ddidderr 2a94445391 test(peer): cover local monitor rescan gating
Add dispatch-level tests for the local game monitor paths called out in
FOLLOW_UP_2.md. The new coverage verifies watcher events are dropped while a
game has an active operation, burst events for one game collapse through the
pending set to at most one extra rescan, fallback scans pick up sideloaded
catalog games, and non-catalog roots stay invisible to the library state.

The non-catalog test exposed that an empty local library initialized with
digest zero, while the computed digest for an empty map is nonzero. That made
the first empty scan produce a meaningless empty LibraryDelta. Initialize the
empty state with the computed empty digest so a non-catalog-only scan leaves no
delta behind.

Test Plan:
- git diff --check
- just fmt
- just clippy
- just test

Follow-up-Plan: FOLLOW_UP_2.md
2026-05-16 09:13:38 +02:00
2025-08-27 21:21:01 +02:00
2025-03-02 14:41:08 +01:00
2025-03-02 14:41:08 +01:00

lanspread

Description

Peer-to-peer game library sharing for LAN parties.

  • Peers let users browse and download games from each other
  • they discover each other on the local network via mDNS
  • they exchange library metadata over QUIC

Ships as a Tauri desktop app.

Development

Prerequisites

# install Tauri CLI
cargo install tauri-cli

# install Deno with a package manager or from https://deno.land/

Build or Run

# build
just build

# run
just run
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