Record the repository formatter's deterministic layout for the catalog-preflight helper and handshake-window assertion.
Test Plan:
- just fmt
- just clippy
- just test
- git diff --check
Before TLS and application leases exist, admit at most eight handshake attempts per observed IP during one three-second handshake window. Bound the spoofed-origin ledger at 256 entries while retaining s2n's default port and global handshake controls.
Test Plan:
- just test
- just clippy
- per-origin window and spoofed-origin ledger tests
- git diff --check
Track the last attempted configured root separately from the last successful snapshot. A root switch clears backoff once; repeated budget failures on that same root now retain exponential delay.
Test Plan:
- just test
- just clippy
- repeated failing-root backoff regression
- git diff --check
Reuse the stable 64 KiB non-link version.ini reader in anonymous transfer admission and install recovery. A stale Ready snapshot can no longer turn a locally enlarged sentinel into repeated unbounded request-path reads or diagnostic content.
Test Plan:
- just test
- just clippy
- oversized public-admission sentinel regression
- git diff --check
Set the per-origin control-stream share to eight against the sixteen-slot global pool, preventing one observed host from occupying every decoded control task.
Test Plan:
- just test
- just clippy
- exact admission-limit regression
- git diff --check
Carry the mDNS response source independently of its advertised A or AAAA target. Active and cooling candidates now charge the observed host, so rotating peer IDs, ports, and target addresses cannot escape the eight-candidate origin budget.
Test Plan:
- just test
- just clippy
- rotating-advertised-target regression
- git diff --check
Record the deterministic nightly rustfmt output for the newly added event-channel and retry code after the repository-wide formatter gate was repaired.
Test Plan:
- just fmt
- just clippy
- git diff --check
Filter roots through the catalog before retaining them, cap entries, games, and poll time, and preserve the previous complete snapshot on failure. Repeated failures back off exponentially and a root change resets retry state.
Test Plan:
- just test
- just clippy
- focused catalog-filter, budget-preservation, and backoff tests
- git diff --check
Keep one queued and one replaceable pending snapshot for remote-library and Call-to-Play views while preserving lifecycle-event FIFO delivery. Generation barriers and fenced drains prevent stale nonempty views from crossing disable or acknowledgement boundaries.
Test Plan:
- just test
- just clippy
- focused burst, lifecycle ordering, fence, repeated-barrier, and stale-view tests
- independent ordering review
- git diff --check
Move file-chunk and Stream Install branches into focused helpers so the new admission path remains within the workspace's strict Clippy limits without changing request behavior.
Test Plan:
- just clippy
- git diff --check
Bound each observed remote IP to eight connections, sixteen control streams, eight bulk transfers, and one Stream Install provider. Drop-owned leases release on normal completion or unwind, and per-origin saturation cannot consume another resource class.
Test Plan:
- just test
- focused port rotation, distinct-origin, drop/unwind, class isolation, and provider saturation tests
- git diff --check
Limit server-wide decoded control requests to 16 and gate Stream Install providers behind a separate two-slot semaphore. The provider permit remains held through producer cleanup, bounding concurrent unrar work while ordinary bulk transfers retain their own capacity.
Test Plan:
- just test (passed after rerunning one transient ETXTBSY failure)
- just fmt (Rust formatting passed; repository's generated security report still triggers pre-existing rumdl violations)
- git diff --check
Wire-level author limits still allowed one peer to publish thousands of creator
roots and a Sybil set to retain hundreds of thousands of aggregate events.
Those valid snapshots were repeatedly projected for the desktop.
Limit one author to 128 creator roots and all retained remote history to 16,384
events. Over-budget revisions replace that author's slice with an empty
watermark, which frees memory and prevents liveness from pulling the rejected
snapshot every five seconds. Local author capacity remains independent.
Test Plan:
- `just test` -- passed outside the sandbox; 498 peer tests and all workspace
targets passed.
- `just fmt` -- Rust formatting completed; the recipe then hit the pre-existing
generated security-report Markdown-lint failures.
- `git diff --cached --check` -- passed.
Follow-up to the scanner finding #2 fix ("rejected bulk requests can
populate the persistent manifest cache"). The previous commit reordered
admission so the compact content index and local readiness are checked
before any manifest body is loaded. That relied on ordering alone: the
loader still called `CatalogBundle::manifest`, which reads and parses
the artifact from disk on a cache miss, and nothing in the test suite
proved that a rejected request leaves the cache untouched.
Switch the outbound admission loader to `cached_manifest`, which never
performs filesystem I/O. This is safe because every game that can pass
`can_serve_game` is catalog-eligible and its manifest was primed by
`prime_library_manifests` before the library revision that advertises it
became visible (server startup in `services/server.rs`, every library
scan publication in `handlers.rs`). A cache miss therefore means a
publication-ordering bug rather than a legitimate serve, and failing the
request closed with a logged error is the right outcome.
The admission tests now assert that a request with the wrong content
identity leaves `cached_manifest("game")` erroring, for both catalog
chunks and Stream Install, and prime the manifest explicitly before the
accepted-request assertions, mirroring what the server does. The
architecture document describes the cache-only serving path.
Behaviour visible to peers is unchanged for valid requests. Rejected
requests no longer cause a disk read under the admission lock.
This layers the `cached_manifest` switch and no-load assertions from the
parallel security branch (lanspread2 commit 4e0419a) onto the identity
gate introduced in 55fa494.
Test plan:
- `cargo test -p lanspread-peer --lib`: 488 passed.
- `just test`, `just clippy`, `cargo +nightly fmt --check` at the end of
the series.
Claude-Session: https://claude.ai/code/session_01QRkCv4a4GqkajyamxmbSuA
Security audit finding Codex #2 ("rejected bulk requests can populate
the persistent manifest cache"). `admit_outbound_transfer` loaded the
full catalog manifest for the requested game ID first and only then
compared the content ID and checked whether the game is locally
serveable. Because manifests are cached for the life of the process,
one anonymous LAN client could make a node parse and retain the entire
catalog's manifest corpus with requests for games it does not even
have, and every such request paid a disk read under the admission lock.
The catalog already exposes a compact content index that answers
identity and streamed-install support without I/O. Admission now
checks that index and in-memory local readiness first; only requests
that pass both load the manifest. Accepted requests behave exactly as
before, including the streamed-install support check.
Test plan: `just test`. Manual: with two peer-cli containers, chunk
downloads and Stream Install still complete; a request naming an
unknown game ID or wrong content ID is declined with the same log
message as before.
Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
Security audit findings NET-01 (partial) and Codex #9 ("unauthenticated
hints can make the victim pull arbitrary known peers").
Inbound QUIC connections are intentionally anonymous: only the responder
is authenticated, so any LAN host can open a stream and send
`LibraryChanged`/`CallToPlayChanged` hints naming any `claimed_peer_id`.
If the claimed peer was known and the forged session or revision did
not match the cached snapshot, state sync scheduled a full pinned Hello
pull to that peer. Sending one small forged hint to every node on the
LAN therefore made all of them pull a victim's complete snapshot at
once (reflected amplification), bounded only by the 5-second per-peer
coalesce window.
