Commit Graph
406 Commits
Author SHA1 Message Date
ddidderr 4cef5154cf fix(proto): bound wire collections during deserialization
Gemini audit finding NET-05 ("unbounded collection deserialization before
semantic validation", Low). `LibrarySnapshot::games` and
`CallToPlayAuthorSnapshot::events` were plain `Vec`s. Their semantic
validators reject more than 4,096 elements, but serde had already built
the complete vector by then, so a peer could make a receiver allocate up
to a full 8 MiB response frame's worth of parsed elements before the
limit was applied. The 64 KiB request bound already covers inbound
requests; this closes the same gap for responses a client accepts from a
peer it connected to.

Both fields now deserialize through a bounded visitor that keeps at most
`maximum + 1` elements and drains the remainder as `IgnoredAny` without
allocating. Keeping exactly one element past the limit is deliberate: the
existing `validate` methods still observe `len() > maximum` and report
`TooManyItems`, and `Response::decode` keeps leaving that judgement to
the caller so an invalid Call-to-Play domain does not discard a valid
library (and vice versa). Frames at or below the limit are byte-for-byte
unchanged, and the encoder still refuses to produce oversize frames.

Tests build oversize JSON by hand (the encoder cannot) and check that a
sequence four times the limit decodes to limit + 1 elements, that the
semantic validator then reports `TooManyItems`, and that a sequence
exactly at the limit is untouched. The existing domain-isolation test
asserts the truncated length as well.

Ported from the parallel security branch (lanspread2 commit 5139ec1),
which bundled it with the request frame bound this branch already has.

Test plan:
- `cargo test -p lanspread-proto`: 24 passed.
- `cargo clippy -p lanspread-proto --all-targets -- -D warnings`: clean.

Claude-Session: https://claude.ai/code/session_01QRkCv4a4GqkajyamxmbSuA
2026-09-12 11:16:12 +02:00
ddidderr 0a38dfbb19 fix(peer): reject unsafe game IDs in state marker paths
Scanner finding #12 ("state marker path escape"). The per-game state
helpers in `state_paths.rs` joined a raw game ID below
`<state_dir>/games/`. The public `setup_done_path` was therefore usable
with an absolute or parent-containing ID by an embedding caller, and the
legacy migration discovered IDs from directory names in the user's games
folder and joined them unconditionally. Every shipping caller today
validates its ID or takes it from the catalog, so this was a footgun
rather than an exploited hole, but the fix is small and removes the
reliance on every future caller remembering the rule.

Add `validate_game_state_id`, which rejects separators and NUL and then
delegates to `lanspread_db::content_manifest::validate_portable_component`
(the catalog's own rules: no `.`/`..`, no trailing dot or space, no control
or Windows-reserved characters, no Windows device names). Reusing the
catalog validator rather than a private copy guarantees that any ID the
catalog can publish is accepted here and that the two cannot drift apart.

`setup_done_path` now returns `eyre::Result<PathBuf>`; it is the only
state path the embedding application calls with an ID that may originate
from UI input. `launch_settings_applied_path` leaves the public API and
becomes `pub(crate)`; the two public launch-settings entry points
(`apply_launch_settings_once`, `mark_launch_settings_applied`) validate
the ID before any filesystem work. `game_state_dir` carries a
`debug_assert!` documenting the contract for internal callers without
turning a bad ID into a release-build panic; the migration test suite
exercises that assertion in debug builds.

Behaviour changes:
- Legacy migration logs a warning, counts a failure and leaves the legacy
  marker in place for a games-folder directory whose name is not a
  portable game ID, instead of creating state below it. A new test covers
  a trailing-dot directory name.
- The Windows launcher ignores a run request whose ID `setup_done_path`
  rejects, with a warning, mirroring the existing invalid-ID early return.

Tests cover catalog-valid IDs that must remain accepted (embedded dots,
spaces, `console.txt`, `com10`, non-ASCII) and unsafe IDs that must be
rejected (empty, `.`, `..`, separators, NUL, trailing dot or space,
device names, `a:b`).

This ports the fallible API from the parallel security branch (lanspread2
commits 4146a0e and 9f26c63) onto the validator this branch already
exports from `lanspread-db`.

Test plan:
- `cargo test -p lanspread-peer --lib`: 491 passed.
- `just clippy`: clean.
- On Windows, launch a game with a valid ID and confirm the setup marker
  is still written under `<app-data>/games/<id>/setup_done`.

Claude-Session: https://claude.ai/code/session_01QRkCv4a4GqkajyamxmbSuA
2026-09-12 11:14:44 +02:00
ddidderr 63aa4bc77c fix(peer): serve manifests from the validated cache only
Follow-up to the scanner finding #2 fix ("rejected bulk requests can
populate the persistent manifest cache"). The previous commit reordered
admission so the compact content index and local readiness are checked
before any manifest body is loaded. That relied on ordering alone: the
loader still called `CatalogBundle::manifest`, which reads and parses
the artifact from disk on a cache miss, and nothing in the test suite
proved that a rejected request leaves the cache untouched.

Switch the outbound admission loader to `cached_manifest`, which never
performs filesystem I/O. This is safe because every game that can pass
`can_serve_game` is catalog-eligible and its manifest was primed by
`prime_library_manifests` before the library revision that advertises it
became visible (server startup in `services/server.rs`, every library
scan publication in `handlers.rs`). A cache miss therefore means a
publication-ordering bug rather than a legitimate serve, and failing the
request closed with a logged error is the right outcome.

The admission tests now assert that a request with the wrong content
identity leaves `cached_manifest("game")` erroring, for both catalog
chunks and Stream Install, and prime the manifest explicitly before the
accepted-request assertions, mirroring what the server does. The
architecture document describes the cache-only serving path.

