be196f9e4b8d6eeee4d2f4468cd6c8d1d4316099
Game::availability used string labels that were carried through persisted library data, protocol summaries, and the Tauri-facing game payload. That allowed invalid states to exist and required legacy summary conversion code to defensively map strings back into protocol availability values. Move Availability to lanspread-db and re-export it from lanspread-proto so the persisted Game type and wire GameSummary type share one serde enum. The JSON spelling stays Ready, Downloading, or LocalOnly, so the serialized shape does not change for current library indexes or peer payloads. Add typed helpers for sentinel-derived download state. Game::set_downloaded keeps downloaded and Ready/LocalOnly in lockstep and intentionally collapses non-ready local state, including Downloading, back to LocalOnly. That matches the current local-summary contract where active operations are suppressed instead of advertised as Downloading. Game::normalized_availability keeps the legacy Game-to-summary path from publishing an inconsistent Ready value when downloaded is false. Update the follow-up status note so typed availability is no longer listed as open work. Test Plan: - just fmt - just test - just clippy - just build Refs: none
lanspread
Description
Peer-to-peer game library sharing for LAN parties.
- Peers let users browse and download games from each other
- they discover each other on the local network via mDNS
- they exchange library metadata over QUIC
Ships as a Tauri desktop app.
Development
Prerequisites
# install Tauri CLI
cargo install tauri-cli
# install Deno with a package manager or from https://deno.land/
Build or Run
# build
just build
# run
just run
Description
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