Full mutual TLS would bind hints to a verified identity but is a larger
protocol change than this application warrants. Instead the hint now
carries the source IP of the anonymous connection, and
`hint_requires_pull_from_snapshot` discards any hint whose source IP
differs from the address at which the claimed peer was last
authenticated. On a LAN a QUIC connection cannot be established from a
spoofed IP, so a third host can no longer select which peer this node
pulls. A genuine peer whose address changed loses only the hint fast
path; mDNS rediscovery and pinned liveness reconciliation still pick it
up.
`PeerEndpointGeneration::for_tests` is added under cfg(test) so unit
tests can build a `PeerRevisionSnapshot`.
Test plan: `just test`. The new test accepts a hint from the peer's
address, rejects the same hint from another IP or with no address, and
keeps the revision comparison for matching sources. Manual: with two
peer-cli containers, adding a game on one still triggers the other to
refresh its library promptly.
Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
Security audit findings NET-04 and Codex #15 ("forged mDNS candidates
can monopolize discovery slots").
Discovery admits at most 64 active or cooling-down candidates, keyed by
claimed peer ID and full socket address. Both keys are attacker chosen:
one LAN host can advertise 64 distinct peer IDs on 64 ports within
milliseconds, fill every slot, and repeat the burst every 5 seconds so
that every genuinely new peer is dropped with "recent-attempt limit is
full". The audit proposed FIFO eviction instead, but that would let the
same flood evict legitimate candidates; the real asymmetry is that a
host can mint identities and ports cheaply but cannot mint IP addresses
without also answering QUIC on them.
Admission now additionally refuses a candidate when its source IP
already accounts for MAX_DISCOVERY_CANDIDATES_PER_SOURCE_IP (8)
entries across the active set and the unexpired cooldown list. A
flooding host can therefore occupy at most 8 of the 64 slots; other
hosts are unaffected. Eight is generous for the legitimate case of a
few peer instances on one machine.
Test plan: `just test`. The new unit test fills one IP's budget,
verifies other IPs are still admitted, and verifies the budget is
released after the cooldown. The pre-existing active-cap test now
spreads its 64 candidates over distinct hosts.
Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
Security audit findings NET-03 and Codex #6 ("control-frame prefixes
can reserve about 512 MiB across concurrent decoders").
Both directions of the control plane shared MAX_CONTROL_FRAME_BYTES
(8 MiB). That size exists for responses: a HelloSnapshot with 4096
library games and a maximal Call-to-Play author slice legitimately
approaches it. Requests are tiny; the largest possible GetGameFileChunk
with a 255-byte game ID and a 900-byte catalog path is under 2 KiB.
Yet every anonymous inbound stream was decoded with an 8 MiB
LengthDelimitedCodec, and tokio-util reserves the declared frame length
as soon as the 4-byte prefix arrives. With 64 global control-stream
permits a LAN host could make a responder reserve ~512 MiB by sending
nothing but length prefixes.
Changes:
- lanspread-proto gains MAX_REQUEST_FRAME_BYTES (64 KiB). Request
encode/decode enforce it in addition to the shared bound; Response
keeps the 8 MiB allowance.
- The server-side stream handler decodes inbound frames with a
request-sized codec. The response writer is unchanged.
- The server QUIC limits shrink the per-stream receive window to one
request frame and size the connection window so every one of the 32
allowed streams can hold its allowance (2 MiB per connection instead
of 8 MiB per stream).
Client-side decoders (network.rs, discovery Hello pulls) still use the
8 MiB bound because they read responses from identity-pinned peers.
Test plan: `just test` (proto tests assert the exact limits and that a
maximal request encodes far below the bound; stream tests assert the
inbound codec uses the request bound). Manual: three peer-cli
containers still exchange snapshots and complete downloads.
Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
Security audit finding NET-02. A discovered `_lanspread._udp` record
was accepted as a QUIC candidate as soon as it carried the current
protocol version and a peer_id TXT entry; the resolved socket address
itself was never inspected. Anyone on the LAN can publish mDNS records,
so a forged advertisement could point every peer's handshake attempt at
a multicast group (224.0.0.251), the broadcast address, 0.0.0.0/::, or
port 0. That wastes a discovery slot per record and sprays QUIC Initial
packets onto addresses no peer can ever answer from.
`validated_candidate_endpoint` now rejects unspecified, multicast and
IPv4 broadcast addresses as well as port 0 before the candidate enters
the negotiation set. Loopback and link-local addresses stay admissible
because single-host and DHCP-less LAN setups legitimately use them.
Test plan: `just test` (new unit tests cover the address filter and the
endpoint validator). Manually: start two peer-cli containers; discovery
still works with real interface addresses.
Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
Replace address-only trust and pushed peer state with installation identities,
SPKI-pinned QUIC, candidate-only discovery, and bounded responder-owned
protocol-8 pulls. The runtime now owns each network generation and all admitted
work through shutdown.
Add exact bundled content identities, reproducible manifest publishing,
capability-confined downloads, streaming BLAKE3 verification, quarantine and
retry, and crash-recoverable download and install transactions. Ship generated
fixture catalogs and fail closed when production manifests are absent.
The Tauri backend exposes durable sharing policy, redacted identity state, and
attempt-keyed transfer snapshots. Frontend consumption follows in the next
commit. Repository-wide test certificates and protocol-7 paths are removed.
BREAKING CHANGE: peers must use protocol 8 and exact catalog content artifacts;
protocol-7 frames and shared-certificate identities are no longer accepted.
Test Plan:
- `just test` -- passed on the completed stack (708 workspace tests)
- `just clippy` -- passed on the completed stack
- `just build` -- passed with fixture catalogs on the completed stack
- `just catalog-check-production` -- failed closed because the external
production manifest corpus is absent
- `git diff --cached --check` -- passed
Keep initial peer transfers, retry attempts, and chunk receivers structurally owned until they quiesce. Cancellation now stops opening new streams, flushes accepted file writes, and drains active work before ownership rollback can begin.
Leave operation admission owned by the running download task when liveness detects that every source disappeared, and emit the peers-gone notification only once.
Test Plan:
- just fmt (Rust and configured formatters completed; 39 pre-existing rumdl findings remain)
- just clippy
- just test
- git diff --cached --check
Game scanning, manifest validation, install recovery, migration, and download
cleanup each carried their own spellings and case rules for reserved entries.
Those copies had already diverged, which made it possible for one subsystem to
accept or expose a path that another treated as application-owned state.
Introduce one game_paths module for the canonical names and conservative
portable comparison policy. Keep context-specific predicates for manifest and
scanner protection versus cancellation preservation: cancellation still sweeps
its own version transaction scratch files, while install and migration state
survive. Reuse the constants for all production path construction sites.