Behaviour visible to peers is unchanged for valid requests. Rejected
requests no longer cause a disk read under the admission lock.

This layers the `cached_manifest` switch and no-load assertions from the
parallel security branch (lanspread2 commit 4e0419a) onto the identity
gate introduced in 55fa494.

Test plan:
- `cargo test -p lanspread-peer --lib`: 488 passed.
- `just test`, `just clippy`, `cargo +nightly fmt --check` at the end of
  the series.

Claude-Session: https://claude.ai/code/session_01QRkCv4a4GqkajyamxmbSuA
2026-09-12 11:12:14 +02:00
ddidderr 098b8e9161 fix(build): keep catalog arguments out of shell source
The Just recipes rendered LANSPREAD_GAMES_DIR, LANSPREAD_UNRAR, and recipe
parameters directly into shell command text. Double quotes around those
interpolations protected whitespace but still allowed command substitution and
other shell expansion before the called tool received its arguments.

Export Just variables and recipe parameters, then expand them only as quoted
shell parameters at execution time. Fixed repository paths remain Just
interpolations, while package roots, game IDs, output directories, and the
selected unrar executable are now passed as data. This preserves the existing
recipe interface and supports paths containing spaces or literal shell syntax.

Test Plan:
- `just --fmt --check` -- passed.
- dry-run with a command-substitution-shaped path stayed literal.
  -- rendered a quoted shell variable and did not execute the substitution.
- `git diff --cached --check` -- passed.
2026-09-12 11:10:21 +02:00
ddidderr e86cfc83a3 docs: record security findings deliberately left unfixed
Companion to the fix commits on this branch. Lists every finding from
the Gemini audit and the Codex scan that was not fixed or only partly
fixed, with the reasoning for each, anchored in what lanspread is: a
LAN-party launcher with an operator-published, BLAKE3-verified catalog
and intentionally anonymous requesters.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:39:40 +02:00
ddidderr 1ae752f2a5 docs(peer): describe the new discovery, hint, framing and unpack bounds
Bring ARCHITECTURE.md in line with the security fixes on this branch:
unicast-only mDNS candidates and the per-source-IP candidate budget,
source-IP binding of change hints, the split 64 KiB request / 8 MiB
response frame caps, and the `-ol-` plus link-audit rule for ordinary
`.eti` extraction.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:39:40 +02:00
ddidderr 55fa4941bc fix(peer): gate bulk requests on the compact index before loading manifests
Security audit finding Codex #2 ("rejected bulk requests can populate
the persistent manifest cache"). `admit_outbound_transfer` loaded the
full catalog manifest for the requested game ID first and only then
compared the content ID and checked whether the game is locally
serveable. Because manifests are cached for the life of the process,
one anonymous LAN client could make a node parse and retain the entire
catalog's manifest corpus with requests for games it does not even
have, and every such request paid a disk read under the admission lock.

The catalog already exposes a compact content index that answers
identity and streamed-install support without I/O. Admission now
checks that index and in-memory local readiness first; only requests
that pass both load the manifest. Accepted requests behave exactly as
before, including the streamed-install support check.

Test plan: `just test`. Manual: with two peer-cli containers, chunk
downloads and Stream Install still complete; a request naming an
unknown game ID or wrong content ID is declined with the same log
message as before.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:37:40 +02:00
ddidderr a86a2d1a0a fix(tauri): strip cmd.exe metacharacters from launch usernames
Security audit finding SEC-IPC-01 (parameter part). The username is
passed to game_setup/game_start/server_start batch scripts as a quoted
`cmd.exe` argument. Quoting protects the launcher's own command line,
but batch scripts expand `%~4` textually into their own statements, so
a name such as `foo & calc` would run `calc` from `set NAME=%~4`. Since
the setup script runs elevated, that matters even though the value is
the local user's own input.

`sanitize_username` previously removed control characters, `"` and
`%`; it now also removes `& | < > ^`. Spaces, punctuation such as `!`
and non-ASCII letters remain allowed so ordinary gamer tags are not
mangled. The audit's stricter `[A-Za-z0-9_-]` allowlist was rejected
for that reason.

The elevated execution of catalog scripts itself is intentional: the
shared games need administrator setup and the archives that carry the
scripts are BLAKE3-verified against the bundled catalog.

Test plan: `just test` (extended sanitizer test).

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:37:40 +02:00
ddidderr 43b69a0f87 fix(frontend): scope Call-to-Play event keys by author
Security audit finding Codex #14 ("cross-author event-ID collisions can
suppress Call-to-Play entries"). The Rust side guarantees that an event
nonce is unique within one authenticated author's history and preserves
`author_id` on every projected event, but the frontend reducer
deduplicated the merged view with `new Map(events.map(e => [e.id, e]))`
and tracked chat messages by `event.id` alone. A peer could therefore
publish, say, a Respond event reusing the nonce of another user's
Create event and make that call vanish from every viewer, or shadow
other users' chat messages.

`eventKeyOf` now builds `author_id + NUL + id` and is used for view
deduplication, event ordering ties, message deduplication and the
message id that CtpChat uses as its React key. Nomination ids
(`call_id`) were already creator scoped and are unchanged.

Test plan: `just frontend-test`. The new test feeds a Create from
Alice and a Respond from Bob sharing one nonce and expects both to
apply, then two same-nonce messages from different authors and expects
two distinct messages.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:37:40 +02:00
ddidderr f9c64d7c18 fix(tauri): enable a Content Security Policy for the webview
Security audit finding SEC-IPC-02. `tauri.conf.json` set `"csp": null`,
which disables Tauri's CSP injection entirely. The audit found no
script-injection route in the frontend, so this is defense in depth:
should an XSS ever land through peer-supplied text, a CSP stops it from
loading remote scripts, exfiltrating over fetch/WebSocket or framing the
app, and confines IPC to Tauri's own channel.

