Remote manifests were validated before mutation, but preparation, chunk writes, sentinel transactions, and ownership recovery later reopened ambient paths. A link or reparse-point swap between those steps could redirect a mutation outside the validated game root. Introduce a retained ConfinedGameRoot capability backed by cap-primitives. Carry typed validated destinations into chunk plans, walk every component without following links, and perform payload, sentinel, stale-file, abort, and recovery mutations relative to the retained handle. File writes and verification use the same opened handle, while final durability syncs payload files and unique parent directories before committing version.ini. Make ownership-record publication phase-aware as well. A directory-sync failure after record rename now stops before payload mutation without performing an unsafe old-sentinel rollback. Record the capability-root, bounded-handle, hard-link, and unproven Windows durability tradeoffs in the decision log. Test Plan: - `just clippy` -- passed - `just test` -- passed; 185 peer tests and the full workspace are green - `just fmt` -- Rust, TOML, and Prettier completed; command remains nonzero on 39 pre-existing rumdl issues outside this change - `git diff --cached --check` -- passed
323 lines
16 KiB
Markdown
323 lines
16 KiB
Markdown
# Peer authentication refactor decisions
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This file records implementation choices that are not fully determined by
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`PEER_AUTH_PLAN.md`, especially choices where every available option has a
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meaningful downside.
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## 2026-08-09 — Bound protocol-7 download descriptions generously
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**TL;DR:** Until catalog manifests replace remote descriptions, accept at most
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100,000 entries, 1 TiB per ordinary file, 64 KiB for the in-memory `version.ini`
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sentinel, 255 bytes per path component, 900 bytes per relative path, and 16 TiB
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in aggregate for one game. Resolved destinations are capped at 1,000 platform
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path units.
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The plan requires count, per-file, and aggregate limits but intentionally does
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not prescribe values. These limits are far above the expected game and CLI
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fixture sizes while bounding allocation, planning work, and arithmetic.
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Alternatives:
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- Lower product-sized limits would reject abusive inputs earlier, but risk
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inventing constraints that real large games or mod packs exceed.
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- Limits near `usize`/`u64` maxima avoid practical compatibility concerns, but
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do not meaningfully bound memory or work.
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- Configurable limits add settings and test combinations without a current user
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need; protocol safety limits should be consistent between installations.
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## 2026-08-09 — Track download ownership; never infer it from unknown files
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**TL;DR:** Persist an atomic per-game set of successfully downloaded paths under
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application state. On replacement, remove only paths in the previous owned set
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that are absent from the new authoritative manifest. If old or corrupt state has
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no trustworthy set, preserve unknown root files.
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The existing game directory has no provenance information. Deleting every
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non-reserved path would remove stale downloads, but could also delete a user's
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own files and contradict the plan's preservation rule. The first update after
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upgrading may therefore leave legacy stale files; subsequent successful
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downloads have exact ownership and can clean safely.
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Alternatives:
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- Bootstrap ownership from the current directory. This is seamless, but can
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permanently misclassify user files as Lanspread-owned and later delete them.
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- Delete every non-reserved file missing from the new manifest. This is simple
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and cleans legacy state completely, but is unsafe for user files.
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- Delete only familiar archive suffixes such as `.eti`. This avoids most user
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files, but bakes package naming guesses into the security boundary and cannot
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clean general catalog payloads.
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- Never clean stale files. This is safest for user data, but fails the explicit
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successful-replacement requirement and can keep serving obsolete payload.
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## 2026-08-09 — Generate production manifests outside the source checkout
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**TL;DR:** Provide a small deterministic generator binary that runs next to the
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canonical production packages and writes the JSON manifest artifacts that are
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then stored and packaged with Lanspread.
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This checkout has catalog metadata for 186 games but canonical package bytes
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only for a small CLI fixture set. Hashes cannot be derived honestly without the
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bytes. Keeping the generator here makes the format reproducible without
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requiring production game packages in Git.
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Alternatives:
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- Store production packages in this repository. That would make generation
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self-contained, but is impractical for size and distribution reasons.
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- Generate hashes at application runtime. This would make local peer bytes the
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authority, defeating catalog-owned verification and adding startup work.
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- Accept hashes announced by peers. This is easy to deploy, but provides no
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protection against a peer that supplies both the bytes and their claimed hash.
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## 2026-08-09 — Bind ownership records to one canonical games directory
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**TL;DR:** A per-game ownership record includes an opaque, exact identity for
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the canonical configured games directory. A record from another directory is
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ignored rather than authorizing deletion in the current one.
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The application can switch games directories while retaining the same state
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directory. Keying ownership only by `game_id` would let provenance learned in
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one tree delete an unrelated same-named file in another tree. The opaque key is
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derived from the platform-native canonical path representation so non-Unicode
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paths do not need a lossy conversion.
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Alternatives:
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- Clear every ownership record whenever the setting changes. This is safe, but
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loses useful cleanup history when the user switches back to an earlier tree.
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- Nest ownership records under a games-directory key. This makes the separation
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structural, but complicates all existing per-game state layout and migration.
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- Store the canonical path as JSON text. This is easy to inspect, but cannot
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represent every valid native path without a lossy conversion.
