Treat cancellation as part of the Stream Install transport contract. Frame
production and QUIC egress now run as structured futures, cancellation wins at
queued sends, blocked writes, and close, and exceptional exits reset the send
stream before producer cleanup completes.
Make the unrar listing subprocess cancellation-aware and explicitly kill and
reap it on cancellation or pipe-capture failure. This ensures outbound transfer
tracking is cleared only after provider work is quiescent, which is required by
game-root mutation and directory-switch draining.
Test Plan:
- `just clippy` -- passed
- `just test` -- passed (242 lanspread-peer tests)
- `just peer-cli-build` -- passed
- `git diff --cached --check` -- passed
Require catalog game IDs and every remotely described path component to use
Unicode NFC before any download transaction begins. This prevents canonically
equivalent spellings from bypassing portable alias checks on filesystems that
normalize names, while preserving the protocol's exact path spelling.
Cover accepted NFC names and both game-ID and nested-component rejection with
zero-mutation tree snapshots.
Test Plan:
- `just clippy` -- passed
- `just test` -- passed (242 lanspread-peer tests)
- `git diff --cached --check` -- passed
Keep initial peer transfers, retry attempts, and chunk receivers structurally owned until they quiesce. Cancellation now stops opening new streams, flushes accepted file writes, and drains active work before ownership rollback can begin.
Leave operation admission owned by the running download task when liveness detects that every source disappeared, and emit the peers-gone notification only once.
Test Plan:
- just fmt (Rust and configured formatters completed; 39 pre-existing rumdl findings remain)
- just clippy
- just test
- git diff --cached --check
Validate portable aliases across committed and pending ownership sets when loading persisted records. Malformed state can no longer make recovery delete the pending file through an older case-only spelling.
Test Plan:
- just clippy
- just test
- just fmt (Rust, TOML, and Prettier completed; rumdl still reports 39 pre-existing issues)
Reject exact manifest destinations that are not covered by the last committed ownership set before creating a baseline or parking version.ini. Align Windows device-name validation with the confined filesystem backend and keep cleanup capability-relative.
Replace recursive downloaded-game removal with an empty ownership generation. The operation now removes only proven-owned files and the sentinel, preserves unknown files and directories, and remains recoverable and idempotent across crashes.
Test Plan:
- just clippy
- just test
- just fmt (Rust, TOML, and Prettier completed; rumdl still reports 39 pre-existing issues)
Remote manifests were validated before mutation, but preparation, chunk writes,
sentinel transactions, and ownership recovery later reopened ambient paths. A
link or reparse-point swap between those steps could redirect a mutation outside
the validated game root.
Introduce a retained ConfinedGameRoot capability backed by cap-primitives. Carry
typed validated destinations into chunk plans, walk every component without
following links, and perform payload, sentinel, stale-file, abort, and recovery
mutations relative to the retained handle. File writes and verification use the
same opened handle, while final durability syncs payload files and unique parent
directories before committing version.ini.
Make ownership-record publication phase-aware as well. A directory-sync failure
after record rename now stops before payload mutation without performing an
unsafe old-sentinel rollback. Record the capability-root, bounded-handle,
hard-link, and unproven Windows durability tradeoffs in the decision log.
Test Plan:
- `just clippy` -- passed
- `just test` -- passed; 185 peer tests and the full workspace are green
- `just fmt` -- Rust, TOML, and Prettier completed; command remains nonzero on
39 pre-existing rumdl issues outside this change
- `git diff --cached --check` -- passed
Track the exact regular files owned by each completed and in-flight peer
download instead of sweeping every non-reserved path after cancellation. Bind
the record to the canonical games directory, publish pending ownership before
payload mutation, and use the final version.ini rename as the recovery commit
point.
Make replacement, cancellation, and startup recovery preserve unknown files
and install state while removing stale or partial downloader-owned bytes. Add a
new-format baseline so legacy discarded sentinels cannot make partially
modified payloads ready, sync payload and journal state in transaction order,
and serialize startup recovery against operation admission.
Document ambiguous legacy target adoption, portable alias transitions, and the
other ownership tradeoffs in the refactor decision log.
Test Plan:
- `just clippy` -- passed
- `just test` -- passed (182 peer-core tests plus the full workspace)
- `just fmt` -- Rust, TOML, and Prettier formatting completed; the command then
stopped on 40 pre-existing rumdl findings in unrelated Markdown content
- `git diff --cached --check` -- passed
Game scanning, manifest validation, install recovery, migration, and download
cleanup each carried their own spellings and case rules for reserved entries.