Production policy (`csp`):
- default/script-src 'self': only the bundled Vite output runs. Tauri
  adds hashes for the init scripts it injects.
- style-src 'self' 'unsafe-inline' plus fonts.googleapis.com: React
  inline `style` props and the Bebas Neue stylesheet that index.html
  already links.
- font-src 'self' data: fonts.gstatic.com: the font files behind that
  stylesheet.
- img-src 'self' data: asset: http://asset.localhost: thumbnails arrive
  as base64 data URLs from get_game_thumbnail.
- connect-src ipc: http://ipc.localhost: Tauri does not append these
  itself; without them every `invoke` would be blocked.
- object-src/frame-src/form-action 'none', base-uri 'none'.

Development policy (`devCsp`): Vite's dev server injects the React
refresh preamble as an inline script and needs eval and a WebSocket to
localhost:1420 for HMR, so `just run` uses a permissive policy that
still forbids frames, plugins and form submission.

Verification here was limited to a static check: the production bundle
built by `deno task build` contains only external module scripts and
stylesheets, and `cargo tauri` parses the new config. The policy has
not been exercised in a running webview on this machine; if the app
shows a blank window or missing fonts/thumbnails after this change,
the WebView console will name the blocked directive.

Test plan: `just run` (dev) and `just build` then launch the binary;
confirm the library renders, thumbnails and the display font load,
IPC-backed actions (settings, log windows, Call to Play) work, and the
webview console shows no CSP violations.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:37:40 +02:00
ddidderr 20e3d6aec4 fix(compat): open catalog databases with trusted_schema OFF
Security audit finding SEC-DB-01. The three read-only opens of the
catalog `game.db` (runtime bundle loader, legacy ETI reader and the
catalog publisher) set only `read_only(true)`. SQLite still honours
schema-embedded SQL in that mode: triggers, views, CHECK constraints
and expression indexes may call functions with side effects or virtual
tables unless `trusted_schema` is off.

`harden_read_only_catalog_options` now applies `trusted_schema = OFF`
and `cell_size_check = ON` to those connections. The database is a
bundled application resource, not a remote input, so this is defense in
depth against a corrupted or tampered bundle; it has no effect on the
parameterised queries the code runs.

Test plan: `just test` (the compat tests open real fixture databases
through the hardened options).

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:34:40 +02:00
ddidderr 5c9f8bb321 fix(peer): fail instead of falling back to /tmp for the state directory
Security audit finding EXP2-SEC-06. When no explicit state directory,
`LANSPREAD_STATE_DIR`, `HOME` or `USERPROFILE` was available,
`resolve_state_dir` silently used `<temp_dir>/lanspread`. On a
multi-user machine that is a predictable, world-writable location:
another local user could pre-create it and then read or replace the
Ed25519 peer identity and the download ownership journals stored there.

Both shipping callers always provide a directory (the Tauri app passes
its app-data path, the CLI its `--state-dir`), so the fallback was only
reachable in unusual environments. Rather than derive a UID-specific
temp path, peer startup now returns an error naming the accepted
sources. This is the same fail-closed stance the codebase already takes
for a malformed sharing policy.

Test plan: `just test`. Manually, `LANSPREAD_STATE_DIR= HOME=
lanspread-peer-cli ...` without `--state-dir` must refuse to start with
a clear message; normal `just run` and `just peer-cli-run` are
unaffected.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:34:40 +02:00
ddidderr ec35826173 fix(peer): apply catalog portability rules in validate_relative_path
Security audit finding EXP2-SEC-03. `path_validation.rs` guarded
against traversal, UNC prefixes, drive letters and symlink escapes, but
unlike the catalog validators in lanspread-db it did not reject Windows
device names (CON, NUL, COM1..9, LPT1..9), components with a trailing
dot or space, reserved characters (`<>:"|?*`), or control characters.
On Windows, opening `NUL.txt` talks to a device and `file.txt.` is
silently rewritten to `file.txt`, so such names must never reach the
filesystem.

The catalog component validator is now exported from lanspread-db as
`validate_portable_component` and applied to every normal component in
`validate_relative_path`. The only current caller is Stream Install's
staging-path resolution, whose inputs are already canonical catalog
paths, so this changes nothing for valid archives; it removes a
divergence between two validators that are supposed to agree.

Test plan: `just test` (new cases cover device names in any position,
trailing dot/space, a reserved character and a control character, and
confirm `console.txt` and `com10.txt` stay valid).

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:34:40 +02:00
ddidderr 84cbabfeba fix(install): skip and reject links when extracting .eti archives
Security audit findings EXP2-SEC-01, SEC-IPC-04 and Codex #3 (symlink
redirection through externally extracted archives).

The ordinary install path hands every root `.eti` archive to an external
`unrar x` process and promotes the resulting staging directory to
`local/` as soon as the extractor exits 0. Nothing inspected what unrar
materialised. A symbolic link (or, on Windows, a junction) inside an
archive would survive promotion and later redirect the launch-time
settings rewrite in `apply_launch_settings_once`, the uninstall path,
or any script the game ships. The archives themselves are BLAKE3
verified against the bundled catalog before they can be installed, so a
hostile link would have to be published by the catalog operator; this
is defense in depth rather than a live remote exploit.

