Some games ship a SmartSteamEmu.ini somewhere under their installed
local/ tree with a `PersonaName = ...` line that must carry the player's
configured username. They also ship account_name.txt and language.txt
files that the launcher already overwrote with the username/language.
Previously that account_name.txt/language.txt overwrite happened inside
the install transaction, so it only applied to freshly (re)installed
games — games already installed by an older build never got fixed up,
and the SmartSteamEmu.ini PersonaName line was not handled at all.
This moves all per-user setting application out of install and into a
single one-shot step performed the first time a game is played, gated by
a new per-game marker `games/<id>/launch_settings_applied` under the
state dir. On first play we search the whole local/ tree and stamp:
- the username into the first account_name.txt,
- the language into the first language.txt,
- the username into the first SmartSteamEmu.ini PersonaName line,
preserving that line's existing line ending (\n or \r\n) and its
surrounding whitespace, leaving sibling lines untouched.
The marker only records that we *tried*: it is written unconditionally
after the first play, so a game with none of these files is still marked
done and never rescanned. Because already-installed games have no marker
yet, they are fixed up on their next play rather than only on reinstall.
To keep the marker honest across version changes, the install and update
transactions now clear it on success, so a freshly extracted local/ is
re-stamped on the next play.
Behavior changes from the user's perspective:
- The first time you press Play after this change, your username/
language are (re)applied to an existing install, including games you
installed before this feature existed.
- SmartSteamEmu.ini's PersonaName now reflects the launcher username.
Plumbing: account_name/language are removed from PeerCommand::InstallGame
/DownloadGameFiles[WithOptions] and the whole install handler chain, and
the Tauri pending_install_settings bookkeeping is gone — the launcher now
computes the values at play time in run_game and calls
lanspread_peer::apply_launch_settings_once. The headless harness gains a
`play` command exposing the same step for scripted testing.
Test Plan
- just test: new lanspread_peer::launch_settings unit tests cover the
PersonaName rewrite, \n/\r\n preservation, first-match search, the
unconditional marker, and the no-op-once-applied path; a transaction
test covers the install marker reset. Whole workspace is green.
- just clippy clean; the change adds no new clippy warnings (incl.
--tests).
- S38 (new in PEER_CLI_SCENARIOS.md): host run of lanspread-peer-cli
against the new fixture-persona/css RAR .eti (with --unrar) installs
css, then `play css` stamps the deeply-buried CRLF PersonaName line,
account_name.txt, and language.txt and creates the marker; a second
`play` is a no-op even after the values are reset externally.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
29 KiB
Peer CLI P2P Scenarios
This matrix tracks the headless peer-to-peer contract exercised through
lanspread-peer-cli. It intentionally avoids the GUI and uses direct connect
for deterministic local runs; mDNS/macvlan remains an environment smoke path.
Scenario Matrix
| ID | Scenario | Setup | Expected result |
|---|---|---|---|
| S1 | Startup scan | Start one peer with fixture-alpha. |
Peer emits local-peer-ready and local-library-changed; catalog fixture games are downloaded=true, installed=false, availability=Ready. |
| S2 | Direct connect handshake | Start alpha and bravo, send alpha connect to bravo's ready address. |
Both peers record one remote peer, no self-peer entry appears, and each peer receives the other's library. |
| S3 | Remote aggregation | Empty client connects to alpha and bravo. | list-games shows remote-only games once; shared ggoo has peer_count=2, unique games have peer_count=1. |
| S4 | Single-source download, no install | Empty client connected to bravo downloads bfbc2 with install=false. |
Client emits got-game-files, download-begin, download-finished, then local bfbc2 is downloaded=true, installed=false; root files exist and local/ does not. |
| S5 | Auto-install download | Empty client connected to bravo downloads cnctw with default install. |
Download finishes, install begins and finishes, and local cnctw is downloaded=true, installed=true with local/fixture-payload.txt. |
| S6 | Manual install and uninstall | After S4, client sends install bfbc2, then uninstall bfbc2. |
Install marks bfbc2 installed and creates local/; uninstall removes local/ while preserving downloaded root files. |
| S7 | Duplicate-source majority download | Empty client connects to alpha and bravo, then downloads shared ggoo. |
Metadata from both peers validates by majority/plurality, download completes once, and installed state matches the install flag. |
| S8 | Ambiguous metadata rejection | Two peers advertise the same game/version with conflicting file sizes. | Download fails with a download-failed event; no committed version.ini is left for the target game. |
