ddidderr be196f9e4b refactor: type game availability state
Game::availability used string labels that were carried through persisted
library data, protocol summaries, and the Tauri-facing game payload. That
allowed invalid states to exist and required legacy summary conversion code to
defensively map strings back into protocol availability values.

Move Availability to lanspread-db and re-export it from lanspread-proto so the
persisted Game type and wire GameSummary type share one serde enum. The JSON
spelling stays Ready, Downloading, or LocalOnly, so the serialized shape does
not change for current library indexes or peer payloads.

Add typed helpers for sentinel-derived download state. Game::set_downloaded
keeps downloaded and Ready/LocalOnly in lockstep and intentionally collapses
non-ready local state, including Downloading, back to LocalOnly. That matches
the current local-summary contract where active operations are suppressed
instead of advertised as Downloading. Game::normalized_availability keeps the
legacy Game-to-summary path from publishing an inconsistent Ready value when
downloaded is false.

Update the follow-up status note so typed availability is no longer listed as
open work.

Test Plan:
- just fmt
- just test
- just clippy
- just build

Refs: none
2026-05-16 11:49:01 +02:00
2025-08-27 21:21:01 +02:00
2025-03-02 14:41:08 +01:00
2025-03-02 14:41:08 +01:00

lanspread

Description

Peer-to-peer game library sharing for LAN parties.

  • Peers let users browse and download games from each other
  • they discover each other on the local network via mDNS
  • they exchange library metadata over QUIC

Ships as a Tauri desktop app.

Development

Prerequisites

# install Tauri CLI
cargo install tauri-cli

# install Deno with a package manager or from https://deno.land/

Build or Run

# build
just build

# run
just run
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