Those copies had already diverged, which made it possible for one subsystem to
accept or expose a path that another treated as application-owned state.
Introduce one game_paths module for the canonical names and conservative
portable comparison policy. Keep context-specific predicates for manifest and
scanner protection versus cancellation preservation: cancellation still sweeps
its own version transaction scratch files, while install and migration state
survive. Reuse the constants for all production path construction sites.
Test Plan:
- `just test` -- passed (175 lanspread-peer tests and full workspace)
- `just clippy` -- passed
- `just fmt` -- Rust, TOML, and Prettier completed; the recipe remains blocked
by 39 pre-existing rumdl issues in five unrelated Markdown files
- `git diff --cached --check` -- passed
Why:
- Remote and UI-echoed file descriptions could reach transaction and storage
code one entry at a time, so a hostile late path could mutate earlier files.
- Per-file consensus also accepted malformed peer lists and let duplicate rows
inflate a source's vote.
What:
- Add a complete protocol-7 manifest adapter with catalog-root confinement,
portable path and alias rules, reserved-path protection, shape and size caps,
symlink/reparse inspection, and zero-mutation tests.
- Keep download selection in the peer core, validate every peer manifest before
consensus, and pass only the validated manifest into storage/orchestration.
- Canonicalize locally advertised paths, cap exact chunk receives, and preserve
the local-only install fast path.
- Record the chosen safety limits and follow-up ownership/catalog decisions.
Test Plan:
- just clippy
- just test
- just frontend-test
- just build
- just fmt (Rust/TOML/Prettier completed; rumdl reports 39 pre-existing issues)
- git diff --cached --check
Replace the earlier peer-authentication proposal with the reviewed,
implementation-oriented design. The plan now records the identity-storage
state machine, pinned TLS and endpoint rules, signed Call-to-Play objects,
download-source authorization, resource limits, safe protocol phases, and
phase-owned acceptance gates.
Remove the standalone review after incorporating its findings and follow-up
adjudication into the authoritative plan, including an explicit closure matrix.
This avoids maintaining two documents with conflicting severity and guidance.
Test Plan:
- `git diff --cached --check` -- passed
- Code tests not run; documentation-only change
Treat an unavailable actor ID or an explicit not-ready result as normal peer
startup and tell the user that LAN connection is still in progress. Clear that
message when snapshot registration succeeds.
Map obsolete, missing-history, and active-history-limit store failures to
distinct guidance without marking a healthy transport unavailable. Preserve a
generic message for unexpected publish failures.
Test Plan:
- just frontend-test
- just build
- git diff --cached --check
Pass the effective nomination deadline into the Add time action and extend
from whichever is later: that deadline or the current time. This preserves
remaining time when a call becomes ready early while still giving an overdue
call a fresh five-minute window.
Test Plan:
- just fmt
- just frontend-test
- just build
- git diff --cached --check
Keep complete running and cancelled histories visible for fifteen minutes so
peers retain the roster, chat, and outcome long enough to understand what
happened. Compact them to terminal tombstones afterward without charging
settled calls against the active-history limit.
Model running and cancelled as durable read-only frontend states, exclude
them from active badges, prune retired raw events, and document the lifecycle.
Add peer scenario S49 to prove a late joiner reconstructs a terminal call with
its roster and chat intact.
Test Plan:
- just fmt
- just clippy
- just test
- just frontend-test
- just build
- just peer-cli-tests S48 S49
- python3 -m py_compile crates/lanspread-peer-cli/scripts/run_extended_scenarios.py
- git diff --cached --check
Raise the wire protocol to version 7 and add explicit Call to Play delivery
outcomes. Live requests now wait for an application acknowledgement, allowing
the sender to distinguish applied, duplicate, obsolete, incomplete, and
rejected updates instead of treating a successful write as acceptance.
Remove source-IP equality from actor verification. The receiver now requires
the envelope peer ID to be present in its known roster and requires every live
event actor to match that envelope. This matches the cooperative-LAN trust
model without misrepresenting the shared TLS identity as per-peer
authentication.
Transport failures, malformed responses, NeedHandshake, and NeedHistory each
trigger one asynchronous Hello/HelloAck resync. Rejections are logged without
retry, and local publication remains independent of remote availability.
Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed
- `git diff --cached --check` -- passed
Replace per-event insertion with a transactional batch merge. The store now
validates and deduplicates an entire history before committing it, rejects
conflicting event IDs without partial mutation, evaluates retention after all
batch events are present, and reports applied, duplicate, obsolete, and
missing-root outcomes explicitly.
Derive event identity from retained history instead of preserving an unbounded
ID set. Expired histories can therefore be restored by a complete Create plus
AddTime batch, while orphan actions request history and terminal tombstones
continue to reject stale resurrection. Capacity applies only to unresolved
history, allowing Start and Cancel to settle a full call.
Only retained events reach the UI or live broadcast path. Handshake and live
merge callers log invalid or incomplete histories without publishing events
that compaction discarded.
Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed
- `git diff --cached --check` -- passed
Expired call histories were removed on the next store insertion, so an otherwise
idle peer could continue carrying stale payload through handshakes after the
five-minute UI retention ended.
Run the same inactive-call compaction before local and handshake snapshots. This
makes the expiry boundary exact without trimming any event from an active call.
Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed, 147 peer tests
- `git diff --cached --check` -- passed
A failed fire-and-forget event left one peer's active call state divergent until
some later discovery or reconnect happened. During a LAN party that could leave
different players looking at different rosters or chat.
Fall back to the existing bidirectional handshake whenever a live Call to Play
send fails. Its active-history exchange heals both sides immediately when the
failure was transient. Document the related wall-clock synchronization
assumption for deadline and countdown presentation.
Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed, 147 peer tests
- `just peer-cli-tests S48` -- passed
- `git diff --cached --check` -- passed
Deadline completion previously shared the green Ready presentation with a full
roster and remained visible forever. An abandoned call therefore looked ready
to launch and required its creator to return and cancel it.
Give elapsed calls a distinct Time's up state and a five-minute grace period in
which the creator can start or extend them. After that, both the reducer and
peer store remove the call as a unit. Filled calls remain ready until their
deadline, and active calls continue to retain complete history for late joiners.
Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed, 147 peer tests
- `just frontend-test` -- passed, 22 tests
- `just build` -- passed
- `git diff --cached --check` -- passed
Calls for a game missing from the local catalog still contributed to the badge
but were discarded by both the ticker and overlay. Opening the badge could
therefore show a blank modal with no explanation.
Render those calls with an unavailable-game label, the sender and game ID, the
normal roster and chat, and safe coordination actions. The creator can mark the
match started, but automatic launch remains disabled until catalog data exists.
Test Plan:
- `just fmt` -- passed
- `just frontend-test` -- passed, 21 tests
- `just build` -- passed
- `git diff --cached --check` -- passed
The 4,096-event store retained every completed call forever and local commands
only reported that they reached the queue. Once the bound was reached, GUI
actions could therefore fail with no user-visible result. The CLI snapshot wait
could also be satisfied by an unrelated live event.
Keep the complete event and chat history for every active call so late joiners
receive full context. When the creator starts or cancels a call, replace its
history with a single terminal tombstone; this bounds retained payload while
still healing peers that missed the live terminal action. Publish commands now
reply with the actual store result, and CLI snapshots use a direct reply.
Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed, including full-cap terminal compaction
- `just build` -- passed
- `just peer-cli-tests S48` -- passed
- `git diff --cached --check` -- passed
Participant maps and creator authorization previously used display names, so
two peers left at the default Commander name collapsed into one participant
and could exercise each other's creator controls through the normal client.
Carry a stable actor_id separately from actor_name. The peer overwrites actor_id
on every local publish, and live event envelopes are accepted only when the
known peer, source, and event actor match. The frontend keys participants and
authorization by actor_id while retaining actor_name for display. This follows
the trusted-LAN model and is not cryptographic authentication against a hostile
peer.
Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed
- `just frontend-test` -- passed, 21 tests
- `just build` -- passed
- `just peer-cli-tests S48` -- passed
- `git diff --cached --check` -- passed
Implement the launcher design as a production peer-to-peer feature. Call to
Play actions are immutable, validated events broadcast over the existing QUIC
control channel, deduplicated in a bounded in-memory history, and exchanged in
Hello/HelloAck so late joiners reconstruct current calls.