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## 2026-08-09 — Journal pending download ownership across crashes
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**TL;DR:** Persist both the last committed file set and a write-ahead pending
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set. Park the old `version.ini` before recording pending ownership, commit the
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new sentinel only after transfer and stale cleanup, then finalize the ledger.
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A committed-only ledger cannot distinguish a brand-new partial download from
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user files after a crash. The pending set makes cancellation and recovery exact.
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Parking the old sentinel first removes an ambiguity during recovery: while a
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pending set exists, a regular `version.ini` can only be the newly committed
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sentinel. A crash before the pending write instead leaves the parked sentinel,
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which recovery restores.
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Alternatives:
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- Record pending before parking the old sentinel. This minimizes time without a
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root sentinel, but recovery cannot tell an old sentinel from a landed commit.
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- Keep only committed ownership. This is smaller, but leaks partial files from a
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crashed first download because they have no trustworthy provenance.
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- Put every downloaded file through a separate staging tree. This gives a clean
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promotion point, but can require another full game's worth of disk and a large
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multi-file transaction mechanism.
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## 2026-08-09 — Manifest target paths become download-owned
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**TL;DR:** Once a validated download transaction starts, every regular file path
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in that manifest is treated as downloader-owned for abort and recovery. Unknown
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paths outside the manifest remain untouched.
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Without prior ownership state, an existing file at an exact manifest target is
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ambiguous. Treating the authoritative target namespace as download-owned keeps
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legacy upgrades working and makes partial-transfer cleanup deterministic. A
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user-created extra file is preserved, but a user file placed at an exact package
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path may be replaced or removed by the download.
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Alternatives:
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- Reject every untracked existing target. This preserves ambiguous files, but
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prevents the first post-upgrade update of existing legacy downloads.
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- Snapshot and restore untracked targets. This preserves their bytes, but adds
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unbounded backup space and another crash-consistent transaction.
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- Leave pre-existing untracked targets after abort. This avoids deletion, but
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the transfer may already have truncated or partially overwritten them, so it
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does not actually preserve their contents.
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## 2026-08-09 — Ownership-record rename is its publication point
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**TL;DR:** Once an ownership-record temporary file has been synced and renamed,
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the application treats it as published. A subsequent parent-directory sync
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failure is returned as a distinct `NeedsRecovery` outcome: callers never roll
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back as though publication failed, and a downloader stops before payload
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mutation.
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Rolling back after the rename could restore the old `version.ini` beside a
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visible pending record. Recovery would then mistake that old sentinel for the
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new download's commit point. Continuing after a failed directory sync is also
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unsafe: power loss could retain the previous baseline record and later restore
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the old sentinel over mutated payload. The phase-aware result keeps every
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observable state unambiguous and prevents both mistakes.
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Alternatives:
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- Log the post-rename sync failure and continue. This avoids disrupting a
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download for a rare filesystem error, but permits mutation without a durable
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write-ahead record.
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- Try to rename the old record back after a sync failure. That adds another
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fallible mutation and can still leave either name visible after a crash.
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- Return one ordinary error for every failure. This is simpler, but callers
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cannot tell whether restoring the old sentinel is safe after the canonical
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record name became visible.
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## 2026-08-09 — Reject cross-version portable path aliases
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**TL;DR:** An update is rejected before mutation if an owned path changes only
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by a portable alias, such as `Data.eti` to `data.eti`.
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On a case-insensitive filesystem, deleting the old spelling after transfer can
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delete the newly written destination. On a case-sensitive filesystem, keeping
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both spellings leaves stale package data. Rejecting the ambiguous transition is
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rare, deterministic, and safe on every supported filesystem.
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Alternatives:
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- Compare exact paths only. This correctly removes the old path on Linux, but
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can delete current data on Windows and default macOS filesystems.
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- Treat alias-equivalent paths as identical everywhere. This protects
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case-insensitive filesystems, but leaks the old spelling where both names can
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coexist.
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- Detect filesystem case behavior and rename through a temporary name. This can
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support case-only catalog changes, but adds another crash-consistent mutation
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protocol for a catalog shape the publisher can avoid.
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## 2026-08-09 — Ownership cleanup preserves all directories
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**TL;DR:** The download ledger authorizes deletion of exact regular files only;
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cleanup does not prune their now-empty parent directories.
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An empty directory may have existed before Lanspread placed an owned file in it,
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and the current ledger cannot prove directory provenance. Leaving an empty
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directory is harmless, while deleting a user-created directory violates the
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fail-safe ownership boundary.
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Alternatives:
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- Delete every empty ancestor of an owned file. This keeps roots tidy but can
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delete a user-owned empty directory.
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- Journal directory ownership and creation state. This supports exact pruning,
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but expands the crash protocol and still needs a policy for pre-existing
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manifest directories.
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## 2026-08-09 — A baseline record distinguishes new and legacy scratch
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**TL;DR:** Before parking an existing `version.ini`, the new downloader durably
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writes at least an empty ownership record. Recovery restores a parked sentinel
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only when that valid baseline exists; scratch beside a missing or invalid record
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is discarded without making payload bytes ready.
