Commit Graph
146 Commits
Author SHA1 Message Date
ddidderr ec35826173 fix(peer): apply catalog portability rules in validate_relative_path
Security audit finding EXP2-SEC-03. `path_validation.rs` guarded
against traversal, UNC prefixes, drive letters and symlink escapes, but
unlike the catalog validators in lanspread-db it did not reject Windows
device names (CON, NUL, COM1..9, LPT1..9), components with a trailing
dot or space, reserved characters (`<>:"|?*`), or control characters.
On Windows, opening `NUL.txt` talks to a device and `file.txt.` is
silently rewritten to `file.txt`, so such names must never reach the
filesystem.

The catalog component validator is now exported from lanspread-db as
`validate_portable_component` and applied to every normal component in
`validate_relative_path`. The only current caller is Stream Install's
staging-path resolution, whose inputs are already canonical catalog
paths, so this changes nothing for valid archives; it removes a
divergence between two validators that are supposed to agree.

Test plan: `just test` (new cases cover device names in any position,
trailing dot/space, a reserved character and a control character, and
confirm `console.txt` and `com10.txt` stay valid).

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:34:40 +02:00
ddidderr 84cbabfeba fix(install): skip and reject links when extracting .eti archives
Security audit findings EXP2-SEC-01, SEC-IPC-04 and Codex #3 (symlink
redirection through externally extracted archives).

The ordinary install path hands every root `.eti` archive to an external
`unrar x` process and promotes the resulting staging directory to
`local/` as soon as the extractor exits 0. Nothing inspected what unrar
materialised. A symbolic link (or, on Windows, a junction) inside an
archive would survive promotion and later redirect the launch-time
settings rewrite in `apply_launch_settings_once`, the uninstall path,
or any script the game ships. The archives themselves are BLAKE3
verified against the bundled catalog before they can be installed, so a
hostile link would have to be published by the catalog operator; this
is defense in depth rather than a live remote exploit.

Two independent layers now guard promotion:

- Both `unrar` invocations (Tauri sidecar and peer-cli external
  unpacker) pass `-ol-`, which makes unrar 7.x skip symbolic-link
  entries entirely. The bundled 7.10 sidecar was checked against a
  fixture archive.
- `install_inner`/`update_inner` walk the staging tree without
  following links and refuse to promote it if any entry is a symlink or
  (on Windows) carries the reparse-point attribute. The normal rollback
  then removes staging and clears the install intent.

The audit's `-sl-` suggestion does not exist in unrar; `-sl<size>` is a
size filter. Post-extraction digest verification of every extracted
file remains out of scope for the ordinary path; Stream Install already
verifies each output entry.

Test plan: `just test` (new unix test installs with a fake unpacker
that plants a symlink and asserts install fails, `local/` is absent and
the intent is cleared; the peer-cli controlled-unrar test checks the
new argument position). Manual: install a fixture game via peer-cli.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:32:43 +02:00
ddidderr 887e245638 fix(peer): honour change hints only from the claimed peer's address
Security audit findings NET-01 (partial) and Codex #9 ("unauthenticated
hints can make the victim pull arbitrary known peers").

Inbound QUIC connections are intentionally anonymous: only the responder
is authenticated, so any LAN host can open a stream and send
`LibraryChanged`/`CallToPlayChanged` hints naming any `claimed_peer_id`.
If the claimed peer was known and the forged session or revision did
not match the cached snapshot, state sync scheduled a full pinned Hello
pull to that peer. Sending one small forged hint to every node on the
LAN therefore made all of them pull a victim's complete snapshot at
once (reflected amplification), bounded only by the 5-second per-peer
coalesce window.

Full mutual TLS would bind hints to a verified identity but is a larger
protocol change than this application warrants. Instead the hint now
carries the source IP of the anonymous connection, and
`hint_requires_pull_from_snapshot` discards any hint whose source IP
differs from the address at which the claimed peer was last
authenticated. On a LAN a QUIC connection cannot be established from a
spoofed IP, so a third host can no longer select which peer this node
pulls. A genuine peer whose address changed loses only the hint fast
path; mDNS rediscovery and pinned liveness reconciliation still pick it
up.

`PeerEndpointGeneration::for_tests` is added under cfg(test) so unit
tests can build a `PeerRevisionSnapshot`.

Test plan: `just test`. The new test accepts a hint from the peer's
address, rejects the same hint from another IP or with no address, and
keeps the revision comparison for matching sources. Manual: with two
peer-cli containers, adding a game on one still triggers the other to
refresh its library promptly.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:30:28 +02:00
ddidderr 139defa7ae fix(peer): cap discovery candidates per source IP to resist mDNS floods
Security audit findings NET-04 and Codex #15 ("forged mDNS candidates
can monopolize discovery slots").