Test Plan:
- `just test` -- passed (175 lanspread-peer tests and full workspace)
- `just clippy` -- passed
- `just fmt` -- Rust, TOML, and Prettier completed; the recipe remains blocked
by 39 pre-existing rumdl issues in five unrelated Markdown files
- `git diff --cached --check` -- passed
Raise the wire protocol to version 7 and add explicit Call to Play delivery
outcomes. Live requests now wait for an application acknowledgement, allowing
the sender to distinguish applied, duplicate, obsolete, incomplete, and
rejected updates instead of treating a successful write as acceptance.
Remove source-IP equality from actor verification. The receiver now requires
the envelope peer ID to be present in its known roster and requires every live
event actor to match that envelope. This matches the cooperative-LAN trust
model without misrepresenting the shared TLS identity as per-peer
authentication.
Transport failures, malformed responses, NeedHandshake, and NeedHistory each
trigger one asynchronous Hello/HelloAck resync. Rejections are logged without
retry, and local publication remains independent of remote availability.
Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed
- `git diff --cached --check` -- passed
Replace per-event insertion with a transactional batch merge. The store now
validates and deduplicates an entire history before committing it, rejects
conflicting event IDs without partial mutation, evaluates retention after all
batch events are present, and reports applied, duplicate, obsolete, and
missing-root outcomes explicitly.
Derive event identity from retained history instead of preserving an unbounded
ID set. Expired histories can therefore be restored by a complete Create plus
AddTime batch, while orphan actions request history and terminal tombstones
continue to reject stale resurrection. Capacity applies only to unresolved
history, allowing Start and Cancel to settle a full call.
Only retained events reach the UI or live broadcast path. Handshake and live
merge callers log invalid or incomplete histories without publishing events
that compaction discarded.
Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed
- `git diff --cached --check` -- passed
Expired call histories were removed on the next store insertion, so an otherwise
idle peer could continue carrying stale payload through handshakes after the
five-minute UI retention ended.
Run the same inactive-call compaction before local and handshake snapshots. This
makes the expiry boundary exact without trimming any event from an active call.
Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed, 147 peer tests
- `git diff --cached --check` -- passed
Deadline completion previously shared the green Ready presentation with a full
roster and remained visible forever. An abandoned call therefore looked ready
to launch and required its creator to return and cancel it.
Give elapsed calls a distinct Time's up state and a five-minute grace period in
which the creator can start or extend them. After that, both the reducer and
peer store remove the call as a unit. Filled calls remain ready until their
deadline, and active calls continue to retain complete history for late joiners.
Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed, 147 peer tests
- `just frontend-test` -- passed, 22 tests
- `just build` -- passed
- `git diff --cached --check` -- passed
Participant maps and creator authorization previously used display names, so
two peers left at the default Commander name collapsed into one participant
and could exercise each other's creator controls through the normal client.
Carry a stable actor_id separately from actor_name. The peer overwrites actor_id
on every local publish, and live event envelopes are accepted only when the
known peer, source, and event actor match. The frontend keys participants and
authorization by actor_id while retaining actor_name for display. This follows
the trusted-LAN model and is not cryptographic authentication against a hostile
peer.
Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed
- `just frontend-test` -- passed, 21 tests
- `just build` -- passed
- `just peer-cli-tests S48` -- passed
- `git diff --cached --check` -- passed
Implement the launcher design as a production peer-to-peer feature. Call to
Play actions are immutable, validated events broadcast over the existing QUIC
control channel, deduplicated in a bounded in-memory history, and exchanged in
Hello/HelloAck so late joiners reconstruct current calls.
Add the Tauri bridge and modular launcher surfaces for play-now and scheduled
calls, check-in, readiness buffers, role-aware controls, chat, tickers, and
actual caller launch. A deterministic frontend reducer derives presentation
state from replicated history. Extend the JSONL peer harness with publish/list
commands and a three-peer live-delivery and late-join scenario.
This intentionally raises the only supported wire protocol from version 5 to
version 6; older builds are not supported. Document the transport architecture
and exclude generated peer-test state from Docker build contexts.
Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed
- `just frontend-test` -- passed, 20 tests
- `just build` -- passed
- `just peer-cli-tests S2 S48` -- passed
- `git diff --cached --check` -- passed
An adversarial audit of the headless peer-to-peer scenario suite
(crates/lanspread-peer-cli/scripts/run_extended_scenarios.py, driven by
`just peer-cli-tests`) found assertions that passed even when the behavior
they claim to test was not happening, plus timing races and doc-vs-code
divergences. A full baseline run (S1-S47) passed beforehand, confirming these
were test-quality gaps, not peer regressions; the baseline output itself
exposed the worst offenders -- e.g. S14 chunk totals {128 MiB, 1 MiB} (a
two-chunk file whose "balanced within one chunk" check can never fail) and
S16/S18 serving the whole ~120 MiB alienswarm.eti from a single source, so
fanout and retry were never exercised.
Test-correctness fixes (a broken behavior could previously pass green):
- S18: the "no download-failed" check was dead -- it reused a LineWaiter
already advanced past download-finished, so it scanned an empty tail.
Replaced with assert_no_event_since over the whole window. Switched to a
4*CHUNK_SIZE sparse archive so both peers get chunks; the test now proves the
download SURVIVES a mid-download source kill (every byte delivered, survivor
served part, no download-failed, clean diff). Retry-onto-survivor is the
mechanism but is not asserted: the kill/serve race against `docker rm -f`
cannot be forced, so asserting an exact split would be flaky.
- S7: the only check was a diff against byte-identical ggoo fixtures, so it was
source-agnostic. Added assertions that the download committed exactly once,
every chunk came from the validated two-peer set, both peers served, and no
chunk was fetched twice.
- S14: enlarged to 4*CHUNK_SIZE so the balance check can fail under a 3+1
imbalance; asserts an exact 2+2 split summing to the file size.
- S16: inflated the .eti to 2*CHUNK_SIZE so it fans out across both
catalog-version peers (the stock 120 MiB fixture is a single chunk).
- S37: validate the throughput rate fields (positive, self-consistent
mbit/mib == 8.388608, mib_per_s == bytes/duration), not just the byte count.
- S35: assert the source actually advertises the unknown game before checking
it is filtered, so "absent" means "filtered" and not "never sent".
- S15: cross-check each peer's raw advertised eti_version via list-peers; the
list-games eti_game_version is synthesized from the catalog and can only ever
equal the asserted value.
- S2: poll for library convergence and verify the bidirectional exchange
(bravo sees alpha's 3 games, not just alpha seeing bravo's 4).
- S12/S28: require the gating unit test to appear as "<name> ... ok" so an
#[ignore]d (un-run) test no longer satisfies the check.
- S24/S25: assert the requested install=false final state.
- S34: assert exactly 21 coherent chunks (20 files + version.ini), 21 distinct
paths, no duplicates, instead of a >= 21 floor.
Flake fixes:
- S19: force-kill the sole source right after download-begin on a 4*CHUNK_SIZE
file and accept download-failed or download-peers-gone. The old graceful
shutdown on a single-chunk file could let the transfer finish first, turning
the expected failure into a download-finished. A chunk may complete before
the kill lands, but the full transfer cannot, so the failure is deterministic.
