Files
lanspread/crates/lanspread-server/src/quic.rs
T
ddidderr 765447e6d1 [code][fix] improvements for LAN 202503
- more robust client <-> server connection
  - new client event: DownloadGameFilesFailed
  - 3 seconds to reconnect
  - retry forever if server is gone and never lose a UI request

- code cleanup here and there (mostly server)
2025-03-20 19:39:32 +01:00

120 lines
3.7 KiB
Rust

use std::{net::SocketAddr, path::PathBuf, sync::Arc, time::Duration};
use lanspread_db::db::GameDB;
use lanspread_proto::{Message as _, Request};
use lanspread_utils::maybe_addr;
use s2n_quic::{Connection, Server, provider::limits::Limits, stream::BidirectionalStream};
use crate::req::{RequestHandler, send_game_file_data};
static KEY_PEM: &str = include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../../key.pem"));
static CERT_PEM: &str = include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../../cert.pem"));
#[derive(Clone, Debug)]
struct ServerCtx {
handler: RequestHandler,
games_folder: PathBuf,
}
async fn handle_bidi_stream(stream: BidirectionalStream, ctx: Arc<ServerCtx>) -> eyre::Result<()> {
let (mut rx, mut tx) = stream.split();
let remote_addr = maybe_addr!(rx.connection().remote_addr());
tracing::trace!("{remote_addr} stream opened");
// handle streams
loop {
match rx.receive().await {
Ok(Some(data)) => {
tracing::trace!(
"{remote_addr} msg: (raw): {}",
String::from_utf8_lossy(&data)
);
let request = Request::decode(data);
tracing::debug!("{remote_addr} msg: {request:?}");
// special case for now (send game file data to client)
if let Request::GetGameFileData(game_file_desc) = &request {
send_game_file_data(game_file_desc, &mut tx, &ctx.games_folder).await;
continue;
}
// normal case (handle request)
if let Err(e) = ctx
.handler
.handle_request(request, &ctx.games_folder, &mut tx)
.await
{
tracing::error!(?e, "{remote_addr} error handling request");
}
}
Ok(None) => {
tracing::trace!("{remote_addr} stream closed");
break;
}
Err(e) => {
tracing::error!("{remote_addr} stream error: {e}");
break;
}
}
}
Ok(())
}
async fn handle_connection(mut connection: Connection, ctx: Arc<ServerCtx>) -> eyre::Result<()> {
let remote_addr = maybe_addr!(connection.remote_addr());
tracing::info!("{remote_addr} connected");
// handle streams
while let Ok(Some(stream)) = connection.accept_bidirectional_stream().await {
let ctx = ctx.clone();
let remote_addr = remote_addr.clone();
// spawn a new task for the stream
tokio::spawn(async move {
if let Err(e) = handle_bidi_stream(stream, ctx).await {
tracing::error!("{remote_addr} stream error: {e}");
}
});
}
Ok(())
}
pub(crate) async fn run_server(
addr: SocketAddr,
db: GameDB,
games_folder: PathBuf,
) -> eyre::Result<()> {
let limits = Limits::default()
.with_max_handshake_duration(Duration::from_secs(3))?
.with_max_idle_timeout(Duration::from_secs(3))?;
let mut server = Server::builder()
.with_tls((CERT_PEM, KEY_PEM))?
.with_io(addr)?
.with_limits(limits)?
.start()?;
let ctx = Arc::new(ServerCtx {
handler: RequestHandler::new(db),
games_folder,
});
while let Some(connection) = server.accept().await {
let ctx = ctx.clone();
// spawn a new task for the connection
tokio::spawn(async move {
if let Err(e) = handle_connection(connection, ctx).await {
tracing::error!("Connection error: {}", e);
}
});
}
tracing::info!("Server shutting down");
Ok(())
}