be00a7a298eb5714420221f5ea36fb2bd10b5b88
Peer A failed to learn Peer B's games. The handshake only carried
library_rev/library_digest metadata, and the post-handshake sync path
compared those revisions against per-peer revision numbers that were
never advanced via this code path, so the games map for the remote
peer stayed empty and the UI never showed them.
The fix is to put the authoritative library data into the handshake
itself. Hello and HelloAck now carry a LibrarySnapshot directly, and
both perform_handshake_with_peer (outbound) and accept_inbound_hello
(inbound) apply that snapshot to the peer DB before emitting the UI
events. The initial peer-game-list event is now driven by the
handshake rather than by a follow-up LibrarySummary/LibrarySnapshot
roundtrip.
Bumps PROTOCOL_VERSION to 4 because the wire layout of Hello/HelloAck
changed. Per CLAUDE.md's protocol policy there is no compatibility
shim; older peers will fail the version check and be ignored.
Cleanups that fall out of the new design:
- The Hello / HelloAck library_rev and library_digest fields were
duplicated by the embedded LibrarySnapshot (which carries its own
library_rev, and whose digest is recomputed on apply). Collapsed
both messages to just `library: LibrarySnapshot` to remove the
foot-gun where the two could diverge.
- Request::LibrarySummary and Request::LibrarySnapshot are now dead
on the sender side and were removed along with their stream.rs
handlers and the LibrarySummary struct. LibraryDelta stays — it
is still sent from handlers.rs when the local library changes.
- record_remote_library previously called update_peer_library and
then apply_library_snapshot, which immediately overwrote the
rev/digest just written. Added update_peer_features and rewired
the call site so each peer-DB field is written exactly once.
update_peer_library is retained because discovery.rs still uses
it for the mDNS TXT-record path, where no snapshot is available.
- Removed the now-unused LibraryUpdate enum, select_library_update,
send_local_library_summary, send_local_library_update_if_needed,
LocalLibraryState::delta_since, build_library_summary,
send_library_summary, and send_library_snapshot.
Behavior change visible to users: when two peers come up on the LAN
they now see each other's full game lists immediately after the
handshake instead of waiting for a follow-up sync that, in the broken
case, never made the games visible at all.
Test Plan
- just clippy (clean for the touched crates)
- just test (workspace: all suites pass, including the two new
handshake tests: outbound_hello_carries_local_library_snapshot
and inbound_hello_applies_remote_library_snapshot, the latter
asserting PeerDiscovered + PeerCountUpdated + ListGames events
fire with the remote game visible)
- Manual: start `just peer-cli-alpha` and `just peer-cli-bravo` in
separate terminals; confirm each peer's game list shows the
other's library entries after discovery completes, without
requiring any additional command.
Refs
- FINDINGS.md: triage note that Claude's review surfaced only
in-scope cleanups (dead variants, duplicated header fields,
redundant DB writes, stale test fixture), all addressed here.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
lanspread
Description
Peer-to-peer game library sharing for LAN parties.
- Peers let users browse and download games from each other
- they discover each other on the local network via mDNS
- they exchange library metadata over QUIC
Ships as a Tauri desktop app.
Development
Prerequisites
# install Tauri CLI
cargo install tauri-cli
# install Deno with a package manager or from https://deno.land/
Build or Run
# build
just build
# run
just run
# test
just test
Scripted peer harness
crates/lanspread-peer-cli runs the peer runtime without the GUI and speaks
JSONL on stdin/stdout. It is intended for automated multi-peer smoke tests.
just peer-cli-build
just peer-cli-image
just peer-cli-run alpha
Description
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