| S9 | Missing game | Client asks for a game none of its peers can serve. | CLI reports a deterministic command failure and emits no-peers-have-game; no local files are created. |
| S10 | Shutdown and goodbye cleanup | Alpha and bravo are connected, then bravo shuts down. | Alpha receives peer loss/removal and remote games from bravo disappear. |
| S11 | Same identity reconnect | Bravo restarts with the same state dir but a new port, then alpha connects to the new address. | Alpha has one bravo peer entry with the updated address, not duplicate identities. |
| S12 | Transfer serving gates | A peer has a non-catalog, missing-sentinel, active-operation, or local/ path request. |
The serving peer declines metadata/data; covered by unit tests where timing is too small for a stable CLI race test. |
| S13 | Exact transferred-file equality | Repeat small and large downloads, then compare every transferred regular file against its source with SHA-256 manifests. | Source and receiver manifests match exactly for each transferred file; no extra or missing files appear in the downloaded game root. |
| S14 | Large multi-peer chunked download | fixture-alpha/alienswarm contains a renamed RAR .eti larger than 100 MB. A second peer downloads it, then a third peer downloads alienswarm from both peers. |
The third peer's downloaded files match the source by SHA-256; download-chunk-finished events show the large .eti chunks coming from both peers with byte counts balanced within one chunk. |
| S15 | Three-way version skew | Three peers advertise the same catalog game ID. Peer A has version.ini=20250101, peer B has version.ini=20250201, and peer C has version.ini=20250301; each version has distinguishable file contents. An empty client connects to all three and downloads the game with install=false. |
list-games shows one row for the game with peer_count=3 and eti_game_version=20250301. The got-game-files descriptor set and transfer source are peer C's newest version only; no chunks come from A or B. The receiver's version.ini and SHA-256 manifest match C exactly. |
| S16 | Latest-version fanout with stale peers present | Peer A has an older version of a game. Peers B and C both advertise the same newest version with matching file manifests; use a large file when proving chunk split. | The aggregated row still counts all ready peers, but eligible transfer peers are only B and C. Large-file chunks may split between B and C; peer A contributes no manifest majority vote and no file chunks. |
| S17 | Latest-version conflict rejection | Peer A has an older version. Peers B and C both advertise the newest version, but their latest-version file sizes conflict. | Validation considers only the latest-version peers, so A cannot rescue the majority. The download fails with download-failed, and no committed target version.ini remains. |
| S18 | Mid-download source drop with redundancy | Client downloads a large shared game from two ready peers, then one source is killed after the download has begun. | Failed chunks are retried against the surviving source; the download finishes, no download-failed is emitted, and the receiver's files match the source by diff or SHA-256. |
| S19 | Mid-download sole-source drop | Client downloads a large game from one source, then that source is killed after the download has begun. | The download emits download-failed; no committed target version.ini remains; any partial payload is not advertised as ready; active operation state clears so a retry is possible. |
| S20 | Receiver write failure | Client downloads a large game into a constrained /games filesystem. |
The download fails deterministically, no committed version.ini is advertised, and active operation state clears so the peer can retry later. |
| S21 | Add-game propagation | Two connected peers are running; one peer gains a new catalog game root through a completed download or an external drop. | The other peer receives a library update without reconnecting, and list-games shows the new remote game under the existing peer. |
| S22 | Remove-game propagation | Two connected peers are running; one peer loses a previously advertised game root. | The other peer receives a library update without dropping the peer, and list-games no longer shows that remote game. |
| S23 | Version bump propagation | Two connected peers are running; one peer's ready game root gets a newer version.ini. |
The other peer receives a library update without reconnecting, and the aggregated row reflects the newer eti_game_version. |
| S24 | Two clients pull from one source | Two empty clients connect to the same source and download the same large game concurrently. | Both downloads finish, both receivers match the source by diff or SHA-256, and the source remains responsive. |
| S25 | One client downloads two games concurrently | One client connected to a source issues two different download commands without waiting for the first to finish. |
Both operations may run in parallel; both eventually finish, each game reaches the requested install state, and each transferred root matches its source. |
