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lanspread/NEXT_STEPS.md
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ddidderr 88bfaeb04a test(peer-cli): cover streamed retry fallback
NEXT_STEPS item 5 needs streamed installs to have an explicit retry
policy. The handler already retries whole-stream attempts across the
majority-validated peer set, so add S42 to prove that behavior with the
Docker harness instead of leaving it implicit.

S42 starts two catalog-version-matching `cnctw` sources. The first source
sorts first in retry order but has `--unrar /missing-unrar`, so its stream
attempt fails before sending chunks. The second source then completes a
fresh whole-stream attempt. The scenario asserts local-only installed
state, no root archive or sentinel, no `.local.installing` staging
leftover, chunk events only from the good source, matching streamed byte
count, and SHA-256 payload equality against the good source's `unrar p`.

This pins the current policy: retry the entire stream from another
validated peer, do not preserve partial files across attempts, and do not
promise byte-offset resume.

Test Plan:
- python3 -m py_compile crates/lanspread-peer-cli/scripts/run_extended_scenarios.py
- python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py S42
- git diff --check
- git diff --cached --check

Refs: NEXT_STEPS.md item 5
2026-06-07 22:14:41 +02:00

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# Streamed Install Next Steps
Id treat the prototype as proof of the hard part: “can we stream
archive-derived install bytes into `local/` without making the receiver a
source?” Yes. Next Id harden the pieces that decide whether this is
product-ready.
1. **Done — Move from CLI-only to real app integration**
The GUI now has an explicit “Low disk install” action in the game detail
modal for remote-only games. The Tauri backend queues that path through
`stream_install_game`, injects the shared external `unrar` stream provider,
and hands fetched file details to `StreamInstallGame` instead of the normal
download command.
2. **Done — Replace per-file `unrar p` with a final archive provider**
The shared external `unrar` stream provider now runs `unrar lt` once for the
archive metadata and one sequential `unrar p` pass per archive for payload
bytes. It frames directories, file starts, file chunks, and file ends from
the technical listing, so CLI and GUI callers use one purpose-built provider
instead of a per-file extraction loop.
3. **Done — Handle solid archives deliberately**
The provider exposes the RAR `solid` flag in `ArchiveBegin` and always uses
one sequential payload pass per archive, which is the safe path for solid
archives. S41 now verifies a real solid RAR fixture through the Docker
peer-cli flow, including local-only final state, absent root archive/sentinel,
byte count, and extracted payload SHA-256 hashes.
4. **Done — Decide the integrity model**
Streamed installs intentionally verify against sender archive metadata for
now: each file must match the RAR-advertised size and CRC32. That catches
transport corruption, truncation, and provider bugs, but does not claim
malicious-peer protection. Trusted content remains a separate catalog schema
step: add catalog-owned archive or extracted-file SHA-256 hashes, then verify
those at the receiver before commit.
5. **Done — Upgrade retry/resume semantics**
Streamed install attempts now use the same majority-validated peer set as
normal downloads, and each failed attempt rolls back its staging transaction
before trying the next peer. S42 pins the policy: retry the whole stream from
another validated peer, keep no partial files across attempts, and do not add
byte-offset resume until there is a strong reason.
6. **Expand scenario coverage**
Id add cases for:
- sender disconnect mid-stream
- receiver cancel mid-stream
- corrupted/truncated stream fails and leaves no `local/`
- already-installed game rejects streamed install
- multi-archive `.eti` roots stream in sorted order
7. **Clean product semantics**
Decide how the UI labels this state. It is installed but not downloaded, so
“Local only” is technically correct, but users may need a clear affordance
like “Installed, not shareable”.
My recommended next slice: make the provider abstraction final-ish, then
implement a real one-pass provider. Everything else builds cleanly on that.