- S26: use a large sparse source so the first operation is reliably still
active when the duplicate request is issued (TOCTOU on active_operations);
also assert the active operation == "Downloading".
- S11: drop the "listener address must change" assertion -- it tested the OS
ephemeral-port allocator and could fail spuriously; keep the same-identity /
no-duplicate invariant.
Coverage and determinism:
- S27: add handshake::tests::inbound_hello_from_self_is_ignored for the
protocol-level self guard. The CLI scenario only exercises the CLI
string-compare guard, which short-circuits before any network call, so the
peer-crate guard had no test.
- find_fixture_game now iterates sorted(FIXTURES) so the ambiguous cnctw
(fixture-bravo/multi/solid) resolves deterministically to fixture-bravo.
Reviewed and deliberately left as-is (documented in the run log): S20, S21,
S30, S32/S39/S44 absence checks, S42 IP-order precondition, S45.
PEER_CLI_SCENARIOS.md rows S2, S11, S14, S16, S18, S19, S27 are updated to
match the harness, and a dated run-log entry records the audit, the fixes, the
accepted items, and the live-run evidence.
Test Plan:
- `just peer-cli-tests` (rebuilds the image, runs S1-S47 in Docker): baseline
passed; post-fix passed; a final run on the exact committed code passed
47/47. Evidence: S14 {268435456, 268435456} balanced 2+2; S16 .eti split
across B and C {134217728, 134217728}; S18 all 536870912 bytes delivered with
no download-failed; S19 deterministic download-failed; S37 ~874 MiB/s.
- `just test` (incl. inbound_hello_from_self_is_ignored), `just clippy`
(-D warnings, all-targets), and `just fmt` all pass.
Refs: PEER_CLI_SCENARIOS.md scenario matrix and 2026-06-21 run-log entry.
`just clippy` was failing on peer test and helper code after the current lint
set denied warnings. This keeps the cleanup local to the reported warnings and
avoids changing runtime peer behavior or the wire protocol surface.
The test helpers now avoid needless ownership, active-operation assertions take
slices, and the local monitor watch-event helper no longer wraps a value that
cannot fail. The install recovery matrix keeps the same cases, but moves the
case table and per-case assertions into helpers so the test body stays below the
clippy line limit. The remaining lint fixes replace similar temporary names and
use an explicit `expect` message for test-only length conversion.
No separate project documentation update is needed because this only changes
internal test/helper structure and lint-only assertions; the existing peer
architecture docs remain accurate.
Test Plan:
- just fmt
- just clippy
- just test
- git diff --check
- git diff --cached --check
Refs: none
Add a streamed-install prototype that can receive archive-derived install bytes
straight into local/ without first storing the peer-owned root archive payload.
This is intended for low-disk clients that want to install a game but opt out of
becoming a downloadable peer source for that game.
The protocol gains a current-version-only StreamInstall request and framed
StreamInstallFrame responses. The peer core owns the generic transport,
transaction, path validation, size checks, CRC32 verification, and lifecycle
state. The archive-specific work is hidden behind StreamInstallProvider so the
prototype can use unrar while the final implementation can swap in a better
provider without rewriting the peer command path.
The receiver writes into .local.installing and only promotes to local/ after the
full stream verifies. It deliberately does not write the root version.ini or
archive files, so the settled local state is installed=true, downloaded=false,
and availability=LocalOnly. That preserves the existing rule that local/ is not
served to peers and makes streamed receivers non-sources by construction.
The CLI is the only caller for now. It exposes stream-install and provides the
prototype unrar implementation with unrar lt for entry metadata and unrar p for
file bytes. This is simple and good enough to prove non-solid archive streaming,
but it is not the production provider shape for solid archives because per-file
unrar p would repeatedly decompress prefixes. The Tauri app explicitly passes
stream_install_provider: None, so the GUI behavior stays unchanged until a real
product path is designed.
Document the production-readiness work in NEXT_STEPS.md. The main follow-up is
to make the provider abstraction final-ish and replace the per-file CLI unrar
provider with a one-pass archive provider, then wire a deliberate GUI low-disk
mode, retry semantics, and broader failure scenarios.
Test Plan:
- just fmt
- RUSTC_WRAPPER= CARGO_BUILD_RUSTC_WRAPPER= just test
- python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py \
S39 S40 --build-image
- RUSTC_WRAPPER= CARGO_BUILD_RUSTC_WRAPPER= just clippy
- git diff --check
- git diff --cached --check
Follow-up: NEXT_STEPS.md
Inbound file-transfer requests carry both a game ID and a relative path. The
serve gate validated whether the requested game was currently servable, but it
did not require the path itself to be rooted under that same game. A
non-conforming peer could therefore register a guard for one game while asking
to read files from another game root.
Require normalized transfer paths to start with the requested game ID before the
file can be dispatched. This keeps the outbound transfer guard, serve policy,
and filesystem path aligned. Absolute, traversal, local-data, missing-sentinel,
active-operation, and wrong-version paths remain rejected by the existing gates.
Test Plan:
- just test
- just clippy
- git diff --check
Refs: Claude review finding #4
Updating or removing a local game rewrites its on-disk files. Peers that
were mid-download of that game would keep streaming bytes from files that
are being deleted or replaced, handing them a corrupt or stale copy.
There was also no authoritative notion of which game version a peer
should serve or accept, so a peer could serve whatever happened to be on
disk and downloaders could aggregate files from peers running mismatched
versions.
This introduces a reader-writer coordination scheme between outbound file
transfers (readers) and local mutation operations (writers), and gates
both serving and downloading on an authoritative game catalog version.
Reader-writer coordination:
- Track active outbound transfers per game in a shared `OutboundTransfers`
map of (id, CancellationToken), threaded through `Ctx`/`PeerCtx` and
registered by a `TransferGuard` in the stream service. The guard is
registered *before* the serve-eligibility check to close a TOCTOU window
where a writer could miss an in-flight reader.
- `stream_file_bytes` now honors a cancellation token at every await point
(file read, network send, stream close) via `tokio::select!`, so a
transfer aborts promptly instead of hanging on a stalled receiver.
- `begin_operation` marks a game active first, then cancels its outbound
transfers and waits for the count to reach zero before any
Updating/RemovingDownload work touches the filesystem.
- Active games are now hidden from library snapshots entirely while an
operation is in flight, instead of freezing their last announced state,
so peers stop discovering a game that is being mutated.
Authoritative version catalog:
- Replace the `HashSet<String>` catalog with `GameCatalog`, mapping each
game id to its expected version (from the bundled game.db / ETI data).
- Serving requires the local `version.ini` to match the catalog version
(`local_download_matches_catalog`); peer selection, file aggregation,
and majority size validation all filter on the expected version
(`peers_with_expected_version`, `aggregated_game_files`, and friends).
User-visible changes:
- The GUI shows confirmation dialogs before Update and Remove, and
surfaces a sharing-status indicator on game cards and the detail modal.
