2a94445391
Add dispatch-level tests for the local game monitor paths called out in FOLLOW_UP_2.md. The new coverage verifies watcher events are dropped while a game has an active operation, burst events for one game collapse through the pending set to at most one extra rescan, fallback scans pick up sideloaded catalog games, and non-catalog roots stay invisible to the library state. The non-catalog test exposed that an empty local library initialized with digest zero, while the computed digest for an empty map is nonzero. That made the first empty scan produce a meaningless empty LibraryDelta. Initialize the empty state with the computed empty digest so a non-catalog-only scan leaves no delta behind. Test Plan: - git diff --check - just fmt - just clippy - just test Follow-up-Plan: FOLLOW_UP_2.md