| S26 | Same-game duplicate download rejection | A client starts downloading a game, then issues a second download command for the same game while the first operation is active. |
The second request is rejected deterministically as an operation-in-progress condition; the first download is not corrupted and still reaches its documented final state. |
| S27 | Self-connect rejection | A peer sends connect to its own advertised listener address. |
The command fails cleanly, no self-peer entry is created, and the peer remains responsive. |
| S28 | Address change without identity change | A known peer is rediscovered with the same peer ID and a different listener address while its library is still known. | The peer record updates in place to the new address, the existing library stays attached to that peer ID, and no duplicate peer entry appears. This is covered with a deterministic unit-level check until the CLI can rebind a live listener without restart. |
| S29 | Empty-library peer participates | A peer with no games connects into the mesh. | Other peers list it as a peer with zero games; it can receive a download, advertise the new game without restart, and become a source. |
| S30 | 5+ peer mesh aggregation | Five peers advertise partially overlapping catalog games with a mix of unique games, shared games, and differing versions; a sixth client connects to all five. | The client shows one row per game ID, correct ready-source peer_count, latest eti_game_version, no duplicates, and no self entries. |
| S31 | Bootstrapped peer becomes source in same session | An empty client downloads a game from a source, the original source shuts down, then a fresh third peer downloads the same game from the bootstrapped client. | The third peer's files match the original source by diff or SHA-256, proving downloaded files become servable without restart. |
| S32 | Reinstall after uninstall | A downloaded game is installed, uninstalled, then installed again without another download. | local/ is recreated from preserved root files, no transfer events occur during reinstall, and the game returns to installed=true. |
| S33 | Install after external root mutation | A downloaded game root is externally mutated before install is issued. |
The CLI fixture installer installs from the current root bytes. The resulting local/fixture-payload.txt must match the mutated archive bytes exactly. |
| S34 | Many-small-files game without .eti |
A catalog game root contains version.ini plus many small regular files and no archive. |
Download with install=false transfers every file, chunk events are coherent for small files, and source/receiver manifests match exactly. |
| S35 | Unknown game ID from remote peer | A remote peer advertises a game ID that is not in the receiver's catalog. | The receiver does not list the unknown game as downloadable, download attempts fail deterministically, and no local files are created. |
| S36 | Latest singleton beats stale majority | Five peers advertise one game; one peer has 20260501, four peers have 20250101. |
list-games reports eti_game_version=20260501; all descriptors and chunks come from the singleton latest peer; stale peers contribute zero bytes. |
| S37 | Single-source download throughput | A source peer advertises a temporary catalog game with one sparse 2 GiB .eti; an empty client downloads it with install=false. |
The client emits download-finished with throughput measurements (bytes, duration_ms, mib_per_s, mbit_per_s), and the downloaded archive size matches the source. |
| S38 | First-play launch-setting stamping | fixture-persona/css ships a real RAR .eti whose tree buries a CRLF SmartSteamEmu.ini with a stub PersonaName line under engine/bin/win64/steam_settings/, plus a stub account_name.txt and language.txt under profiles/local/. A peer installs css (with --unrar), then sends play css with a username and language, then play css again. |
After install the marker games/css/launch_settings_applied is absent and the stub files are intact under local/. The first play returns already_applied=false with account_name_written, language_written, and persona_name_written all true; the deep SmartSteamEmu.ini PersonaName value becomes the username with its \r\n ending and sibling lines preserved, account_name.txt becomes the username, language.txt becomes the passed language, and the marker now exists. A second play returns already_applied=true, rewrites nothing, and leaves the files untouched even if their values were reset externally. |
Version-Skew Contract
Use S15-S17 to pin down what "newer" means when several peers have the same game ID:
- Version comparison uses the eight-digit
version.inistring, so use sortableYYYYMMDDvalues in manual fixtures. list-gamesaggregates by game ID. The game appears once;peer_countcounts all ready peers with that ID, including peers that only have older versions.- The aggregated
eti_game_versionmust be the newest ready version. - The descriptor set emitted to the download path, file-size validation, and transfer planning are latest-only. Older-version peers may be queried by a generic detail request, but their descriptors must not supply download descriptors, majority votes, or chunks once a newer version exists.