- A new `OutboundTransferCountChanged` event lets the UI reflect live
outbound transfer activity.
Test Plan:
- just test
- just frontend-test
- just clippy
Move launcher-owned metadata from game roots into the configured peer state
area. Peer identity, the local library index, install intent logs, and setup
markers now live under app/CLI state instead of being written beside games.
The Tauri shell passes its app data directory into the peer, and the peer CLI
runs the same path through its explicit --state-dir.
Add a dedicated pre-start migration phase for legacy files. It migrates the
old global library index, per-game install intents, and the old first-start
marker into app state, then deletes legacy files only after the replacement
write succeeds. Normal scan, install, recovery, and transfer paths no longer
read legacy state files.
Rename the old first-start meaning to setup_done and only set it after
launching game_setup.cmd. Start/setup scripts keep the shared argument shape,
while server_start.cmd now uses cmd /k and a visible window so server logs stay
open for inspection.
While validating the Docker scenario matrix, make download terminal events
come from the handler after local state refresh and operation cleanup. This
makes download-finished/download-failed safe points for immediate follow-up CLI
commands. Also update the multi-peer chunking scenario to use a sparse archive
large enough to actually span multiple production chunks.
Test Plan:
- just fmt
- just test
- just frontend-test
- just build
- just clippy
- git diff --check
- python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py
Refs: local app-state migration discussion
Configure the s2n-quic Tokio IO provider on both client and server instead of
using the address-only default provider. The configured provider asks the OS for
4 MiB send and receive buffers on each QUIC UDP socket, which avoids starting
bulk LAN transfers on the tiny default UDP buffer sizes.
I tested a wider version that also raised s2n-quic internal IO queues to 8 MiB,
but that regressed S37 to 710.19 and 736.20 MiB/s in repeat runs. This commit
keeps the narrower socket-buffer request, which measured faster than the prior
flow-control-only tuning while leaving the internal queue defaults intact.
The host used for measurement reports:
- net.core.rmem_max = 16777216
- net.core.wmem_max = 16777216
- net.core.rmem_default = 212992
- net.core.wmem_default = 212992
S37 single-source throughput:
- Step 1: 824.94 MiB/s, 6920.09 Mbit/s, 2.483s
- Step 2 sample A: 848.15 MiB/s, 7114.81 Mbit/s, 2.415s
- Step 2 sample B: 874.06 MiB/s, 7332.12 Mbit/s, 2.343s
Test Plan:
- just fmt
- sysctl net.core.rmem_max net.core.wmem_max net.core.rmem_default \
net.core.wmem_default
- python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py S37 --build-image
- python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py S37
Refs: local LAN download performance investigation on 2026-05-20.
Depends-on: cd8bcbfeedfa (QUIC flow-control and BBR tuning).
Raise the s2n-quic connection and stream data windows on both the client and
server, increase the max send buffer, and use BBR with a larger initial
congestion window. The download path was already able to pipeline multiple chunk
streams, but those streams still shared small default connection-level budgets
that limited sustained LAN throughput.
The tuning keeps one current wire protocol and does not add fallback behavior.
It is deliberately centralized in the peer networking module so later transport
changes can use the same limits on both sides of the connection.
S37 single-source throughput:
- Before: 733.22 MiB/s, 6150.72 Mbit/s, 2.793s
- After: 824.94 MiB/s, 6920.09 Mbit/s, 2.483s
- Delta: +91.72 MiB/s, +769.37 Mbit/s, about +12.5%
Test Plan:
- just fmt
- python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py S37 --build-image
Refs: local LAN download performance investigation on 2026-05-20.
Depends-on: 14e772c5c71a (peer-cli S37 throughput measurement).
Replace the `a9f9845` local-update dedup cache with explicit peer event
semantics. Local scans now emit `LocalLibraryChanged` when the library changes,
while operation mutations emit `ActiveOperationsChanged` from the mutation
path. Tauri keeps joining those facts into the existing `games-list-updated`
payload, so the frontend contract stays stable.
This removes the cache/invalidation coupling between scan emission and
operation state. The remaining forced local snapshot is explicit: accepted game
directory changes can refresh the UI for an equivalent new path without sending
a peer library delta.
Operation guard cleanup and liveness cancellation now publish the same active
operation snapshot as normal command-handler transitions. The peer CLI JSONL
events follow the same split with `local-library-changed` and
`active-operations-changed`.
Test Plan:
- `just fmt`
- `CARGO_BUILD_RUSTC_WRAPPER= just test`
- `CARGO_BUILD_RUSTC_WRAPPER= just clippy`
- `git diff --check`
Refs: CLEAN_CODE_PLAN_1.md
Peer A failed to learn Peer B's games. The handshake only carried
library_rev/library_digest metadata, and the post-handshake sync path
compared those revisions against per-peer revision numbers that were
never advanced via this code path, so the games map for the remote
peer stayed empty and the UI never showed them.
The fix is to put the authoritative library data into the handshake
itself. Hello and HelloAck now carry a LibrarySnapshot directly, and
both perform_handshake_with_peer (outbound) and accept_inbound_hello
(inbound) apply that snapshot to the peer DB before emitting the UI
events. The initial peer-game-list event is now driven by the
handshake rather than by a follow-up LibrarySummary/LibrarySnapshot
roundtrip.
Bumps PROTOCOL_VERSION to 4 because the wire layout of Hello/HelloAck
changed. Per CLAUDE.md's protocol policy there is no compatibility
shim; older peers will fail the version check and be ignored.
Cleanups that fall out of the new design:
- The Hello / HelloAck library_rev and library_digest fields were
duplicated by the embedded LibrarySnapshot (which carries its own
library_rev, and whose digest is recomputed on apply). Collapsed
both messages to just `library: LibrarySnapshot` to remove the
foot-gun where the two could diverge.
- Request::LibrarySummary and Request::LibrarySnapshot are now dead
on the sender side and were removed along with their stream.rs
handlers and the LibrarySummary struct. LibraryDelta stays — it
is still sent from handlers.rs when the local library changes.
- record_remote_library previously called update_peer_library and
then apply_library_snapshot, which immediately overwrote the
rev/digest just written. Added update_peer_features and rewired
the call site so each peer-DB field is written exactly once.
update_peer_library is retained because discovery.rs still uses
it for the mDNS TXT-record path, where no snapshot is available.
- Removed the now-unused LibraryUpdate enum, select_library_update,
send_local_library_summary, send_local_library_update_if_needed,
LocalLibraryState::delta_since, build_library_summary,
send_library_summary, and send_library_snapshot.
Behavior change visible to users: when two peers come up on the LAN
they now see each other's full game lists immediately after the
handshake instead of waiting for a follow-up sync that, in the broken
case, never made the games visible at all.
