Files
lanspread/README.md
T
ddidderr 9171560ad4 fix(launcher): authorize window destruction after close drains
A native WM_DELETE_WINDOW reproduction completed the frontend drain and then
failed with "window.destroy not allowed". All three windows lacked the destroy
permission used by Tauri's onCloseRequested wrapper. Removing the listener had
previously let a second click bypass that denied IPC; retaining the listener
made every click fail. The frontend was not stuck waiting on its own listener.

Grant window destruction to the three configured application windows. Keep the
existing frontend drains, early peer cancellation, and final runtime/task joins.
Test the application's actual generated RuntimeAuthority, including expanded
plugin defaults, instead of assuming a mocked successful destroy proves access.

Explicitly include generated capabilities and ACL manifests in the context
constructor's rustc dependencies. The configured compiler cache reused the old
library after a permission-only edit because Tauri's macro reads these files
without recording compiler dependencies. A remove/restore native probe now
rebuilds with the correct permission in both directions.

Document the complete ownership chain and failure evidence. Add a PID-checked
X11 WM_DELETE_WINDOW helper for repeatable close-button probes without killing
the process or bypassing the frontend boundary.

Test Plan:
- Native baseline: destroy denied and process remained alive after one request.
- Resolved-ACL regression failed before the permission fix and passes afterward.
- Native main/companion close probes: one request per window; normal process exit.
- Permission-only rebuild with compiler cache: normal exit in 197 ms.
- Production executable: normal exit in 43 ms; QUIC port released and rebound.
- just test: 797 passed on unchanged rerun after one initial subprocess fixture
  startup-marker timeout, before that test exercised cancellation.
- just frontend-test: 99 passed.
- just fmt, just clippy, just build, and git diff --cached --check: passed.
- Native helper compiled with -Wall -Wextra -Werror.
- Native probes ran on Linux X11/XWayland; Windows/macOS were not measured.
2026-09-12 21:36:06 +02:00

