2b3851f837b96823d4ae921c78e0de9487ca5725
Downloading a game could keep showing "Checking peers" while the backend was already transferring files. The frontend owned a five-second fallback that could invent a no-peers error during a valid long download, then return the action to Download until install began. Remove that frontend timer and make the peer lifecycle authoritative instead. The UI now treats CheckingPeers as only an optimistic click response, ignores it if a real operation is already in progress, and switches to Downloading when the existing game-download-pre bridge reports that peer metadata was found. A review found one backend path that previously had no terminal event: candidate peers existed, but every peer detail request failed before GotGameFiles. That path now emits DownloadGameFilesFailed so the UI can leave CheckingPeers without falling back to a frontend guess. Test Plan: - just fmt - just clippy - just test - just build - git diff --check Refs: local review P2
lanspread
Description
Peer-to-peer game library sharing for LAN parties.
- Peers let users browse and download games from each other
- they discover each other on the local network via mDNS
- they exchange library metadata over QUIC
Ships as a Tauri desktop app.
Development
Prerequisites
# install Tauri CLI
cargo install tauri-cli
# install Deno with a package manager or from https://deno.land/
Build or Run
# build
just build
# run
just run
# test
just test
Scripted peer harness
crates/lanspread-peer-cli runs the peer runtime without the GUI and speaks
JSONL on stdin/stdout. It is intended for automated multi-peer smoke tests.
just peer-cli-build
just peer-cli-image
just peer-cli-run alpha
Description
Languages
Rust
63.8%
TypeScript
12.6%
CSS
8.9%
Python
7.5%
JavaScript
5.9%
Other
1.2%