Test Plan
- just clippy (clean for the touched crates)
- just test (workspace: all suites pass, including the two new
handshake tests: outbound_hello_carries_local_library_snapshot
and inbound_hello_applies_remote_library_snapshot, the latter
asserting PeerDiscovered + PeerCountUpdated + ListGames events
fire with the remote game visible)
- Manual: start `just peer-cli-alpha` and `just peer-cli-bravo` in
separate terminals; confirm each peer's game list shows the
other's library entries after discovery completes, without
requiring any additional command.
Refs
- FINDINGS.md: triage note that Claude's review surfaced only
in-scope cleanups (dead variants, duplicated header fields,
redundant DB writes, stale test fixture), all addressed here.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Follow-up hardening for 348a02c, where `listen_addr` was added to Hello and
HelloAck as `Option<SocketAddr>`. Code review surfaced three concrete problems
that the previous commit left open:
1. Cold-start asymmetry. Discovery and the QUIC/mDNS advertiser are spawned
concurrently. If discovery saw a cached peer advertisement before our own
advertiser had written `ctx.local_peer_addr`, our outbound Hello carried
`listen_addr: None`. The receiver's `peer_record_addr` then returned `None`
and silently dropped the Hello while we still recorded their HelloAck, so
peer A learned about peer B but B never learned about A until a later
handshake happened to win the race.
2. Duplicate game-list pipeline. The previous commit added
`refresh_peer_games`, which post-handshake issued a `ListGames` to fetch
`peer.games`. The library-sync path (`LibrarySnapshot`) already populates
the same field. Both could race on first contact and overwrite each other.
Worse, `refresh_peer_games` was misnamed: a `peer_game_count > 0` guard
turned it into a fetch-once-then-no-op helper, while
`handle_library_summary` independently re-triggered a full handshake when
`previous_count == 0` was observed, producing a redundant ping-pong on
every first contact.
3. Argument explosion. `perform_handshake_with_peer`, `spawn_library_resync`,
and `after_peer_library_recorded` had grown to 6-8 individual parameters
and acquired `#[allow(clippy::too_many_arguments)]` opt-outs. Every caller
was destructuring the same fields out of `Ctx`/`PeerCtx`.
Changes (all in one commit because they jointly enforce the same invariant:
"a peer is only ever recorded by its listener address, and the local
listener address must exist before we participate in the protocol"):
- `Hello.listen_addr` and `HelloAck.listen_addr` are now `SocketAddr`, not
`Option<SocketAddr>`. Wire-incompatible, but PROTOCOL_VERSION already moved
to 3 in 348a02c so no additional version bump is needed.
- `required_listen_addr` reads `ctx.local_peer_addr` and returns an
`eyre::Result`; `build_hello_from_state` and `build_hello_ack` both call
it, so an outbound or inbound Hello can no longer be constructed before
the local QUIC listener is bound. The inbound path maps this into a
`Response::InternalPeerError` so the remote peer fails cleanly instead of
seeing a malformed HelloAck.
- `run_peer_discovery` blocks on `wait_for_local_peer_addr` (25 ms poll,
shutdown-aware) before subscribing to the mDNS browser. This closes the
cold-start race for outbound handshakes at the source.
- `refresh_peer_games`, `request_game_list_from_peer`, and the
`previous_count == 0` re-handshake trigger are removed. The post-handshake
flow now relies solely on `LibrarySummary`/`LibrarySnapshot`/`LibraryDelta`
for peer-library state; `ListGames` survives only for the
`request_game_details_*` paths that fetch per-game file descriptions on
demand.
- New `HandshakeCtx` (with `from_ctx` and `from_peer_ctx` constructors)
replaces the long argument lists. All `too_many_arguments` allow-attrs in
`handshake.rs` are gone, and call sites in `handlers.rs`, `discovery.rs`,
and `stream.rs` collapse to a single clone.
- `handle_library_delta` no longer acquires a read lock on the apply path:
the `peer_addr` lookup moved into the `else` resync branch where it is
actually needed.
- `accept_inbound_hello`'s `remote_addr` parameter is renamed to
`transport_addr`. It is now used only for warn-log formatting, and the
new name signals that this is the ephemeral QUIC source port, never the
authoritative listener address that gets recorded.
User-visible effect: on cold start, peers can no longer end up with an
asymmetric view of each other ("A sees B but B never sees A"). First-contact
library sync now does one handshake plus one snapshot/delta exchange instead
of the previous handshake + ListGames + redundant follow-up handshake. The
direct-connect CLI path (`handle_connect_peer_command`) now fails fast with
"local peer listener address is not ready" if invoked before the QUIC server
has bound; this is intentional - the previous behaviour would have sent a
Hello that the receiver had to silently discard.
Test Plan:
- just fmt
- just clippy
- just test (80 peer + 3 cli + 5 tauri tests pass)
- just build
- Manual: bring up `just peer-cli-alpha`/`bravo`/`charlie`, confirm symmetric
peer discovery and that games show up on every side after one library
digest cycle, with no duplicated ListGames traffic in trace logs.
Refs: Review feedback on commit 348a02c (listener-address handshake fix).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Peers discovered over mDNS could still attribute later library sync traffic to
temporary QUIC source ports. In a real GUI LAN run this made Host B try to
push its library to Host A's outbound port instead of Host A's advertised
listener, so Host A discovered the peer but never saw its games.
Carry the stable listener address in Hello and HelloAck, and key library sync
messages by peer_id instead of inferring identity from the transport source
address. The handshake path now explicitly refreshes an empty peer library from
the known listener address, matching the reliability of the direct-connect CLI
path without overwriting richer snapshot state when it already arrived.
This changes the current wire protocol, so PROTOCOL_VERSION is bumped to 3 and
all peers must be rebuilt together. The architecture note now documents that
listener addresses come from mDNS or Hello/HelloAck, never from ephemeral QUIC
source ports.
Test Plan:
- just fmt
- just test
- just clippy
- just build
- git diff --check
Refs: Local Linux/Win11 GUI LAN test logs from 2026-05-18.
After renewing the dev certificate, peers could complete handshakes but then
lost each other during liveness checks. Inbound QUIC streams report the client's
ephemeral source port, while the peer database is supposed to track the peer's
advertised listening address. Recording the ephemeral address created unstable
peer entries that could not be pinged later.
Resolve transport source addresses back to the unique known peer on the same IP,
and keep an existing advertised address when an inbound Hello arrives from that
peer. Goodbye events now report the stored peer address as well.
This keeps the core peer behavior in lanspread-peer; the CLI only observes the
resulting peer snapshots.
Test Plan:
- just fmt
- just test
- just clippy
- just peer-cli-build
- just peer-cli-image
- just peer-cli-alpha, just peer-cli-bravo, just peer-cli-charlie
- list-peers after the ping idle window shows advertised peer addresses with
populated game lists instead of ephemeral-port peers disappearing
Refs: PEER_CLI_SCENARIOS.md
The peer CLI could flood LocalGamesUpdated events when run from the Docker
harness. The local monitor rescans game roots, and some bind-mounted filesystems
report those read/close operations back as notify access events. Treating those
non-mutating events as real library changes queued another rescan, making the
headless CLI unusable for manual peer-to-peer testing.