Two independent layers now guard promotion:

- Both `unrar` invocations (Tauri sidecar and peer-cli external
  unpacker) pass `-ol-`, which makes unrar 7.x skip symbolic-link
  entries entirely. The bundled 7.10 sidecar was checked against a
  fixture archive.
- `install_inner`/`update_inner` walk the staging tree without
  following links and refuse to promote it if any entry is a symlink or
  (on Windows) carries the reparse-point attribute. The normal rollback
  then removes staging and clears the install intent.

The audit's `-sl-` suggestion does not exist in unrar; `-sl<size>` is a
size filter. Post-extraction digest verification of every extracted
file remains out of scope for the ordinary path; Stream Install already
verifies each output entry.

Test plan: `just test` (new unix test installs with a fake unpacker
that plants a symlink and asserts install fails, `local/` is absent and
the intent is cleared; the peer-cli controlled-unrar test checks the
new argument position). Manual: install a fixture game via peer-cli.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:32:43 +02:00
ddidderr 887e245638 fix(peer): honour change hints only from the claimed peer's address
Security audit findings NET-01 (partial) and Codex #9 ("unauthenticated
hints can make the victim pull arbitrary known peers").

Inbound QUIC connections are intentionally anonymous: only the responder
is authenticated, so any LAN host can open a stream and send
`LibraryChanged`/`CallToPlayChanged` hints naming any `claimed_peer_id`.
If the claimed peer was known and the forged session or revision did
not match the cached snapshot, state sync scheduled a full pinned Hello
pull to that peer. Sending one small forged hint to every node on the
LAN therefore made all of them pull a victim's complete snapshot at
once (reflected amplification), bounded only by the 5-second per-peer
coalesce window.

Full mutual TLS would bind hints to a verified identity but is a larger
protocol change than this application warrants. Instead the hint now
carries the source IP of the anonymous connection, and
`hint_requires_pull_from_snapshot` discards any hint whose source IP
differs from the address at which the claimed peer was last
authenticated. On a LAN a QUIC connection cannot be established from a
spoofed IP, so a third host can no longer select which peer this node
pulls. A genuine peer whose address changed loses only the hint fast
path; mDNS rediscovery and pinned liveness reconciliation still pick it
up.

`PeerEndpointGeneration::for_tests` is added under cfg(test) so unit
tests can build a `PeerRevisionSnapshot`.

Test plan: `just test`. The new test accepts a hint from the peer's
address, rejects the same hint from another IP or with no address, and
keeps the revision comparison for matching sources. Manual: with two
peer-cli containers, adding a game on one still triggers the other to
refresh its library promptly.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:30:28 +02:00
ddidderr 139defa7ae fix(peer): cap discovery candidates per source IP to resist mDNS floods
Security audit findings NET-04 and Codex #15 ("forged mDNS candidates
can monopolize discovery slots").

Discovery admits at most 64 active or cooling-down candidates, keyed by
claimed peer ID and full socket address. Both keys are attacker chosen:
one LAN host can advertise 64 distinct peer IDs on 64 ports within
milliseconds, fill every slot, and repeat the burst every 5 seconds so
that every genuinely new peer is dropped with "recent-attempt limit is
full". The audit proposed FIFO eviction instead, but that would let the
same flood evict legitimate candidates; the real asymmetry is that a
host can mint identities and ports cheaply but cannot mint IP addresses
without also answering QUIC on them.

Admission now additionally refuses a candidate when its source IP
already accounts for MAX_DISCOVERY_CANDIDATES_PER_SOURCE_IP (8)
entries across the active set and the unexpired cooldown list. A
flooding host can therefore occupy at most 8 of the 64 slots; other
hosts are unaffected. Eight is generous for the legitimate case of a
few peer instances on one machine.

Test plan: `just test`. The new unit test fills one IP's budget,
verifies other IPs are still admitted, and verifies the budget is
released after the cooldown. The pre-existing active-cap test now
spreads its 64 candidates over distinct hosts.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:30:28 +02:00
ddidderr 3965e2544c fix(peer): bound inbound request frames at 64 KiB instead of 8 MiB
Security audit findings NET-03 and Codex #6 ("control-frame prefixes
can reserve about 512 MiB across concurrent decoders").

Both directions of the control plane shared MAX_CONTROL_FRAME_BYTES
(8 MiB). That size exists for responses: a HelloSnapshot with 4096
library games and a maximal Call-to-Play author slice legitimately
approaches it. Requests are tiny; the largest possible GetGameFileChunk
with a 255-byte game ID and a 900-byte catalog path is under 2 KiB.
Yet every anonymous inbound stream was decoded with an 8 MiB
LengthDelimitedCodec, and tokio-util reserves the declared frame length
as soon as the 4-byte prefix arrives. With 64 global control-stream
permits a LAN host could make a responder reserve ~512 MiB by sending
nothing but length prefixes.

Changes:
- lanspread-proto gains MAX_REQUEST_FRAME_BYTES (64 KiB). Request
  encode/decode enforce it in addition to the shared bound; Response
  keeps the 8 MiB allowance.
- The server-side stream handler decodes inbound frames with a
  request-sized codec. The response writer is unchanged.
- The server QUIC limits shrink the per-stream receive window to one
  request frame and size the connection window so every one of the 32
  allowed streams can hold its allowance (2 MiB per connection instead
  of 8 MiB per stream).

Client-side decoders (network.rs, discovery Hello pulls) still use the
8 MiB bound because they read responses from identity-pinned peers.

