Files
lanspread/crates/lanspread-peer/src/remote_peer.rs
T
ddidderr be196f9e4b refactor: type game availability state
Game::availability used string labels that were carried through persisted
library data, protocol summaries, and the Tauri-facing game payload. That
allowed invalid states to exist and required legacy summary conversion code to
defensively map strings back into protocol availability values.

Move Availability to lanspread-db and re-export it from lanspread-proto so the
persisted Game type and wire GameSummary type share one serde enum. The JSON
spelling stays Ready, Downloading, or LocalOnly, so the serialized shape does
not change for current library indexes or peer payloads.

Add typed helpers for sentinel-derived download state. Game::set_downloaded
keeps downloaded and Ready/LocalOnly in lockstep and intentionally collapses
non-ready local state, including Downloading, back to LocalOnly. That matches
the current local-summary contract where active operations are suppressed
instead of advertised as Downloading. Game::normalized_availability keeps the
legacy Game-to-summary path from publishing an inconsistent Ready value when
downloaded is false.

Update the follow-up status note so typed availability is no longer listed as
open work.

Test Plan:
- just fmt
- just test
- just clippy
- just build

Refs: none
2026-05-16 11:49:01 +02:00

60 lines
1.8 KiB
Rust

//! Shared helpers for remote peer identity and legacy game announcements.
use std::{collections::HashMap, net::SocketAddr, sync::Arc};
use lanspread_db::db::Game;
use lanspread_proto::GameSummary;
use tokio::sync::RwLock;
use crate::{
library::compute_library_digest,
peer_db::{PeerGameDB, PeerId},
};
pub async fn ensure_peer_id_for_addr(
peer_game_db: &Arc<RwLock<PeerGameDB>>,
peer_addr: SocketAddr,
) -> PeerId {
let mut db = peer_game_db.write().await;
if let Some(peer_id) = db.peer_id_for_addr(&peer_addr).cloned() {
return peer_id;
}
let legacy_id = format!("legacy-{peer_addr}");
db.upsert_peer(legacy_id.clone(), peer_addr);
legacy_id
}
pub fn summary_from_game(game: &Game) -> GameSummary {
GameSummary {
id: game.id.clone(),
name: game.name.clone(),
size: game.size,
downloaded: game.downloaded,
installed: game.installed,
eti_version: game.eti_game_version.clone(),
manifest_hash: 0,
availability: game.normalized_availability(),
}
}
pub async fn update_peer_from_game_list(
peer_game_db: &Arc<RwLock<PeerGameDB>>,
peer_addr: SocketAddr,
games: &[Game],
) -> Vec<Game> {
let summaries = games.iter().map(summary_from_game).collect::<Vec<_>>();
let mut by_id = HashMap::with_capacity(summaries.len());
for summary in &summaries {
by_id.insert(summary.id.clone(), summary.clone());
}
let digest = compute_library_digest(&by_id);
let peer_id = ensure_peer_id_for_addr(peer_game_db, peer_addr).await;
let mut db = peer_game_db.write().await;
db.update_peer_games(&peer_id, summaries);
let features = db.peer_features(&peer_id);
db.update_peer_library(&peer_id, 0, digest, features);
db.get_all_games()
}