- If exactly one peer has the latest version, that peer is the only transfer source. If several peers tie on the latest version, validation and chunk fanout happen among that latest-version set only.
- Capture proof with the
list-gamesrow,got-game-filesdescriptors,download-chunk-finishedsource addresses, and source/receiver SHA-256 manifests.
Extended Failure And Mutation Contracts
Use S18-S36 to pin down operational behavior that is awkward to prove with the GUI:
- A failed download must not commit the root
version.inisentinel. Partial payload files may remain, but they must not be advertised as a ready local game and must not leave an active operation stuck. - Source failure during a redundant download should retry failed chunks against another validated source for the same latest-version file.
- Live local library changes are observable by connected peers through library deltas; reconnect is not required for add, remove, or version-bump cases.
- Same-game operations are single-flight. A duplicate download request while a game is already active is rejected instead of starting another writer.
- Unknown remote game IDs are filtered by the receiver's current catalog and are not downloadable.
For a manual run, prefer a catalog game ID already served by the fixture lab,
such as cnc4, then create temporary just peer-cli-run game roots with
different version.ini contents. The existing alpha/bravo/charlie fixtures
cover duplicate-source and shared-game cases, but not the three-version skew
until a dedicated fixture or temporary games root is prepared.
First-Play Launch-Setting Contract
Use S38 to pin down how launcher settings are stamped into an installed game:
- Stamping happens on the first
play, not during install/update. The install transaction only clears thegames/<id>/launch_settings_appliedmarker so the next play reapplies settings to a freshly (re)createdlocal/. - The first play stamps the username into the first
account_name.txtand the firstSmartSteamEmu.iniPersonaNameline, and the language into the firstlanguage.txt, searching the wholelocal/tree. The matchedPersonaNameline keeps its existing line ending (\nor\r\n). - The marker records only that we tried: it is written unconditionally after the first play, so a game with none of these files is still marked done.
- S38 needs a real archive expanded with
--unrar, so it runs against the hostlanspread-peer-clibinary rather than the Docker matrix image (which omitsunrar). The peer crate'slaunch_settingsunit tests cover the rewrite, line-ending, and marker logic deterministically.
Run Log
2026-05-28 - First-Play Launch-Setting Stamping (S38)
- Code under test moved the
account_name.txt/language.txtoverwrite out of the install transaction and into a single first-play step (shared with the newSmartSteamEmu.iniPersonaNamerewrite) gated by thegames/<id>/launch_settings_appliedmarker. just testpassed the whole workspace, including the newlanspread_peer::launch_settingsunit tests andinstall::transaction::install_resets_launch_settings_marker.- S38 host run: built
crates/lanspread-peer-cli/fixtures/fixture-persona/csswith a stored RAR.eti(verified byunrar t) burying a CRLFSmartSteamEmu.iniplus stubaccount_name.txt/language.txt. A host peer installedcsswith--unrar /usr/bin/unrar, thenplay cssstamped the username into the deepPersonaNameline (CRLF preserved, sibling lines intact) andaccount_name.txt, the language intolanguage.txt, and created the marker. A secondplay cssreturnedalready_applied=trueand rewrote nothing even after the value was reset externally.