Add the Tauri bridge and modular launcher surfaces for play-now and scheduled
calls, check-in, readiness buffers, role-aware controls, chat, tickers, and
actual caller launch. A deterministic frontend reducer derives presentation
state from replicated history. Extend the JSONL peer harness with publish/list
commands and a three-peer live-delivery and late-join scenario.
This intentionally raises the only supported wire protocol from version 5 to
version 6; older builds are not supported. Document the transport architecture
and exclude generated peer-test state from Docker build contexts.
Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed
- `just frontend-test` -- passed, 20 tests
- `just build` -- passed
- `just peer-cli-tests S2 S48` -- passed
- `git diff --cached --check` -- passed
Extend the launcher design specification and prototype reference with the
"Call to Play" multiplayer coordination feature and clean up top-bar chrome.
Key additions and changes:
- Spec & Roadmap: Document Call to Play mechanics in SPEC.md, including Play
Now / Scheduled call flavors, 15-minute check-in windows, top-bar button
with active count badge, quick-bar ticker stack above grid, overlay modal,
and per-call group chat. Update design/README.md.
- Components & Logic: Add calltoplay.jsx and ctp-chat.jsx components for call
creation, status progression, and chat. Extend data.jsx with a mock peer
roster (PEERS) and helper functions for peer install count tracking.
- Top-bar Cleanup: Move game-folder configuration from top bar into Settings ->
Library, freeing top-bar space for the Call to Play action button.
- Styling & Layout: Add CTP quick-bar, ticker, badge, card, and chat styles to
styles.css, and integrate CTP components into launcher.jsx, components.jsx,
and SoftLAN Launcher.html.
Test Plan:
- `git diff --cached --check` -- passed (no trailing whitespace or conflict markers)
- `cargo check --workspace` -- passed cleanly
- Manual review of staged diff across 9 design/launcher files -- confirmed clean staging
Bug report: unrar.exe kept running after closing the launcher during a
game install. The orphaned process kept extracting in the background and
held file handles on the staging directory.
Root cause (regular install path): run_unrar_sidecar ran the unrar
sidecar via tauri-plugin-shell's Command::output(). That helper spawns
the process on a detached SharedChild OS thread and immediately drops the
CommandChild; there is no Drop impl that kills the process. On app exit
only shutdown_peer_runtime ran, and Windows does not cascade-kill child
processes, so closing the launcher left unrar running.
Fix:
- run_unrar_sidecar now uses .spawn() instead of .output(), keeping a
killable CommandChild. It registers the child in a new
LanSpreadState.active_unrar_children registry and an RAII
UnrarChildGuard deregisters it on every return path. The CommandEvent
stream is drained to reproduce the exact stdout/stderr (NEWLINE_BYTE
is b'\n'), status code, success flag, and UnpackLogEntry the old
.output() produced, so logging behavior is unchanged.
- kill_active_unrar_children() runs in the RunEvent::Exit handler before
shutdown_peer_runtime, killing every in-progress unrar. Killing first
also lets the install task unwind so the runtime stops promptly.
Two concurrency hazards were closed in the registry design:
- Children are keyed by a monotonic id, not pid. A pid key let a
finishing install's guard deregister a different install's child after
the OS recycled the pid, which could re-orphan a live child.
- A shutting_down latch lives in the registry under the same mutex as
the kill sweep. The sweep is a one-shot drain, so a child registered
after it (a task caught between spawn() and registration, or a later
archive in a multi-archive install -- unpack_archives does not observe
the shutdown token) would be missed. Registration now checks the latch
under that mutex and kills the child immediately instead of inserting
it. Since registration and the sweep serialize on one mutex, every
interleaving kills the child.
Also hardened the streamed-install sender path (ExternalUnrarStream
Provider) with kill_on_drop(true) on its tokio unrar spawns, so a
dropped or aborted producer task cannot orphan unrar there either.
Known limitation: a hard force-kill or crash of the launcher (e.g. Task
Manager -> End Task) bypasses RunEvent::Exit and is not covered. Making
that bulletproof would require a Windows Job Object with
JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE; the reported "close the launcher"
case is fully fixed.
Test Plan:
- just clippy (pedantic, -D warnings): clean.
- just fmt: no changes.
- just test: all suites pass (incl. the 20 Tauri-lib unit tests).