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Markdown

# lanspread
Peer-to-peer game library sharing for LAN parties. Peers discover each other on
the local network via mDNS, exchange library metadata over QUIC, and let users
browse and download games from each other. Ships as a Tauri desktop app.
## Peer identity and protocol status
Each desktop installation creates and reuses one Ed25519 identity in its Tauri
app-data directory. Its `PeerId` is lowercase unpadded RFC 4648 base32 of BLAKE3
over the certificate's complete canonical DER SubjectPublicKeyInfo; certificates
and private keys are never distributed from the repository. Outbound QUIC
connections authenticate the responder against the exact expected `PeerId`. Wire
protocol 8 (`lanspread/8`) is the only supported protocol. Peers exchange
responder-owned, revisioned snapshots over identity-pinned endpoints; file and
streamed-install requests name the catalog's exact `ContentId`. There are no
legacy wire fallbacks or repository-shared identity keys.
## First-time setup
Install Rust, Deno, and `just` first, then bootstrap the project:
```bash
just setup
```
That installs the Tauri CLI and the locked frontend dependencies. All routine
repository work should go through `just`; the recipes carry the catalog mode and
Tauri resource configuration needed to keep fixture authority out of production
builds.
## Daily development
Run the desktop app with the already-generated production catalog:
```bash
just run
```
Plain `just` (or the `j` shell alias) does the same. It checks the existing
catalog and starts the launcher; no source package directory or environment
variables are needed. Select the folder containing your games in the launcher.
To test directly with a local game folder and a separate catalog:
```bash
just run-local /srv/lanspread/test-games
```
This selects that game folder and generates or reuses test authority under
`crates/lanspread-tauri-deno-ts/src-tauri/local-catalog/`, with its own cache in
`.lanspread/catalog-cache/local.json`. Missing catalog games and differing
`version.ini` values are allowed; directory names must still match known game
IDs. The console identifies this as local test mode. Its opt-in is checked at
build time and cannot enable local authority in a production build. The local
launcher uses separate test settings and a window title marked `LOCAL TEST`.
Build a launcher from the already-published production catalog without creating
an installer:
```bash
just build
```
Generate the production catalog from a package tree when necessary, then build
the same no-bundle launcher:
```bash
just build-production /srv/lanspread/packages
```
To regenerate or reuse production authority from a package tree and then run:
```bash
just run-production /srv/lanspread/packages
```
The fixture-only paths remain explicit:
```bash
just run-fixture
just build-fixture
```
Run the standard checks before committing:
```bash
just fmt
just clippy
just test
just frontend-test
```
See [launcher shutdown ownership](crates/lanspread-tauri-deno-ts/SHUTDOWN.md)
for the cancellation/drain sequence and a native close-button regression probe.
`just build` always uses the production resource map and production profile; use
`just build-fixture` when a fixture build is intended. Tauri's build script
rejects fixture and local resources unless their explicit development opt-in is
present, and the production profile rejects both modes. Before Tauri copies
catalog resources, the build script clears the generated `game.db` and
`manifests/` in the active Cargo profile directory. This keeps
fixture/production switches and reduced production catalogs free of stale
manifests. Cargo also watches these generated copies, so deleting them causes
the next build to recreate them even when the source catalog is unchanged.
## Catalog checksums and production manifests
Lanspread does not trust file descriptions received from peers. The release
catalog contains the expected bytes for each included game version. The catalog
publisher derives that authority from the canonical game packages and writes:
- one `<game_id>.json` manifest containing every ordinary file's size, full-file
BLAKE3, and BLAKE3 for each 128 MiB transfer chunk;
- BLAKE3 and size for every file obtained by extracting the root-level `.eti`
archives, which authorizes Stream Install output; and
- `catalog-content-index-v1.jsonl`, which binds every catalog game/version to
its complete manifest `ContentId` and Stream Install capability.
The `ContentId` is a digest of the canonical manifest transcript, not merely a
hash of one archive. Never calculate or edit these values by hand.
### Prepare the package tree
Place the canonical packages under one directory, with each direct child named
exactly like the `game_id` in the production `game.db`:
```text
/srv/lanspread/packages/
├── alienswarm/
│ ├── version.ini
│ ├── alienswarm.eti
│ └── ...
├── bf1942/
│ ├── version.ini
│ ├── bf1942.eti
│ └── ...
└── ...
```
Each `version.ini` must match that game's `game_version` in `game.db`. Package
entries must be regular files/directories with canonical portable names; links,
reparse points, special files, aliases, unsafe archive output, or changing bytes
make generation fail closed.
The default publisher uses the checked-in Linux `unrar` sidecar. Select another
trusted executable when generating on a different supported host:
```bash
LANSPREAD_UNRAR=/absolute/path/to/unrar \
just catalog-generate-production /srv/lanspread/packages
```
### Generate and verify checksums
Generate the complete production catalog:
```bash
just catalog-generate-production /srv/lanspread/packages
```
The default remains strict: every game in the checked-in source `game.db` must
have a package directory. To build a reduced catalog from only the package
directories currently available, pass the explicit optional mode:
```bash
just catalog-generate-production /srv/lanspread/packages allow-missing-games
```
`allow-missing-games` omits absent package directories and reports their count;
it still rejects a package whose `version.ini` differs from the source catalog.
Version mismatches have their own independent opt-in:
```bash
just catalog-generate-production /srv/lanspread/packages allow-version-mismatch
```
That mode reports mismatched game IDs and uses each package's actual
`version.ini` value in the generated database copy, while still requiring every