2026-05-19 - Snapshot Status Fix Docker Matrix Pass
- Code under test included
5c4976d(fix(peer): settle local state before clearing operations) and6651f02(fix(ui): derive operation status from snapshots). - Gates before the matrix:
just fmt,just test,just frontend-test, andjust buildpassed. The peer harness image was rebuilt withjust peer-cli-image. - Runner:
python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.pypassed S1-S36 against the rebuiltlanspread-peer-cli:devimage. - Auto-install coverage remained good: S5 downloaded and installed
cnctw, saw the fixture payload underlocal/, and the downloaded root diffed cleanly againstfixture-bravo/cnctwexcluding local metadata. - Large/exact transfer coverage remained good: S13 small and large downloads
diffed cleanly; S14 split
alienswarmbetween two sources with chunk totals67,108,864and58,721,049bytes and the final root diffed cleanly. - Failure and mutation coverage remained good: S17 latest-version conflict, S19 sole-source drop, S20 write failure, S26 duplicate operation, and S35 unknown catalog filtering all failed safely without advertising bad local state; S21-S23 propagation, S24-S25 concurrency, S29-S31 bootstrapping, S32 reinstall, S33 mutation install, S34 many-small-files, and S36 latest singleton all passed.
2026-05-18 - Full Automated Docker Matrix Pass
- Runner:
python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.pypassed S1-S36 against the currentlanspread-peer-cli:devimage. - S1-S17 rerun highlights: startup, direct connect, aggregation, download,
install/uninstall, duplicate-source, ambiguous metadata, missing game,
shutdown cleanup, identity reconnect, serve gates, exact equality, large
multi-peer chunking, and latest-version selection/conflict all passed. Exact
transfer scenarios used
diff -r/SHA-256 manifest checks; S14 chunk totals were58,721,049and67,108,864bytes, balanced within one32 MiBchunk. - S18-S36 rerun highlights: source-drop, disk-full, live mutation, concurrency,
duplicate-operation rejection, self-connect rejection, empty-peer sourcing,
5-peer aggregation, bootstrapped sourcing, reinstall, external mutation,
many-small-files, unknown catalog filtering, and stale-majority/latest
singleton cases all passed. File-copy scenarios used diff/manifests or
cmpfor the mutated install payload.
2026-05-18 - Extended Scenario Docker Pass
- Runner:
python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.pypassed for S18-S36 after rebuildinglanspread-peer-cli:devwithjust peer-cli-image. - S18 redundant source drop: one
alienswarmsource was killed afterdownload-begin; the client emitteddownload-finished, nodownload-failed, anddiff -r/SHA-256 manifest comparison matched the surviving source. Recorded large-file chunk bytes from the surviving source:58,721,049. - S19 sole-source drop: killing the only source after
download-beginemitteddownload-failed; the receiver had no committedalienswarm/version.ini, no ready local row, and no active operation left. - S20 receiver write failure: a client with
/gamesconstrained to a32mtmpfs emitteddownload-failed;/games/alienswarm/version.iniwas absent inside the container and active operations were empty. - S21-S23 live mutation propagation: a connected peer observed
cod5added,cod5removed, andcnc4bumped from20250101to20260501without reconnecting or dropping the peer. - S24-S25 concurrency: two clients downloaded
alienswarmfrom one source at the same time and both diffed cleanly; one client downloadedbfbc2andcnctwconcurrently and both roots diffed cleanly. - S26 duplicate same-game download: the second
alienswarmdownload command returnedoperation already in progress for game alienswarm; the first download still finished and diffed cleanly. - S27 self-connect rejection: connecting a peer to its own listener returned
cannot connect peer to itself ...;list-peersstayed empty and the peer stayed responsive. - S28 address-change invariant:
just testpassed and includedpeer_db::tests::address_update_preserves_peer_identity_and_library. - S29 empty-library peer: an observer first saw the empty peer with zero games;
after that peer downloaded
alienswarm, the downloaded root diffed cleanly and the observer's peer snapshot for that same peer containedalienswarm. - S30 5-peer aggregation: a sixth client connected to five peers and aggregated
six game IDs with expected
peer_countand latest versions, with no duplicate game rows and no self-peer entry. - S31 bootstrapped source: after the original source was killed, a third peer
downloaded
alienswarmfrom the bootstrapped client and diffed cleanly against the original fixture. - S32 reinstall: reinstall after uninstall recreated
local/, reportedinstalled=true, and produced no transfer chunk events during reinstall. - S33 external root mutation: after mutating the downloaded
bfbc2.etiinside the client container,installwrotelocal/fixture-payload.txtthat matched the mutated archive exactly bycmp. - S34 many-small-files transfer: a
bf1942fixture with 20 small regular files and no.etidownloaded withinstall=false; 21 file chunks were observed includingversion.ini, and the receiver diffed cleanly against the source. - S35 unknown game ID: a source advertised
mystery-gamevia--fixture; the receiver filtered it out oflist-games,download mystery-gamereturnedgame mystery-game is not in the local catalog, and no local files were created. - S36 latest singleton: with one peer on
20260501and four peers on20250101, the client reportedpeer_count=5and latest20260501; only the singleton latest peer sent chunks and the final root diffed cleanly.