Test plan: `just test` (proto tests assert the exact limits and that a
maximal request encodes far below the bound; stream tests assert the
inbound codec uses the request bound). Manual: three peer-cli
containers still exchange snapshots and complete downloads.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:27:39 +02:00
ddidderr c6d159d5f4 fix(proto): reject separators and control chars in wire game IDs
Security audit finding EXP2-SEC-04. `validate_game_id` in the wire
protocol only enforced non-blank and a 255-byte maximum, so a request
such as `StreamInstall { game_id: "../../x" }` decoded successfully and
was passed on to the transfer layer. Every consumer resolves the ID
against the local catalog before touching the filesystem, so this was
not exploitable, but the protocol boundary is the right place to state
what a game ID is: the name of one catalog directory.

Requests and library snapshots now fail validation when the game ID
contains `/`, `\`, any Unicode control character (including NUL), or is
exactly `.` or `..`. A new `ControlValidationError::InvalidPathComponent`
variant reports the rejection. Embedded dots such as "game..v1" remain
valid because the catalog validators accept them.

Test plan: `just test` exercises the rejected forms plus an accepted ID
with embedded dots.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:27:39 +02:00
ddidderr e938767d66 fix(peer): drop non-unicast or zero-port mDNS discovery candidates
Security audit finding NET-02. A discovered `_lanspread._udp` record
was accepted as a QUIC candidate as soon as it carried the current
protocol version and a peer_id TXT entry; the resolved socket address
itself was never inspected. Anyone on the LAN can publish mDNS records,
so a forged advertisement could point every peer's handshake attempt at
a multicast group (224.0.0.251), the broadcast address, 0.0.0.0/::, or
port 0. That wastes a discovery slot per record and sprays QUIC Initial
packets onto addresses no peer can ever answer from.

`validated_candidate_endpoint` now rejects unspecified, multicast and
IPv4 broadcast addresses as well as port 0 before the candidate enters
the negotiation set. Loopback and link-local addresses stay admissible
because single-host and DHCP-less LAN setups legitimately use them.

Test plan: `just test` (new unit tests cover the address filter and the
endpoint validator). Manually: start two peer-cli containers; discovery
still works with real interface addresses.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:27:39 +02:00
ddidderr a080f93ec1 fix(tauri): validate game id in get_game_thumbnail and drop dbg!
Security audit finding SEC-IPC-03. The thumbnail IPC command resolved
`assets/{game_id}.jpg` from the resource directory without checking the
ID, unlike every other command that maps a game ID to a path. A crafted
ID containing path separators could therefore read any `.jpg` reachable
from the resource root. The handler also still carried a `dbg!` that
printed the resolved path to stderr in release builds.

The command now rejects anything that is not a single normal path
component with an `InvalidInput` I/O error, using the same
`is_single_component_game_id` gate as run_game and start_server. The
frontend already treats a failed thumbnail request as "no thumbnail".

Test plan: `just clippy`, `just test`. In the app, thumbnails for
catalog games still load; an invoke with game_id "../x" is rejected.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:27:39 +02:00
ddidderr 3c15810676 TODO SECURITY SCAN 2026-09-02 22:08:37 +02:00
ddidderr 15faecbf89 justfile: run catalog-generate-production in release mode 2026-08-25 00:50:10 +02:00
ddidderr a49b51d3d8 fix(tauri): make game-directory changes observable
Game-directory selection could reach update_game_directory and then fail before
peer startup, while the frontend only logged the rejected invoke. Preserve the
last accepted root until peer acknowledgement, surface backend rejection in
the settings and main-window UI, and avoid holding the published control lock
across runtime replies. Startup preflight remains fail-closed; synchronous
setup stays lexically owned through scoped_blocking so cancellation cannot
strand a partially published runtime.

Add peer-cli scenario S50 to verify invalid changes preserve the existing
library and valid changes acknowledge and refresh the library in both
directions. Modernize the fixed-size hex decoders to satisfy the current
workspace Clippy lint without changing their behavior.

Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed
- `just frontend-test` -- passed
- `deno task build` -- passed
- `just peer-cli-tests S50` -- passed
- `just build` -- passed
- `git diff --cached --check` -- passed
2026-08-25 00:10:01 +02:00
ddidderr 3bbfe919d2 docs(build): document real-data workflows
Clarify that `just build` is the production no-bundle launcher build, while
fixture builds are explicit. Document package-directory generation, the
`LANSPREAD_GAMES_DIR` and `--set GAMES_DIR` default-run forms, the metadata
cache behavior, and the force-refresh override so the catalogue workflow is
usable without consulting the recipe implementation.

Test Plan:
- `prettier --check --prose-wrap always --print-width 80 README.md CLAUDE.md` -- passed
- `just --fmt --check` -- passed
- `git diff --cached --check` -- passed
2026-08-20 09:06:47 +02:00
ddidderr b42cb89364 feat(build): add real-data launcher workflows
The default GUI build previously selected the peer-CLI fixture catalog, which
made a successful no-bundle build unsuitable as a launcher built from real
packages. Route `build` through the production resource map and production
profile, retaining `build-fixture` for test-only GUI builds. Add explicit
production run/build recipes, generate the catalog before a package-dir build,
and let the default `run` route through that workflow when
`LANSPREAD_GAMES_DIR` or a Just variable override is supplied. Integrate the
metadata cache so unchanged `--all` generation is skipped, with
`LANSPREAD_CATALOG_FORCE=1` available for an explicit refresh.

The pre-existing release-mode change in the catalog recipe remains unstaged
and is intentionally not part of this commit.

Test Plan:
- `just --fmt --check` -- passed
- `just --dry-run build-production /srv/games` -- passed
- `just --dry-run catalog-generate-production /srv/games` -- passed
- `git diff --cached --check` -- passed
2026-08-20 09:05:51 +02:00
ddidderr e6fe9aab91 feat(catalog): add cheap source fingerprint cache
Complete production catalog generation hashes every package twice, which is
necessary for publication but wasteful when the same package tree has already
produced the current catalog. Add a metadata-only cache that records package
paths, sizes, nanosecond mtimes, catalog and unrar metadata, and output
identity. The cache is advisory: incomplete outputs never hit, and production
build validation remains the authority. Record files atomically under the
ignored local cache directory, with focused tests for hits, source changes,
and incomplete output.