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Older builds used `.version.ini.discarded` but could leave it behind after they
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had already truncated or overwritten payload files. The scratch filename alone
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therefore cannot prove that mutation never began. The baseline makes every park
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performed by the new transaction format distinguishable.
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Alternatives:
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- Restore every discarded sentinel when no journal exists. This preserves a
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clean crash between park and journaling, but can advertise a legacy partial
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payload as a complete game.
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- Never restore a discarded sentinel. This is fail-safe for upgrades, but would
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unnecessarily discard a known-clean sentinel after a new-format pre-journal
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crash.
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- Introduce another dedicated phase-marker file. This is equally expressive, but
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adds a second persistent transaction artifact where an empty valid ledger
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already provides the needed proof.
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## 2026-08-09 — Treat the configured games directory as the capability root
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**TL;DR:** Canonicalize the user-selected games directory once, open the game as
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one direct non-link child, and perform every download, sentinel, and ownership
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mutation relative to that retained directory handle. The configured directory
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itself is the trust anchor; existing links in its absolute parent path are not
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re-walked and rejected.
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This matches the product setting: the user chooses one library directory, while
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remote descriptions control only descendants of a known catalog game. Rejecting
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the game root and every descendant link/reparse component closes the peer-driven
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escape without redefining whether the configured library path may itself be a
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platform alias or mounted location.
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Alternatives:
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- Reject every link in every absolute ancestor of the configured directory. This
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is stricter, but rejects common user-selected paths and requires
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platform-specific absolute-path walking outside the remote peer's authority.
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- Keep one capability from application startup through every settings change.
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This minimizes ambient path resolution, but considerably expands lifecycle and
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settings coordination for no additional peer-controlled path component.
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- Revalidate strings before each ordinary path operation. This is simpler, but
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remains vulnerable to check-then-use swaps and reparse behavior.
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## 2026-08-09 — Retain one root handle and reopen each transfer file safely
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**TL;DR:** Keep one capability handle for the game root, but open each directory
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component and final file without following links for preparation, each chunk,
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durability checks, and cleanup. Do not retain a handle for every manifest file.
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A manifest may contain 100,000 entries. Retaining all file handles would make
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descriptor exhaustion part of ordinary planning. Reopening from the stable root
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keeps resource use bounded; each chunk writes and verifies through the exact
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handle it opened, so a later path swap cannot redirect that write.
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Alternatives:
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- Retain every destination handle for the full download. This gives the
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strongest object identity, but can exhaust process and system handle limits.
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- Retain one handle per active chunk. This is feasible, but still needs the same
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no-follow reopen walk and does not simplify preparation or recovery.
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- Use absolute paths after initial validation. This uses fewer abstractions, but
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reintroduces the link/reparse race the confinement phase exists to remove.
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## 2026-08-09 — Do not overstate Windows power-loss durability
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**TL;DR:** Sync payload and sentinel file handles on every platform and sync
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directory handles where the safe Rust platform API supports it. On Windows,
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retain the unambiguous process-crash recovery protocol but leave power-loss
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durability as an explicit real-NTFS gate rather than claiming proof from Linux.
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Rust does not provide a portable guaranteed directory flush, and this crate
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forbids unsafe code. Silently calling a Unix-only directory `sync_all`
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equivalent would turn an unverified assumption into a false cross-platform
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guarantee. The Phase 1 Windows gate therefore still needs a supported Windows
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run covering reparse points, rename recovery, and actual filesystem behavior.
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Alternatives:
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- Add a small platform-specific safe wrapper crate around Windows directory
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handles and `FlushFileBuffers`. This may establish stronger durability, but it
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adds native code and still requires real NTFS failure evidence.
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- Fail every Windows download because directory durability is not portable. This
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is fail-closed but makes a supported product platform unusable.
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- Treat successful file sync and rename as proven power-loss durability. This is
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convenient, but is not evidence and directly violates the plan's reporting
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boundary.
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## 2026-08-09 — Do not make hard-link identity part of remote confinement
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**TL;DR:** Reject links and reparse points that can redirect path resolution,
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but do not reject an otherwise regular manifest target merely because it has
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multiple hard links. The threat model excludes an attacker controlling the
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victim filesystem, and exact manifest target paths already become download-owned
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when a transaction starts.
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A hard link cannot be selected or created by a remote description outside the
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validated game-relative namespace. A local user can make the same inode visible
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under another name, but that is local filesystem manipulation rather than a
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peer-controlled path escape. This choice inherits the documented consequence
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that replacing an exact ambiguous manifest target may affect another local name
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for those bytes.
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Alternatives:
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- Reject every existing destination whose link count exceeds one. This better
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protects local aliases, but can block legitimate deduplicated or legacy game
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trees and needs consistent evidence on every supported filesystem.
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- Copy an existing multiply linked file to a private inode before mutation. This
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preserves the other name, but silently consumes space and adds another
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fallible pre-transfer mutation.
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- Track inode identities in the ownership ledger. This can detect later
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replacement, but makes persistent state platform-specific and still cannot
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prevent a local actor from changing links concurrently.
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