2026-05-18 - Full Matrix Manual Docker Pass
- Build/setup:
just peer-cli-imagepassed. Localjust peer-cli-buildneededRUSTC_WRAPPER=because the hostkachewrapper failed with a read-only filesystem error;RUSTC_WRAPPER= just peer-cli-buildpassed. - Temporary skew/conflict fixtures were created under the ignored
.lanspread-peer-cli/full-fixtures/tree usingrar a -idq -m0against/dev/urandompayloads and then renaming the archives to.eti.find .lanspread-peer-cli/full-fixtures -name '*.eti' -exec unrar t -idq {} \;passed. - S1 startup scan:
just peer-cli-alphaemittedcli-started,local-library-changed, andlocal-peer-ready;alienswarm,bf1942, andggooweredownloaded=true,installed=false,availability=Ready. - S2 clean direct connect: with only alpha and bravo running, alpha connected to
bravo at
10.66.0.3:42776;wait-peersreturnedpeer_count=1, andlist-peersshowed exactly one bravo peer with four games. - S3 clean remote aggregation: an empty
clean-s3-clientsaw exactly alpha and bravo.list-gamesshowedggoo peer_count=2;alienswarm,bf1942,bfbc2,cnc4, andcnctweach hadpeer_count=1. - S4 single-source no-install:
full-empty-clientdownloadedbfbc2from bravo withinstall=false. Events includedgot-game-files,download-begin,download-finished, and localinstalled=false. Host verification:diff -r crates/lanspread-peer-cli/fixtures/fixture-bravo/bfbc2 .lanspread-peer-cli/full-empty-client/games/bfbc2passed andlocal/was absent. - S5 auto-install:
full-empty-clientdownloadedcnctwwith default install. Events included download finish,install-begin, andinstall-finished;local/fixture-payload.txtexisted. Host verification diffed the downloaded files againstfixture-bravo/cnctwexcludinglocal/and.lanspread.json. - S6 manual install/uninstall: after S4,
install bfbc2createdlocal/and markedinstalled=true;uninstall bfbc2removedlocal/and preserved the downloaded root files. Host verification diffed the preserved files againstfixture-bravo/bfbc2excluding.lanspread.json. - S7 duplicate-source download:
full-empty-clientdownloaded sharedggoofrom alpha/bravo withinstall=false. Chunk events used alpha forversion.iniand bravo forggoo.eti; hostdiff -rmatched bothfixture-alpha/ggooandfixture-bravo/ggoo. - S8 ambiguous metadata rejection:
full-s8-aandfull-s8-bboth advertisedggooversion20260101but with different.etisizes (1,048,746and2,097,323bytes). The client sawpeer_count=2, thendownload ggooemitteddownload-failed; no targetggoo/version.iniwas committed. - S9 missing game:
download does-not-existemittedno-peers-have-gameand returned a command error;.lanspread-peer-cli/full-empty-client/gameshad nodoes-not-existdirectory. - S10 shutdown cleanup: alpha saw bravo before shutdown with one remote peer and
bravo-only remote games. After bravo
shutdown, alpha emittedpeer-lost;list-peersreturned[]andlist-gamesreturned an empty remote list. - S11 same identity reconnect: restarting bravo reused peer ID
019e347d901e70c19adf5b9fd313fce4at new address10.66.0.3:41764. Alphalist-peersshowed exactly one bravo entry at the new address. - S12 transfer serving gates: this remains covered by unit tests because the
CLI cannot stably race raw transfer requests against non-catalog, missing
sentinel, active-operation, and
