ddidderr 41e9a0efc1 refactor(peer): split local library and operation UI events
Replace the `a9f9845` local-update dedup cache with explicit peer event
semantics. Local scans now emit `LocalLibraryChanged` when the library changes,
while operation mutations emit `ActiveOperationsChanged` from the mutation
path. Tauri keeps joining those facts into the existing `games-list-updated`
payload, so the frontend contract stays stable.

This removes the cache/invalidation coupling between scan emission and
operation state. The remaining forced local snapshot is explicit: accepted game
directory changes can refresh the UI for an equivalent new path without sending
a peer library delta.

Operation guard cleanup and liveness cancellation now publish the same active
operation snapshot as normal command-handler transitions. The peer CLI JSONL
events follow the same split with `local-library-changed` and
`active-operations-changed`.

Test Plan:
- `just fmt`
- `CARGO_BUILD_RUSTC_WRAPPER= just test`
- `CARGO_BUILD_RUSTC_WRAPPER= just clippy`
- `git diff --check`

Refs: CLEAN_CODE_PLAN_1.md
2026-05-18 21:25:20 +02:00
2025-08-27 21:21:01 +02:00
2026-05-17 07:54:12 +02:00
2026-05-17 23:16:42 +02:00
2026-05-18 16:19:27 +02:00
2026-05-17 07:54:12 +02:00
2026-05-18 16:19:27 +02:00

lanspread

Description

Peer-to-peer game library sharing for LAN parties.

  • Peers let users browse and download games from each other
  • they discover each other on the local network via mDNS
  • they exchange library metadata over QUIC

Ships as a Tauri desktop app.

Development

Prerequisites

# install Tauri CLI
cargo install tauri-cli

# install Deno with a package manager or from https://deno.land/

Build or Run

# build
just build

# run
just run

# test
just test

Scripted peer harness

crates/lanspread-peer-cli runs the peer runtime without the GUI and speaks JSONL on stdin/stdout. It is intended for automated multi-peer smoke tests.

just peer-cli-build
just peer-cli-image
just peer-cli-run alpha
S
Description
No description provided
Readme 152 MiB
Languages
Rust 63.8%
TypeScript 12.6%
CSS 8.9%
Python 7.5%
JavaScript 5.9%
Other 1.2%