- Manual (Windows): start a game install, close the launcher mid-extract,
confirm no unrar.exe remains in Task Manager. Repeat with two
concurrent installs and with a multi-archive game.
An adversarial audit of the headless peer-to-peer scenario suite
(crates/lanspread-peer-cli/scripts/run_extended_scenarios.py, driven by
`just peer-cli-tests`) found assertions that passed even when the behavior
they claim to test was not happening, plus timing races and doc-vs-code
divergences. A full baseline run (S1-S47) passed beforehand, confirming these
were test-quality gaps, not peer regressions; the baseline output itself
exposed the worst offenders -- e.g. S14 chunk totals {128 MiB, 1 MiB} (a
two-chunk file whose "balanced within one chunk" check can never fail) and
S16/S18 serving the whole ~120 MiB alienswarm.eti from a single source, so
fanout and retry were never exercised.
Test-correctness fixes (a broken behavior could previously pass green):
- S18: the "no download-failed" check was dead -- it reused a LineWaiter
already advanced past download-finished, so it scanned an empty tail.
Replaced with assert_no_event_since over the whole window. Switched to a
4*CHUNK_SIZE sparse archive so both peers get chunks; the test now proves the
download SURVIVES a mid-download source kill (every byte delivered, survivor
served part, no download-failed, clean diff). Retry-onto-survivor is the
mechanism but is not asserted: the kill/serve race against `docker rm -f`
cannot be forced, so asserting an exact split would be flaky.
- S7: the only check was a diff against byte-identical ggoo fixtures, so it was
source-agnostic. Added assertions that the download committed exactly once,
every chunk came from the validated two-peer set, both peers served, and no
chunk was fetched twice.
- S14: enlarged to 4*CHUNK_SIZE so the balance check can fail under a 3+1
imbalance; asserts an exact 2+2 split summing to the file size.
- S16: inflated the .eti to 2*CHUNK_SIZE so it fans out across both
catalog-version peers (the stock 120 MiB fixture is a single chunk).
- S37: validate the throughput rate fields (positive, self-consistent
mbit/mib == 8.388608, mib_per_s == bytes/duration), not just the byte count.
- S35: assert the source actually advertises the unknown game before checking
it is filtered, so "absent" means "filtered" and not "never sent".
- S15: cross-check each peer's raw advertised eti_version via list-peers; the
list-games eti_game_version is synthesized from the catalog and can only ever
equal the asserted value.
- S2: poll for library convergence and verify the bidirectional exchange
(bravo sees alpha's 3 games, not just alpha seeing bravo's 4).
- S12/S28: require the gating unit test to appear as "<name> ... ok" so an
#[ignore]d (un-run) test no longer satisfies the check.
- S24/S25: assert the requested install=false final state.
- S34: assert exactly 21 coherent chunks (20 files + version.ini), 21 distinct
paths, no duplicates, instead of a >= 21 floor.
Flake fixes:
- S19: force-kill the sole source right after download-begin on a 4*CHUNK_SIZE
file and accept download-failed or download-peers-gone. The old graceful
shutdown on a single-chunk file could let the transfer finish first, turning
the expected failure into a download-finished. A chunk may complete before
the kill lands, but the full transfer cannot, so the failure is deterministic.
- S26: use a large sparse source so the first operation is reliably still
active when the duplicate request is issued (TOCTOU on active_operations);
also assert the active operation == "Downloading".
- S11: drop the "listener address must change" assertion -- it tested the OS
ephemeral-port allocator and could fail spuriously; keep the same-identity /
no-duplicate invariant.
Coverage and determinism:
- S27: add handshake::tests::inbound_hello_from_self_is_ignored for the
protocol-level self guard. The CLI scenario only exercises the CLI
string-compare guard, which short-circuits before any network call, so the
peer-crate guard had no test.
- find_fixture_game now iterates sorted(FIXTURES) so the ambiguous cnctw
(fixture-bravo/multi/solid) resolves deterministically to fixture-bravo.
Reviewed and deliberately left as-is (documented in the run log): S20, S21,
S30, S32/S39/S44 absence checks, S42 IP-order precondition, S45.
PEER_CLI_SCENARIOS.md rows S2, S11, S14, S16, S18, S19, S27 are updated to
match the harness, and a dated run-log entry records the audit, the fixes, the
accepted items, and the live-run evidence.