local/path states.RUSTC_WRAPPER= just testpassed, includinglocal_download_available_gates_on_catalog_operation_and_sentinel,get_game_response_respects_serve_gates,file_transfer_dispatch_respects_serve_gates, andlocal_relative_paths_are_never_transferable. - S13 exact transferred-file equality: the S4 small transfer and S14 large
transfer both passed host
diff -ragainst the original source game directories, proving exact file equality beyond event flow. - S14 large multi-peer chunked download:
full-empty-clientfirst downloadedalienswarmfrom alpha and diffed cleanly againstfixture-alpha/alienswarm. A freshfull-s14-clientthen sawalienswarm peer_count=2and downloaded from both alpha andfull-empty-client. Large.etichunk totals were67,108,864bytes from alpha and58,721,049bytes from the staged peer, balanced within one32 MiBchunk. Final hostdiff -ragainstfixture-alpha/alienswarmpassed. - S15 three-way version skew: peers A/B/C advertised
cnc4versions20250101,20250201, and20250301. The client saw one row withpeer_count=3andeti_game_version=20250301; all chunks came only from C at10.66.0.4:60290. Hostdiff -ragainst C passed. - S16 latest-version fanout with stale peer present: A advertised stale
20250101; B/C both advertised latest20250301with a134,217,906byte.eti. The client sawpeer_count=3; chunks came only from B/C (67,108,873and67,109,042bytes respectively), with stale A contributing zero. Hostdiff -rmatched both B and C. - S17 latest-version conflict rejection: A advertised stale
20250101; B/C both advertised latest20250301but with conflicting.etisizes (1,048,748and2,097,325bytes). The client sawpeer_count=3and latest20250301, thendownload cnc4emitteddownload-failed; no targetcnc4/version.iniwas committed. - Gates after manual runs:
just fmt,RUSTC_WRAPPER= just test, andRUSTC_WRAPPER= just clippypassed.
2026-05-17 - Exact Transfer And Large Multi-Peer Chunking
- Fixture update:
fixture-alpha/alienswarm/alienswarm.etiwas rebuilt withrar a -idq -m0from three random 40 MiB payload files, then renamed to.eti. Final archive size:125,829,913bytes.unrar t -idqpassed. - Gates before manual runs:
just fmt,just test,just peer-cli-build,just clippy, andjust peer-cli-imagepassed. - S13 small exact transfer:
deep-small-clientdownloadedbfbc2fromfixture-bravowithinstall=false. SHA-256 manifests matched exactly:bfbc2/bfbc2.etif7accef0833f29481acdeaac58261bc4fc23ebb58b7197049024d354f60daabc;bfbc2/version.inif3d94f70edcebbbc7d8ce38fdf076412fb95114ce1ecf071b26c9c2f93586372. - S13 large exact transfer:
deep-stage-bdownloadedalienswarmfromfixture-alphawithinstall=false. SHA-256 manifests matched exactly:alienswarm/alienswarm.eti8a4fb1fd458e731affb175134b7b99efc8d8a5eda80e978ba81f721d01aecc43;alienswarm/notes.txt3832bcb7057a4453981e975d2d2d528bfd9a26671423352f4a8527362d5b9810;alienswarm/version.ini8dfdc51d4dbfb06015b41a85a5f5d47f44144139e4a12db2b17eb040773082a3. - S14 multi-peer setup:
deep-stage-cconnected to alpha (10.66.0.3:53514) anddeep-stage-b(10.66.0.2:58491).list-gamesshowedalienswarmwithpeer_count=2before the download. - S14 chunk-source evidence for
alienswarm/alienswarm.eti:deep-stage-creceived chunks fromdeep-stage-bat offsets0and67,108,864(67,108,864bytes total) and from alpha at offsets33,554,432and100,663,296(58,721,049bytes total). The source-byte difference was8,387,815bytes, below one32 MiBchunk. - S14 final exactness:
deep-stage-c'salienswarmSHA-256 manifest matchedfixture-alphaexactly foralienswarm.eti,notes.txt, andversion.ini.