Files
lanspread/design/design_reference/launcher.jsx
T
ddidderr 19ae1938f6 docs(design): move game folder selection into settings
Move the design contract for choosing the library game folder out of the top
bar and into Settings > Library. The launcher chrome now reserves the right
edge for the kebab/menu controls, while Settings owns the required folder path
and its set/unset states.

The reference mock now persists `gameFolder: string | null` instead of a
boolean, adds an exercisable GameFolderField, and includes matching CSS so the
prototype reflects the documented interaction. This is still design/reference
only; no runtime Tauri settings code changes here.

Test Plan:
- git diff --cached --check

Refs: none
2026-05-21 21:32:28 +02:00

121 lines
4.7 KiB
React

// launcher.jsx — composes top bar + grid into a complete launcher screen
// Comes in two chrome variants: 'single' (one-row) and 'two' (two-row).
function applyFilterAndSort(games, filter, sort, query) {
let g = filterGames(games, filter);
if (query.trim()) {
const q = query.toLowerCase();
g = g.filter(x => x.title.toLowerCase().includes(q) || x.tags.some(t => t.toLowerCase().includes(q)));
}
if (sort === 'az') g = [...g].sort((a, b) => a.title.localeCompare(b.title));
else if (sort === 'size') g = [...g].sort((a, b) => b.size - a.size);
else if (sort === 'state') {
const order = { installed: 0, local: 1, none: 2 };
g = [...g].sort((a, b) => order[a.state] - order[b.state] || a.title.localeCompare(b.title));
} else if (sort === 'recent') {
const order = { installed: 0, local: 1, none: 2 };
g = [...g].sort((a, b) => order[a.state] - order[b.state] || b.version.localeCompare(a.version));
}
return g;
}
function Launcher({
variant,
tweaks, setTweak,
initialFilter = 'all', initialSort = 'recent', initialQuery = '',
initialOpenGame = null,
initialSettingsOpen = false,
}) {
const { density, aspect, accent, bg } = tweaks;
const [filter, setFilter] = useState(initialFilter);
const [sort, setSort] = useState(initialSort);
const [query, setQuery] = useState(initialQuery);
const [openGame, setOpenGame] = useState(initialOpenGame);
const [settingsOpen, setSettingsOpen] = useState(initialSettingsOpen);
const counts = useMemo(() => countByFilter(GAMES), []);
const list = useMemo(() => applyFilterAndSort(GAMES, filter, sort, query), [filter, sort, query]);
const menuItems = [
{ label: 'Settings', onClick: () => setSettingsOpen(true) },
{ label: 'Refresh library', onClick: () => {} },
'-',
{ label: 'Unpack logs', onClick: () => {} },
{ label: 'About SoftLAN', onClick: () => {} },
];
return (
<div className={`launcher launcher-${variant} bg-${bg} density-${density}`}
style={{ '--accent': accent }}>
{variant === 'single' ? (
<header className="topbar topbar-single">
<div className="topbar-left">
<div className="brand">
<div className="brand-mark" style={{ background: accent }}>S</div>
<div className="brand-name">SoftLAN</div>
</div>
<div className="topbar-left-trail">
<SegmentedFilters value={filter} onChange={setFilter} counts={counts} accent={accent}/>
</div>
</div>
<div className="topbar-center">
<SearchField value={query} onChange={setQuery} accent={accent} wide/>
</div>
<div className="topbar-right">
<div className="topbar-right-lead">
<SortMenu value={sort} onChange={setSort} accent={accent}/>
</div>
<div className="topbar-right-trail">
<KebabMenu items={menuItems}/>
</div>
</div>
</header>
) : (
<header className="topbar topbar-two">
<div className="topbar-row topbar-row1">
<div className="brand">
<div className="brand-mark" style={{ background: accent }}>S</div>
<div className="brand-name">SoftLAN <span className="brand-name-soft">Launcher</span></div>
</div>
<div className="topbar-row1-right">
<StorageMeter accent={accent}/>
<KebabMenu items={menuItems}/>
</div>
</div>
<div className="topbar-row topbar-row2">
<UnderlineFilters value={filter} onChange={setFilter} counts={counts} accent={accent}/>
<div className="topbar-row2-right">
<SearchField value={query} onChange={setQuery} accent={accent} wide/>
<SortMenu value={sort} onChange={setSort} accent={accent}/>
</div>
</div>
</header>
)}
<main className="grid-wrap">
{variant === 'single' && (
<div className="results-bar">
<div className="results-count">
Showing <strong>{list.length}</strong> of {counts.all} games
</div>
<StorageMeter accent={accent} compact/>
</div>
)}
<div className="grid">
{list.map(g => (
<GameCard key={g.id} game={g} accent={accent} aspect={aspect}
onOpen={(game) => setOpenGame(game)}/>
))}
</div>
</main>
{openGame && <GameDetailModal game={openGame} accent={accent} onClose={() => setOpenGame(null)}/>}
{settingsOpen && setTweak && (
<SettingsDialog settings={tweaks} onChange={setTweak} onClose={() => setSettingsOpen(false)}/>
)}
</div>
);
}
window.Launcher = Launcher;