Ignore access events before mapping paths to game IDs. Create, modify, remove,
and rename events still flow through the existing per-game rescan gate, while
fallback scans continue to reconcile missed writes.
Test Plan:
- just fmt
- just test
- just clippy
Refs: manual peer-cli P2P testing
The peer runtime previously accepted an `enable_mdns: bool` flag, plumbed
through `PeerStartOptions`, `spawn_peer_runtime`, `run_peer`, `Ctx`, and
`PeerCtx`. The lanspread-peer-cli harness exposed the toggle as
`--no-mdns` so test scenarios could fall back to explicit `connect`
commands when mDNS could not be relied on, in particular when multiple
peers ran inside `--network host` containers and could not advertise
independently.
That host-networking workaround no longer exists: the previous commit
moves harness containers onto a macvlan network, where each peer is a
real LAN device and mDNS just works between them. There is no scenario
left in the codebase where disabling mDNS is desirable. Per the project's
protocol policy in CLAUDE.md ("there is only one wire version, no
compatibility shims, no fallback paths"), an opt-out path with no current
caller is exactly the kind of dead code we should not carry.
Remove the flag and every plumbing point that exists only to support it:
- `PeerStartOptions::enable_mdns` and the custom `Default` impl that set
it to `true`; the struct now derives `Default` and just carries
`state_dir`.
- The `enable_mdns` parameter on `start_peer_with_options`,
`spawn_peer_runtime`, `run_peer`, and `Ctx::new`.
- The `enable_mdns` fields on `Ctx` and `PeerCtx` and the propagation
through `to_peer_ctx`.
- The `if ctx.enable_mdns` guard in `spawn_startup_services`;
`spawn_peer_discovery_service` is now always spawned.
- The `if ctx.enable_mdns { ... } else { ... }` branch in
`run_server_component`: the mDNS advertiser and event monitor are now
unconditionally started, and the no-mDNS-fallback log line that read
"mDNS disabled; direct peer address is ..." is gone. The
`direct_connect_addr` helper is kept because the mDNS-on branch still
uses it as a fallback when `local_peer_addr` has not yet been
populated.
- The internal test helpers in `handlers.rs`, `services/local_monitor.rs`,
and `services/stream.rs` that passed `true` as the trailing
`enable_mdns` arg to `Ctx::new`.
- In `lanspread-peer-cli`: the `--no-mdns` arg parsing, the
`Args::enable_mdns` field, the `mdns` key on the `cli-started` event
payload, and the `--no-mdns` mention in the help text and the crate
README.
The `Args::name` field is wired to the harness identity but is otherwise
untouched. The macvlan network created by `just peer-cli-net` is the
runtime prerequisite for this change to be observable across containers;
on a single workstation, two harness binaries on `127.0.0.1` discover
each other through mDNS on the loopback interface as before.
Test Plan:
- `just fmt`
- `just clippy`
- `just test`
- `just peer-cli-build`
- Two peers on macvlan: `just peer-cli-run alpha` and
`just peer-cli-run beta`; check that each emits `peer-discovered` and
`peer-connected` events without an explicit `connect` JSONL command.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The follow-up backlog had drifted into three settled peer/runtime issues: the
legacy game-list fallback contradicted the one-wire-version policy, the Tauri
shell still re-derived local install state from disk after peer snapshots, and
`Availability::Downloading` existed even though active operations are already
reported through a separate operation table.
Remove the legacy `AnnounceGames` request and fallback service. Discovery now
ignores peers that do not advertise the current protocol and a peer id, and
library changes are sent through the current delta path only. This keeps the
runtime aligned with the documented current-build-only interoperability model.
Make peer `LocalGamesUpdated` snapshots authoritative for local fields in the
Tauri database. The GUI-side catalog still owns static metadata such as names,
sizes, and descriptions, but downloaded, installed, local version, and
availability now come from the peer runtime instead of a second whole-library
filesystem scan. Snapshot reconciliation also pins the missing-begin and
missing-finish lifecycle cases in tests.
Collapse availability back to the settled `Ready` and `LocalOnly` states.
Aggregation now counts only `Ready` peers as download sources, and the frontend
no longer carries a dead `Downloading` enum value.
The core peer also exposes the small non-GUI hooks needed by scripted callers:
startup options for state and mDNS, a local-ready event, direct connection, peer
snapshots, and an explicit post-download install policy. Those hooks reuse the
same current protocol path and do not add compatibility shims.
Test Plan:
- `git diff --check`
- `just fmt`
- `just clippy`
- `just test`
Refs: BACKLOG.md, FINDINGS.md, IMPL_DECISIONS.md
FINDINGS.md identified three merge blockers in the post-plan install/update
flow.
Updates now use FetchLatestFromPeers so the Tauri update command bypasses
local manifest serving and asks peers that advertise the latest version for
fresh file metadata. PeerGameDB now aggregates and validates file descriptions
from latest-version peers, keeping stale cached metadata for older versions
from poisoning chunk planning when filenames stay the same but sizes change.
Download-to-install handoff now performs explicit async state transitions.
The download task mutates Downloading to Installing or Updating under the
active-operation write lock, clears the cancellation token, and then runs the
install transaction. OperationGuard remains armed only as crash or abort
cleanup and is disarmed after normal explicit cleanup, so final refreshes no
longer race a deferred Drop cleanup.
Local library index writers now serialize the load/mutate/save window with one
async mutex. The index fingerprint also includes the root version.ini contents
so a same-length version rewrite in the same mtime second still updates the
reported local version.
The tradeoff is that local index mutations are serialized in-process instead
of moved into a dedicated actor. That keeps the fix small and scoped to the
merge blockers while preserving the existing scanner API.
Test Plan:
- just fmt
- just test
- just clippy
- just build
- git diff --check
Refs:
- FINDINGS.md
Move the repeated test TempDir implementations into a single peer
test_support module. The shared helper keeps the existing automatic cleanup
behavior and uses an atomic suffix plus timestamp so parallel tests do not
collide on the same path.
This is intentionally limited to test hygiene. It does not change the
availability model, split download.rs, or touch production scan/install
behavior beyond importing the shared helper from test modules.
Test Plan:
- git diff --check
- just fmt
- just clippy
- just test
Follow-up-Plan: FOLLOW_UP_2.md
Add focused serve-side tests for the gates around peer requests. GetGame now has
coverage for the non-catalog, active-operation, and missing-sentinel cases that
should return GameNotFound instead of exposing local files.
The full-file and chunk handlers both depend on the same transfer gate before
touching the QUIC send stream. Extract that gate into a small helper and test
the same cases there, plus the existing local-path exclusion, so both dispatch
paths stay aligned without adding fake QUIC stream plumbing.
Test Plan:
- git diff --check
- just fmt
- just clippy
- just test
Follow-up-Plan: FOLLOW_UP_2.md
Add dispatch-level tests for the local game monitor paths called out in
FOLLOW_UP_2.md. The new coverage verifies watcher events are dropped while a
game has an active operation, burst events for one game collapse through the
pending set to at most one extra rescan, fallback scans pick up sideloaded
catalog games, and non-catalog roots stay invisible to the library state.