Test Plan:
- `just peer-cli-tests` (rebuilds the image, runs S1-S47 in Docker): baseline
passed; post-fix passed; a final run on the exact committed code passed
47/47. Evidence: S14 {268435456, 268435456} balanced 2+2; S16 .eti split
across B and C {134217728, 134217728}; S18 all 536870912 bytes delivered with
no download-failed; S19 deterministic download-failed; S37 ~874 MiB/s.
- `just test` (incl. inbound_hello_from_self_is_ignored), `just clippy`
(-D warnings, all-targets), and `just fmt` all pass.
Refs: PEER_CLI_SCENARIOS.md scenario matrix and 2026-06-21 run-log entry.
Add a peer-cli-tests just recipe as the public entry point for the existing
extended scenario runner. The recipe depends on peer-cli-image, so Docker
uses its normal layer cache to decide whether the image needs rebuilding
before the Python harness runs.
This gives contributors one memorable command for the full S1-S47 matrix
while still allowing selected scenarios as positional arguments. The
underlying runner continues to own container topology and JSONL command/event
handling.
Test Plan:
- just --list
- just --dry-run peer-cli-tests S39 S40
- git diff --check
Refs: PEER_CLI_SCENARIOS.md
An emit-vs-listen audit of the event surface showed the GUI is
state-as-source-of-truth: useGames renders the complete `games-list`
snapshot (full library + active_operations) and reconstructs status from
it, not from a stream of granular events. Several PeerEvents were emitted
but had no consumer at all -- no frontend `listen()` and no peer-cli
scenario assertion -- so they were pure dead weight that made the backend
look event-driven when it no longer is.
This prunes that dead surface in two parts.
1. Remove three PeerEvent variants with no consumer: InstallGameBegin,
UninstallGameBegin, and RemoveDownloadedGameBegin. The operation-start
transition is still observable via ActiveOperationsChanged (the
snapshot already carries the Installing/Updating/Uninstalling/
RemovingDownload kind), so nothing is lost. This drops their emit
sites in handlers.rs, the begin-event assertions in the peer's
lifecycle unit tests (the asserted sequence is now
ActiveOperationsChanged(kind) -> LocalLibraryChanged ->
ActiveOperationsChanged([]) -> *Finished), the peer-cli JSONL
mappings (install-begin/uninstall-begin/remove-download-begin) plus
the now-orphaned install_operation_name helper and InstallOperation
import, and the matching Tauri handler arms.
2. Drop Tauri webview emits that no frontend listener consumed:
peer-local-ready, game-download-begin, game-download-pre,
game-download-finished, game-uninstall-finished, and
peer-connected/-disconnected/-discovered/-lost. The log lines and all
real side effects are kept (handle_got_game_files still forwards
PeerCommand::DownloadGameFiles). The orphaned emit_peer_addr_event and
handle_download_finished helpers and the now-unused SocketAddr import
are removed. peer-runtime-failed is kept pending a decision on
surfacing runtime failures in the GUI.
Why not re-wire instead: under state-as-source-of-truth, per-event UI
state is exactly the pattern this project abandoned. Live progress
already flows via game-download-progress, and the peer-cli's chunk,
timing-trigger, and transition assertions read events that are retained
(download-begin, download-chunk-finished, the *-finished/*-failed
terminals), so test coverage is unchanged.
Behavior change: none functional. The Tauri backend no longer emits
events nothing listened to; the GUI is unchanged. The peer-cli no longer
emits the three *-begin JSONL events. PeerEvent is a workspace-internal
UI-reporting type, not a wire-protocol type, so there is no protocol or
version impact and all consumers are updated in this commit.
Docs: PEER_CLI_SCENARIOS.md S39 no longer lists install-begin (with a
note that the start transition is visible via active-operations-changed),
and a dated Run Log entry records the removal. The historical 2026-05-18
run-log note is left intact as a dated observation.
Test Plan:
- just test: pass (incl. peer lifecycle event-sequence tests).
- just clippy: pass (-D warnings, all targets).
- just frontend-test: pass (11/11, incl. streamed-install gating/labels).
- just build: pass (release, no bundle).
- Not run: the Docker S39-S47 matrix (run_extended_scenarios.py); those
scenarios never asserted the removed *-begin events, so coverage is
unaffected. just fmt's tombi step needs network and was skipped; no
TOML changed.
Refs: peer event-surface emit-vs-listen audit; no external consumers of
the removed events.