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# TDK Pinball Machine web build
Build and serve the browser version from this directory with:
```sh
just web-serve
```
The game is compiled for `wasm32-unknown-unknown` and loaded into a fixed
640x460 canvas centered on the black page by `index.html`. Browser settings and
a fallback copy of the high-score table are saved in `localStorage`; native
builds continue to use their normal per-user save file.
The page includes the official Macroquad browser loader locally. The WASM
bootstrap is local as well, so the page does not require inline or third-party
JavaScript. The web page must be served over HTTP rather than opened directly
from a `file:` URL.
For a strict Content Security Policy, allow
`script-src 'self' 'wasm-unsafe-eval'` for the browser's WebAssembly compilation
and `connect-src 'self'` for the local WASM and optional high-score API
requests.
When the same-origin `/api/highscores` endpoint is available, the browser loads
and submits the shared top-ten table there. The small Axum service and an nginx
proxy example are in [highscore-server](../highscore-server/).