ff35f0d95feecdcbd8127243c5e7c308c6a0c56e
The original unpack logs window was a flat, monolithic scroll of every
unrar invocation glued together as one continuous textfield. That is
fine for a sanity check but hostile to actually finding a failed
extraction in a session with 30+ games: empty lines from unrar bloated
the view, there was no way to focus on a single game, no filtering, and
no way to narrow in on the entries that actually failed.
This rewrites the viewer to be a proper debugging surface while keeping
the backend untouched -- it still consumes the existing
`get_unpack_logs` command and `unpack-logs-updated` event.
User-visible changes:
* Empty / whitespace-only lines are stripped from stdout and stderr
before rendering, so unrar's padding no longer drowns out real output.
* Two-pane layout: a sidebar lists every captured invocation (badge,
archive basename, finish time); the right pane shows the selected
entry's metadata, stdout and stderr.
* "Errors only" checkbox filters the sidebar to entries whose `success`
flag is false (sidecar exit != 0 or one of the pre-spawn failure
paths). This is the primary affordance for "find the unpack that
broke".
* Regex input filters lines (not entries) -- both per-log when viewing
one, and across the list: entries that contribute zero matching lines
are hidden, and the remaining ones display a per-entry match counter
next to the badge. Regex is case-insensitive; a bad pattern reddens
the input and renders the parser error inline rather than silently
dropping all matches.
* Prev / Next buttons plus arrow keys (and j/k) step through the
filtered list one entry at a time, with the active row auto-scrolled
into view. Selection is tracked by the entry's index in the full log
ring so it survives filter toggles and live appends.
Code organization:
The component, its types, helpers (`basename`, `nonEmptyLines`,
`formatLogTime`, `isUnpackLogsView`) and its CSS are moved out of
`App.tsx` / `App.css` into a dedicated `UnpackLogsWindow.tsx` +
`UnpackLogsWindow.css` pair. The viewer has no shared state with the
main window and lives behind its own `?view=unpack-logs` route, so
keeping ~200 lines of debug-UI plumbing inside `App.tsx` was just
noise. `App.tsx` now imports `UnpackLogsWindow` and `isUnpackLogsView`
and otherwise looks the same as before.
Intentionally out of scope:
* No backend changes. The Rust side already records everything needed;
this is purely a presentation improvement.
* No "view all logs concatenated" mode. The flat view was what we just
replaced -- if it is ever wanted back, it can be added as a third
pane mode.
* Regex is applied to displayed lines only, not to archive paths or
meta. Filtering by archive name is easy enough via the basename in
the sidebar; adding a second filter for it now would be premature.
* Logs are still process-local and capped at `MAX_UNPACK_LOGS` (100)
in the Rust state -- unchanged from b35755f.
Test plan:
* `tsc --noEmit` and `vite build` are clean.
* Manual: trigger several successful and failed unpacks (rename one
archive between handshake and extraction to force a canonicalize
failure), open Unpack Logs, and verify:
- empty lines are gone from stdout/stderr,
- sidebar lists every entry with the right OK/FAIL badge,
- "Errors only" hides the OK rows,
- typing a regex narrows lines in the open entry, hides entries
with no matches, and shows the per-entry match counts,
- an invalid regex (e.g. `[`) reddens the field and shows the
parser error rather than crashing,
- arrow keys / j / k step through the filtered list and the
active row scrolls into view,
- new entries arriving via `unpack-logs-updated` while the window
is open keep the current selection rather than jumping.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
lanspread
Description
Peer-to-peer game library sharing for LAN parties.
- Peers let users browse and download games from each other
- they discover each other on the local network via mDNS
- they exchange library metadata over QUIC
Ships as a Tauri desktop app.
Development
Prerequisites
# install Tauri CLI
cargo install tauri-cli
# install Deno with a package manager or from https://deno.land/
Build or Run
# build
just build
# run
just run
# test
just test
Scripted peer harness
crates/lanspread-peer-cli runs the peer runtime without the GUI and speaks
JSONL on stdin/stdout. It is intended for automated multi-peer smoke tests.
just peer-cli-build
just peer-cli-image
just peer-cli-run alpha
Description
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