The non-catalog test exposed that an empty local library initialized with
digest zero, while the computed digest for an empty map is nonzero. That made
the first empty scan produce a meaningless empty LibraryDelta. Initialize the
empty state with the computed empty digest so a non-catalog-only scan leaves no
delta behind.
Test Plan:
- git diff --check
- just fmt
- just clippy
- just test
Follow-up-Plan: FOLLOW_UP_2.md
Implement the peer-owned state model from PLAN.md. A root-level version.ini
is now the download completion sentinel, local/ as a directory is the install
predicate, and exact root-level version.ini detection prevents nested files
from becoming sentinels by accident.
Add the peer operation table that gates downloads, installs, updates, and
uninstalls by game ID. Serving paths now reject non-catalog games, active
operations, missing sentinels, and any request that points under local/.
Remote aggregation treats LocalOnly peers as non-downloadable so they do not
contribute peer counts, candidate source selection, or latest-version checks.
Move install-side filesystem mutation into lanspread-peer::install. The new
module writes atomic .lanspread.json intents, uses .local.installing and
.local.backup with .lanspread_owned markers, and performs startup recovery
from recorded intent plus filesystem state. Downloads now buffer version.ini
chunks in memory and commit the sentinel last through .version.ini.tmp.
Replace the fixed 15-second monitor with notify-backed non-recursive watches,
per-ID rescan gating, and a 300-second fallback scan. The optimized rescan
path updates one cached library-index entry and active operation IDs preserve
their previous summary during scans.
Test Plan:
- just fmt
- just clippy
- just test
- just build
Refs: PLAN.md
Replace the detached tokio::spawn pattern in the peer runtime with a
supervised model built on tokio_util's CancellationToken and TaskTracker.
Long-lived services and child tasks now have an explicit parent, a
cancellation path, and a join point. Tauri can request a clean shutdown
on app exit instead of leaking work into process termination.
Background
~~~~~~~~~~
start_peer() previously returned only a command sender. The four startup
services (QUIC server, mDNS discovery, peer liveness, local library
monitor) and their child tasks (ping workers, handshake jobs, download
workers, announcement fan-outs, connection/stream handlers) were spawned
with raw tokio::spawn and detached. Closing the command channel sent
Goodbye notifications but did not stop those services. The mDNS blocking
worker had no cancellation path at all. Active downloads were stored as
JoinHandle<()> and force-aborted, which could interrupt file writes
mid-chunk.
Supervisor
~~~~~~~~~~
The runtime now owns a CancellationToken and a TaskTracker, threaded
through Ctx and PeerCtx. Each long-lived service is spawned through a
small supervisor (spawn_supervised_service) that wraps the service in
catch_unwind and enforces an explicit SupervisionPolicy:
QuicServer: Required (fatal; cancels the runtime if it dies)
Discovery: Restart(5s) (matches the prior self-restart loop)
Liveness: Restart(5s)
LocalMonitor: BestEffort (logs and exits, no restart)
A Required failure emits a new RuntimeFailed { component, error } event
to the UI and cancels the runtime; the command loop and goodbye
notifications still run to completion. The Tauri layer forwards the
event as "peer-runtime-failed" so a future UI can surface it.
mDNS cancellation
~~~~~~~~~~~~~~~~~
MdnsBrowser previously blocked on receiver.recv() forever. It now
exposes next_service_timeout(Duration) returning an MdnsServicePoll
enum (Service/Timeout/Closed) via recv_timeout(). The discovery worker
polls at 250ms and checks the shutdown flag between ticks, so
cancellation reaches the blocking thread within one poll interval
instead of waiting for the next mDNS event.
Downloads
~~~~~~~~~
active_downloads is now HashMap<String, CancellationToken>. Each
download gets a child token of the runtime shutdown, checked at chunk
and peer-attempt boundaries (never inside file writes). When all peers
with a game disappear, liveness cancels the token and emits
DownloadGameFilesAllPeersGone; the download exits Ok(()) without
emitting a duplicate Failed event.
DownloadStateGuard (context.rs) is held inside the download task and
clears downloading_games + active_downloads on Drop, covering the happy
path, error returns, cancellation, and task abort. Drop falls back to
spawning the cleanup if write-lock contention prevents try_write.
Public API and Tauri integration
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
start_peer() now returns PeerRuntimeHandle exposing:
fn sender(&self) -> UnboundedSender<PeerCommand>
fn shutdown(&self)
async fn wait_stopped(&mut self)
The Tauri layer stores the handle in managed state and switches its
main loop from .run(ctx) to .build(ctx).run(|h, e| ...). On
RunEvent::Exit it calls handle.shutdown() and blocks up to 2s on
wait_stopped(), giving services time to cancel and Goodbye packets time
to flush over a healthy LAN while staying short enough not to delay
process exit noticeably on a dead network.
The command loop distinguishes graceful shutdown from unexpected
channel closure: if recv() returns None and shutdown.is_cancelled() is
set, the loop returns Ok(()) silently. Only an unexpected close (no
cancellation observed) still emits RuntimeFailed. This avoids a
spurious failure event on every normal app close.
User-visible behavior changes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Closing the app no longer leaks services into process termination;
Goodbye notifications are reliably attempted before exit.
- Downloads cancel cleanly (between chunks) instead of force-aborting
mid-write.
- A new "peer-runtime-failed" Tauri event fires when a Required service
cannot recover. No frontend handler exists yet — that is a follow-up.
Tradeoffs
~~~~~~~~~
- Workspace tokio-util now requires the "rt" feature for TaskTracker.
- The mDNS worker still runs in spawn_blocking and may stay parked
briefly between 250ms polls — acceptable for a desktop app.
- The 2s shutdown timeout on app exit is a deliberate compromise.
Tests
~~~~~
New unit tests:
- DownloadStateGuard clears tracking on completion, cancellation, and
parent-task abort (context.rs).
- Required failure cancels the runtime and emits RuntimeFailed
(startup.rs).
- Restart policy restarts until shutdown is requested (startup.rs).
- PeerRuntimeHandle.shutdown() observable via wait_stopped()
(startup.rs).
- Peers-gone cancellation emits only PeersGone, no duplicate Failed
(services/liveness.rs).
Test plan
~~~~~~~~~
cargo test --workspace
cargo clippy --workspace --all-targets
Manual smoke test on two peers on the same LAN:
1. Start a download, verify chunks transfer.
2. Close the receiving app mid-download — verify the sending peer
logs a Goodbye, not a connection-reset error.
3. Stop the sending peer mid-download — verify the receiver emits
DownloadGameFilesAllPeersGone, not Failed.
Follow-ups
~~~~~~~~~~
- Frontend handler for "peer-runtime-failed".
- Consider exposing the runtime handle's stopped watch to the frontend
for a reconnecting indicator on Required failures.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>