Test Plan:
- `python3 -m unittest discover -s tools -p 'test_*.py'` -- passed
- `git diff --cached --check` -- passed
2026-08-20 09:04:10 +02:00
ddidderr 76eec55103 fix(paths): accept literal tilde-digit filenames
Catalog generation and peer install/download validation rejected any path component containing a tilde followed by digits, even when the component was a valid long filename such as Bosons TD Gold~1.w3m. Remove the heuristic from all three validators and retain the existing device-name and portable-alias checks. Add a regression test for the literal filename so catalog publication and later path validation agree.

Test Plan:
- just clippy (passed)
- just test (passed)
- git diff --check (passed)
2026-08-20 08:38:36 +02:00
ddidderr bb5547f1b3 perf(catalog): parallelize production manifest hashing
Production catalog generation previously prepared every game serially and computed transfer-chunk hashes for extracted .eti files even though those hashes were discarded. Enable Rayon-backed BLAKE3 hashing, process selected games through the shared available-CPU pool, and hash large read blocks with update_rayon. Extracted outputs now use a whole-file-only hash path. Manifest collection remains deterministic and the independent second verification pass is preserved.

Test Plan:
- `just clippy` -- passed
- `just test` -- passed
2026-08-20 07:59:38 +02:00
ddidderr a977585f6d fix(catalog): preflight package versions
Full catalog generation previously prepared each game sequentially, so a
version mismatch late in the catalog could surface only after earlier packages
had already been extracted and hashed. Validate every selected version.ini
against game.db before starting manifest preparation, while retaining the
per-package validation during preparation to detect later input changes.

Document the ordering and cover it with a regression where an earlier archive
would fail if archive processing began before a later version mismatch.

Test Plan:
- `just fmt` -- passed
- `just test` -- passed
- `just clippy` -- passed
- `git diff --cached --check` -- passed
2026-08-13 07:13:00 +02:00
ddidderr 3bdd8d06da build(catalog): expose production publishing workflow
Add small Justfile entry points for generating the complete production
catalog authority or safely regenerating one game. Keep fixture validation
separate and allow operators to select a trusted unrar executable.

Document the complete package layout, BLAKE3 and ContentId model,
full/incremental publication procedure, verification and bundle gates, and
peer-CLI workflows. Record the fresh final local acceptance run without
presenting Docker throughput as physical-LAN evidence.

Test Plan:
- just fixture-catalogs-check
- just test
- just clippy
- just frontend-test
- just build
- LANSPREAD_S37_MIN_MIB_PER_S=100 just peer-cli-tests
- just catalog-check-production (expected fail-closed: production manifests absent)
- deno fmt --check README.md organize/testing/PEER_CLI_SCENARIOS.md
- rumdl check --flavor commonmark README.md organize/testing/PEER_CLI_SCENARIOS.md
- just --fmt --check
- git diff --check
2026-08-12 23:27:40 +02:00
ddidderr cf3a11c732 build(just): narrow fixture catalog checks
Keep the catalog authority safeguards while reducing task-runner duplication.
GUI run and build commands now validate only the default fixture profile they
actually package; the peer-CLI image and matrix retain the aggregate check for
default, solid, multi-archive, and unknown-game profiles.

Remove publisher-only format, lint, and test wrappers because the workspace
recipes already cover the same crate and targets.

Test Plan:
- `just --fmt --check` -- passed
- `just fixture-catalogs-check` -- passed
- `just test` -- passed
- `just clippy` -- passed
- `just frontend-test` -- passed, 91/91
- `just build` -- passed
- `git diff --cached --check` -- passed
2026-08-12 23:04:37 +02:00
ddidderr 0fbf589dc5 docs(plan): record peer-auth decisions and evidence
Record the completed protocol-8 implementation, its security and lifecycle
decisions, and the final local acceptance evidence. Mark protocol-7 Call to
Play relay reviews as historical so they cannot be mistaken for current design.

Keep production acceptance honest by recording the unavailable canonical
186-game manifest corpus, real Windows/NTFS confinement and durability proof,
and representative physical-LAN evidence as external release prerequisites.

Test Plan:
- `just fmt` (passed)
- `just test` (passed; 708 workspace tests, including peer 480 and Tauri 56)
- `just clippy` (passed)
- `just frontend-test` (passed; 91/91)
- `just build` (passed; fixture-backed no-bundle build)
- `LANSPREAD_S37_MIN_MIB_PER_S=100 just peer-cli-tests` (passed; S1-S49)
- `git diff --cached --check` (passed)
2026-08-10 14:05:26 +02:00
ddidderr e0eafa6e33 docs(peer): document authenticated sharing architecture
Update user and developer documentation for the protocol-8 system: persistent
SPKI-derived identities, exact catalog ContentId authority, pinned responder
pulls, structured runtime ownership, direct-author Call to Play, and the global
local-network sharing switch.

Remove active descriptions of repository-wide certificates, pushed deltas,
relayed histories, and metadata consensus. Keep operational and UI boundaries
aligned with the implementation, including the fail-closed production catalog
gate.

Test Plan:
- `just fmt` (passed)
- `git diff --cached --check` (passed)
2026-08-10 14:05:00 +02:00
ddidderr 4a1b08db98 test(peer-cli): verify protocol 8 transfer lifecycle
Replace legacy metadata and relay expectations with current protocol-8 JSONL
assertions. Scenarios now bind every source to authenticated PeerId and exact
ContentId, prove typed attempt lifecycle order, and fence cancellation,
quarantine, rollback, republishing, and peer-departure outcomes against vacuous
success.

