Production catalog generation previously prepared every game serially and computed transfer-chunk hashes for extracted .eti files even though those hashes were discarded. Enable Rayon-backed BLAKE3 hashing, process selected games through the shared available-CPU pool, and hash large read blocks with update_rayon. Extracted outputs now use a whole-file-only hash path. Manifest collection remains deterministic and the independent second verification pass is preserved. Test Plan: - `just clippy` -- passed - `just test` -- passed
28 lines
500 B
TOML
28 lines
500 B
TOML
[package]
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name = "lanspread-compat"
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version = "0.1.0"
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edition = "2024"
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[lib]
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doctest = false
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[dependencies]
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# local
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lanspread-db = { path = "../lanspread-db" }
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blake3 = { workspace = true }
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eyre = { workspace = true }
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rayon = { workspace = true }
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serde = { workspace = true }
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sqlx = { workspace = true }
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tokio = { workspace = true }
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tracing = { workspace = true }
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[lints.clippy]
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pedantic = { level = "warn", priority = -1 }
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todo = "warn"
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unwrap_used = "warn"
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[lints.rust]
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unsafe_code = "forbid"
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