738095235fa15cda9f1317429da5248ff025e06f
Updating or removing a local game rewrites its on-disk files. Peers that were mid-download of that game would keep streaming bytes from files that are being deleted or replaced, handing them a corrupt or stale copy. There was also no authoritative notion of which game version a peer should serve or accept, so a peer could serve whatever happened to be on disk and downloaders could aggregate files from peers running mismatched versions. This introduces a reader-writer coordination scheme between outbound file transfers (readers) and local mutation operations (writers), and gates both serving and downloading on an authoritative game catalog version. Reader-writer coordination: - Track active outbound transfers per game in a shared `OutboundTransfers` map of (id, CancellationToken), threaded through `Ctx`/`PeerCtx` and registered by a `TransferGuard` in the stream service. The guard is registered *before* the serve-eligibility check to close a TOCTOU window where a writer could miss an in-flight reader. - `stream_file_bytes` now honors a cancellation token at every await point (file read, network send, stream close) via `tokio::select!`, so a transfer aborts promptly instead of hanging on a stalled receiver. - `begin_operation` marks a game active first, then cancels its outbound transfers and waits for the count to reach zero before any Updating/RemovingDownload work touches the filesystem. - Active games are now hidden from library snapshots entirely while an operation is in flight, instead of freezing their last announced state, so peers stop discovering a game that is being mutated. Authoritative version catalog: - Replace the `HashSet<String>` catalog with `GameCatalog`, mapping each game id to its expected version (from the bundled game.db / ETI data). - Serving requires the local `version.ini` to match the catalog version (`local_download_matches_catalog`); peer selection, file aggregation, and majority size validation all filter on the expected version (`peers_with_expected_version`, `aggregated_game_files`, and friends). User-visible changes: - The GUI shows confirmation dialogs before Update and Remove, and surfaces a sharing-status indicator on game cards and the detail modal. - A new `OutboundTransferCountChanged` event lets the UI reflect live outbound transfer activity. Test Plan: - just test - just frontend-test - just clippy
lanspread
Description
Peer-to-peer game library sharing for LAN parties.
- Peers let users browse and download games from each other
- they discover each other on the local network via mDNS
- they exchange library metadata over QUIC
Ships as a Tauri desktop app.
Development
Prerequisites
# install Tauri CLI
cargo install tauri-cli
# install Deno with a package manager or from https://deno.land/
Build or Run
# build
just build
# run
just run
# test
just test
Scripted peer harness
crates/lanspread-peer-cli runs the peer runtime without the GUI and speaks
JSONL on stdin/stdout. It is intended for automated multi-peer smoke tests.
just peer-cli-build
just peer-cli-image
just peer-cli-run alpha
Description
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