Isolated topologies distinguish direct author pulls from relay and ambient mDNS
substitution. The run log records focused diagnostics and the final fresh-image
S1-S49 acceptance result without presenting Docker-host throughput as a
representative external-LAN measurement.

Test Plan:
- `LANSPREAD_S37_MIN_MIB_PER_S=100 just peer-cli-tests` -- passed S1-S49
- S37 -- passed 2,147,483,656 bytes in 17 chunks at 551.10 MiB/s
- `python3 -m py_compile crates/lanspread-peer-cli/scripts/run_extended_scenarios.py` -- passed
- `ruff check --select F,E9 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py` -- passed
- `git diff --cached --check` -- passed
2026-08-10 14:00:03 +02:00
ddidderr 71dbf27d8b feat(app): expose local sharing and verified transfers
Add a durable, acknowledged Local network sharing switch with fail-closed
hydration, serialized mutation, and redacted ephemeral-identity diagnostics.
Keep local Call-to-Play state available while gating every network action on the
effective sharing generation.

Render revisioned verification, invalid-source retry, and sticky source
exhaustion states. Preserve opaque attempt IDs through progress delivery so
out-of-order webview events cannot attach stale bytes to a successor transfer,
and keep terminal exhaustion visible after the last source departs.

Own listeners, native invokes, persistence, dialogs, and companion-window
creation through webview close. Late creation is settled and cleaned before the
parent realm is destroyed.

Test Plan:
- `just frontend-test` -- passed (91/91)
- `just build` -- passed with TypeScript, Vite, and release Tauri compilation
- `just test` -- passed on the completed stack (708 workspace tests)
- `just clippy` -- passed on the completed stack
- `git diff --cached --check` -- passed
2026-08-10 13:59:40 +02:00
ddidderr 60fd7ba0c2 feat(peer)!: cut over to authenticated catalog sharing
Replace address-only trust and pushed peer state with installation identities,
SPKI-pinned QUIC, candidate-only discovery, and bounded responder-owned
protocol-8 pulls. The runtime now owns each network generation and all admitted
work through shutdown.

Add exact bundled content identities, reproducible manifest publishing,
capability-confined downloads, streaming BLAKE3 verification, quarantine and
retry, and crash-recoverable download and install transactions. Ship generated
fixture catalogs and fail closed when production manifests are absent.

The Tauri backend exposes durable sharing policy, redacted identity state, and
attempt-keyed transfer snapshots. Frontend consumption follows in the next
commit. Repository-wide test certificates and protocol-7 paths are removed.

BREAKING CHANGE: peers must use protocol 8 and exact catalog content artifacts;
protocol-7 frames and shared-certificate identities are no longer accepted.

Test Plan:
- `just test` -- passed on the completed stack (708 workspace tests)
- `just clippy` -- passed on the completed stack
- `just build` -- passed with fixture catalogs on the completed stack
- `just catalog-check-production` -- failed closed because the external
  production manifest corpus is absent
- `git diff --cached --check` -- passed
2026-08-10 13:59:18 +02:00
ddidderr 36c4785775 fix(peer): preserve manifest entry shape consensus
Treat directory/file shape as part of each peer manifest vote and reject
portable aliases before aggregating descriptors. This keeps majority selection
deterministic and avoids collapsing conflicting entries that share a path or
size.

This preserves the previously staged consensus hardening before the protocol-8
catalog-authority cutover layered in the working tree.

Test Plan:
- `git diff --cached --check` -- passed
2026-08-10 13:58:37 +02:00
ddidderr 290af433c7 fix(peer): make streamed egress cancellation-safe
Treat cancellation as part of the Stream Install transport contract. Frame
production and QUIC egress now run as structured futures, cancellation wins at
queued sends, blocked writes, and close, and exceptional exits reset the send
stream before producer cleanup completes.

Make the unrar listing subprocess cancellation-aware and explicitly kill and
reap it on cancellation or pipe-capture failure. This ensures outbound transfer
tracking is cleared only after provider work is quiescent, which is required by
game-root mutation and directory-switch draining.

Test Plan:
- `just clippy` -- passed
- `just test` -- passed (242 lanspread-peer tests)
- `just peer-cli-build` -- passed
- `git diff --cached --check` -- passed
2026-08-09 22:01:34 +02:00
ddidderr bcdede7fad fix(peer): reject non-normalized download paths
Require catalog game IDs and every remotely described path component to use
Unicode NFC before any download transaction begins. This prevents canonically
equivalent spellings from bypassing portable alias checks on filesystems that
normalize names, while preserving the protocol's exact path spelling.

Cover accepted NFC names and both game-ID and nested-component rejection with
zero-mutation tree snapshots.

Test Plan:
- `just clippy` -- passed
- `just test` -- passed (242 lanspread-peer tests)
- `git diff --cached --check` -- passed
2026-08-09 22:01:00 +02:00
ddidderr 5bb4a8b611 fix(peer): drain cancelled download workers
Keep initial peer transfers, retry attempts, and chunk receivers structurally owned until they quiesce. Cancellation now stops opening new streams, flushes accepted file writes, and drains active work before ownership rollback can begin.

Leave operation admission owned by the running download task when liveness detects that every source disappeared, and emit the peers-gone notification only once.

Test Plan:
- just fmt (Rust and configured formatters completed; 39 pre-existing rumdl findings remain)
- just clippy
- just test
- git diff --cached --check
2026-08-09 20:05:42 +02:00
ddidderr 7a77d3ffd1 fix(peer): reject aliased ownership generations
Validate portable aliases across committed and pending ownership sets when loading persisted records. Malformed state can no longer make recovery delete the pending file through an older case-only spelling.