package directory. Combine both options for an older, incomplete package corpus:
```bash
just catalog-generate-production /srv/lanspread/packages \
allow-missing-games allow-version-mismatch
```
Invalid directories and unreadable or non-UTF-8 version files always fail. The
generator copies and filters `game.db` to exactly the included games, then
generates and validates their complete manifest/index set. At least one matching
source-catalog game must be present. The checked-in full database is never
modified; the coherent generated output is installed under
`crates/lanspread-tauri-deno-ts/src-tauri/production-catalog/`.
The mode can also be used while running or building real data:
```bash
just run-production /srv/lanspread/packages \
allow-missing-games allow-version-mismatch
just build-production /srv/lanspread/packages \
allow-missing-games allow-version-mismatch
```
The recipe keeps a local metadata-only stamp in
`.lanspread/catalog-cache/production.json`. It compares the package tree's
paths, entry types, sizes, and nanosecond mtimes, plus the source and generated
catalog databases, generation mode, and `unrar` metadata. If those values and
the published output still match, the expensive package hashing and extraction
step is skipped. This is only a performance cache: `catalog-check-production`
and every production build still validate the catalog authority. Force a refresh
when needed:
```bash
LANSPREAD_CATALOG_FORCE=1 just catalog-generate-production /srv/lanspread/packages
```
The publisher first checks every included package's `version.ini` against the
generated `game.db`, then independently reads and hashes each package twice
before publication. It creates the complete database, manifest, and index set in
staging and validates it with the application loader before atomically replacing
the previous production catalog directory.
Verify the published database/index/manifest set without rereading the package
corpus:
```bash
just catalog-check-production
```
This is a packaging integrity check, not a substitute for retaining the
canonical packages and the successful generation log as provenance. The output
prints the `game_id`, `game_version`, and `content_id` for every checked game.
### Regenerate one changed game
After a complete manifest set exists, update one game without rehashing every
package:
```bash
just catalog-generate-production-game /srv/lanspread/packages alienswarm
just catalog-check-production
```
Incremental generation refuses to bootstrap a catalog. Under its durable
publication marker it revalidates every unselected manifest/index identity,
rebuilds the complete generated index, and then publishes the selected game. Use
the main generation command for a new catalog or any intentionally broad catalog
change.
### Build a production bundle
Only after the production check succeeds, create the installer/bundle:
```bash
just bundle
```
`just bundle` repeats the production catalog gate before Tauri packaging. It
never falls back to fixture manifests. This checkout does not include generated
production authority, so the command intentionally fails until an external
package corpus has been processed into
`crates/lanspread-tauri-deno-ts/src-tauri/production-catalog/`.
## Fixture catalogs and peer-CLI acceptance
The committed fixture profiles are test authority only:
```bash
just fixture-catalog-check # explicit fixture GUI/CLI profile
just fixture-catalogs-check # default + solid + multi + unknown profiles
just fixture-catalogs # explicitly regenerate all committed profiles
```
The solid, multi-archive, and unknown-game profiles intentionally describe
different package bytes, so the peer-CLI matrix checks all of them before
building its Docker image. `just run-fixture` uses the default fixture profile.
Build or run the JSONL peer harness:
```bash
just peer-cli-build
just peer-cli-image
just peer-cli-tests S1 S2 S3
just peer-cli-run alpha
```
Run the entire S1-S49 acceptance matrix by omitting scenario arguments:
```bash
just peer-cli-tests
```
For an interactive three-peer session, start these in separate terminals:
```bash
just peer-cli-alpha
just peer-cli-bravo
just peer-cli-charlie
```
## Important just commands
| Command | Purpose |
| --------------------------------------------------- | ------------------------------------------------------------------------ |
| `just setup` | Install the Tauri CLI and frontend dependencies. |
| `just` / `just run` | Check the existing production catalog and run the GUI. |
| `just run-local GAMES_DIR` | Generate/reuse separate local test authority and run with that folder. |
| `just run-production PACKAGES_DIR [MODE...]` | Generate/reuse production authority and run the GUI. |
| `just run-fixture` | Check the default fixture catalog and run the GUI. |
| `just build` | Validate production authority and build without bundling. |
| `just build-production PACKAGES_DIR [MODE]` | Generate/reuse production authority and build without bundling. |
| `just build-fixture` | Check the default fixture catalog and build without bundling. |
| `just bundle` | Check production authority and build production bundles. |
| `just catalog-generate-production DIR [MODE...]` | Publish packages with explicit missing/version mismatch opt-ins. |
| `just catalog-generate-production-game DIR GAME_ID` | Safely regenerate one game in an already complete catalog. |
| `just catalog-check-production` | Validate all production database/index/manifest artifacts. |
| `just fixture-catalog-check` | Validate the default development fixture catalog. |
| `just fixture-catalogs-check` | Validate every peer-CLI fixture profile. |
| `just fixture-catalogs` | Regenerate all committed fixture profiles from their packages. |
| `just fmt` | Format Rust, TOML, Markdown, and the Justfile. |
| `just clippy` | Lint every Rust workspace target with warnings denied. |
| `just test` | Run every Rust workspace test target. |
| `just frontend-test` | Run the frontend reducer/lifecycle tests. |
| `just peer-cli-build` | Build the JSONL peer harness. |
| `just peer-cli-image` | Check fixture authority and build the harness Docker image. |
| `just peer-cli-tests [SCENARIO ...]` | Run selected scenarios, or the complete matrix when no IDs are supplied. |
| `just peer-cli-run NAME` | Start one persistent-state interactive harness peer. |