Test Plan:
- just clippy
- just test
- just fmt (Rust, TOML, and Prettier completed; rumdl still reports 39 pre-existing issues)
2026-08-09 19:48:21 +02:00
ddidderr 08b1cb5c1d fix(peer): preserve untracked download files
Reject exact manifest destinations that are not covered by the last committed ownership set before creating a baseline or parking version.ini. Align Windows device-name validation with the confined filesystem backend and keep cleanup capability-relative.

Replace recursive downloaded-game removal with an empty ownership generation. The operation now removes only proven-owned files and the sentinel, preserves unknown files and directories, and remains recoverable and idempotent across crashes.

Test Plan:
- just clippy
- just test
- just fmt (Rust, TOML, and Prettier completed; rumdl still reports 39 pre-existing issues)
2026-08-09 19:46:10 +02:00
ddidderr 691176e1d5 fix(peer): confine download mutations to game root handles
Remote manifests were validated before mutation, but preparation, chunk writes,
sentinel transactions, and ownership recovery later reopened ambient paths. A
link or reparse-point swap between those steps could redirect a mutation outside
the validated game root.

Introduce a retained ConfinedGameRoot capability backed by cap-primitives. Carry
typed validated destinations into chunk plans, walk every component without
following links, and perform payload, sentinel, stale-file, abort, and recovery
mutations relative to the retained handle. File writes and verification use the
same opened handle, while final durability syncs payload files and unique parent
directories before committing version.ini.

Make ownership-record publication phase-aware as well. A directory-sync failure
after record rename now stops before payload mutation without performing an
unsafe old-sentinel rollback. Record the capability-root, bounded-handle,
hard-link, and unproven Windows durability tradeoffs in the decision log.

Test Plan:
- `just clippy` -- passed
- `just test` -- passed; 185 peer tests and the full workspace are green
- `just fmt` -- Rust, TOML, and Prettier completed; command remains nonzero on
  39 pre-existing rumdl issues outside this change
- `git diff --cached --check` -- passed
2026-08-09 19:22:11 +02:00
ddidderr 62cd9306bd feat(peer): journal download file ownership
Track the exact regular files owned by each completed and in-flight peer
download instead of sweeping every non-reserved path after cancellation. Bind
the record to the canonical games directory, publish pending ownership before
payload mutation, and use the final version.ini rename as the recovery commit
point.

Make replacement, cancellation, and startup recovery preserve unknown files
and install state while removing stale or partial downloader-owned bytes. Add a
new-format baseline so legacy discarded sentinels cannot make partially
modified payloads ready, sync payload and journal state in transaction order,
and serialize startup recovery against operation admission.

Document ambiguous legacy target adoption, portable alias transitions, and the
other ownership tradeoffs in the refactor decision log.

Test Plan:
- `just clippy` -- passed
- `just test` -- passed (182 peer-core tests plus the full workspace)
- `just fmt` -- Rust, TOML, and Prettier formatting completed; the command then
  stopped on 40 pre-existing rumdl findings in unrelated Markdown content
- `git diff --cached --check` -- passed
2026-08-09 18:44:40 +02:00
ddidderr a1013b028d refactor(peer): centralize game root path policy
Game scanning, manifest validation, install recovery, migration, and download
cleanup each carried their own spellings and case rules for reserved entries.
Those copies had already diverged, which made it possible for one subsystem to
accept or expose a path that another treated as application-owned state.

Introduce one game_paths module for the canonical names and conservative
portable comparison policy. Keep context-specific predicates for manifest and
scanner protection versus cancellation preservation: cancellation still sweeps
its own version transaction scratch files, while install and migration state
survive. Reuse the constants for all production path construction sites.

Test Plan:
- `just test` -- passed (175 lanspread-peer tests and full workspace)
- `just clippy` -- passed
- `just fmt` -- Rust, TOML, and Prettier completed; the recipe remains blocked
  by 39 pre-existing rumdl issues in five unrelated Markdown files
- `git diff --cached --check` -- passed
2026-08-09 17:59:01 +02:00
ddidderr a6ed60a538 feat(peer): validate manifests before download mutation
Why:
- Remote and UI-echoed file descriptions could reach transaction and storage
  code one entry at a time, so a hostile late path could mutate earlier files.
- Per-file consensus also accepted malformed peer lists and let duplicate rows
  inflate a source's vote.

What:
- Add a complete protocol-7 manifest adapter with catalog-root confinement,
  portable path and alias rules, reserved-path protection, shape and size caps,
  symlink/reparse inspection, and zero-mutation tests.
- Keep download selection in the peer core, validate every peer manifest before
  consensus, and pass only the validated manifest into storage/orchestration.
- Canonicalize locally advertised paths, cap exact chunk receives, and preserve
  the local-only install fast path.
- Record the chosen safety limits and follow-up ownership/catalog decisions.

Test Plan:
- just clippy
- just test
- just frontend-test
- just build
- just fmt (Rust/TOML/Prettier completed; rumdl reports 39 pre-existing issues)
- git diff --cached --check
2026-08-09 17:51:11 +02:00
ddidderr 9268de2371 updated plan 2026-08-09 17:10:31 +02:00
ddidderr 18dd3b7e07 markdown formatting 2026-08-09 16:16:45 +02:00
ddidderr f4a6259cf3 improve PEER_AUTH_PLAN.md and re-organize files 2026-08-09 16:08:01 +02:00
ddidderr fe3c3c6520 further simplify plan 2026-08-09 13:02:04 +02:00