Discovery admits at most 64 active or cooling-down candidates, keyed by
claimed peer ID and full socket address. Both keys are attacker chosen:
one LAN host can advertise 64 distinct peer IDs on 64 ports within
milliseconds, fill every slot, and repeat the burst every 5 seconds so
that every genuinely new peer is dropped with "recent-attempt limit is
full". The audit proposed FIFO eviction instead, but that would let the
same flood evict legitimate candidates; the real asymmetry is that a
host can mint identities and ports cheaply but cannot mint IP addresses
without also answering QUIC on them.

Admission now additionally refuses a candidate when its source IP
already accounts for MAX_DISCOVERY_CANDIDATES_PER_SOURCE_IP (8)
entries across the active set and the unexpired cooldown list. A
flooding host can therefore occupy at most 8 of the 64 slots; other
hosts are unaffected. Eight is generous for the legitimate case of a
few peer instances on one machine.

Test plan: `just test`. The new unit test fills one IP's budget,
verifies other IPs are still admitted, and verifies the budget is
released after the cooldown. The pre-existing active-cap test now
spreads its 64 candidates over distinct hosts.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:30:28 +02:00
ddidderr 3965e2544c fix(peer): bound inbound request frames at 64 KiB instead of 8 MiB
Security audit findings NET-03 and Codex #6 ("control-frame prefixes
can reserve about 512 MiB across concurrent decoders").

Both directions of the control plane shared MAX_CONTROL_FRAME_BYTES
(8 MiB). That size exists for responses: a HelloSnapshot with 4096
library games and a maximal Call-to-Play author slice legitimately
approaches it. Requests are tiny; the largest possible GetGameFileChunk
with a 255-byte game ID and a 900-byte catalog path is under 2 KiB.
Yet every anonymous inbound stream was decoded with an 8 MiB
LengthDelimitedCodec, and tokio-util reserves the declared frame length
as soon as the 4-byte prefix arrives. With 64 global control-stream
permits a LAN host could make a responder reserve ~512 MiB by sending
nothing but length prefixes.

Changes:
- lanspread-proto gains MAX_REQUEST_FRAME_BYTES (64 KiB). Request
  encode/decode enforce it in addition to the shared bound; Response
  keeps the 8 MiB allowance.
- The server-side stream handler decodes inbound frames with a
  request-sized codec. The response writer is unchanged.
- The server QUIC limits shrink the per-stream receive window to one
  request frame and size the connection window so every one of the 32
  allowed streams can hold its allowance (2 MiB per connection instead
  of 8 MiB per stream).

Client-side decoders (network.rs, discovery Hello pulls) still use the
8 MiB bound because they read responses from identity-pinned peers.

Test plan: `just test` (proto tests assert the exact limits and that a
maximal request encodes far below the bound; stream tests assert the
inbound codec uses the request bound). Manual: three peer-cli
containers still exchange snapshots and complete downloads.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:27:39 +02:00
ddidderr e938767d66 fix(peer): drop non-unicast or zero-port mDNS discovery candidates
Security audit finding NET-02. A discovered `_lanspread._udp` record
was accepted as a QUIC candidate as soon as it carried the current
protocol version and a peer_id TXT entry; the resolved socket address
itself was never inspected. Anyone on the LAN can publish mDNS records,
so a forged advertisement could point every peer's handshake attempt at
a multicast group (224.0.0.251), the broadcast address, 0.0.0.0/::, or
port 0. That wastes a discovery slot per record and sprays QUIC Initial
packets onto addresses no peer can ever answer from.

`validated_candidate_endpoint` now rejects unspecified, multicast and
IPv4 broadcast addresses as well as port 0 before the candidate enters
the negotiation set. Loopback and link-local addresses stay admissible
because single-host and DHCP-less LAN setups legitimately use them.

Test plan: `just test` (new unit tests cover the address filter and the
endpoint validator). Manually: start two peer-cli containers; discovery
still works with real interface addresses.

Claude-Session: https://claude.ai/code/session_017C3Nbgwpdm3YNwZhhFLHwg
2026-09-02 22:27:39 +02:00
ddidderr a49b51d3d8 fix(tauri): make game-directory changes observable
Game-directory selection could reach update_game_directory and then fail before
peer startup, while the frontend only logged the rejected invoke. Preserve the
last accepted root until peer acknowledgement, surface backend rejection in
the settings and main-window UI, and avoid holding the published control lock
across runtime replies. Startup preflight remains fail-closed; synchronous
setup stays lexically owned through scoped_blocking so cancellation cannot
strand a partially published runtime.

Add peer-cli scenario S50 to verify invalid changes preserve the existing
library and valid changes acknowledge and refresh the library in both
directions. Modernize the fixed-size hex decoders to satisfy the current
workspace Clippy lint without changing their behavior.

Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed
- `just frontend-test` -- passed
- `deno task build` -- passed
- `just peer-cli-tests S50` -- passed
- `just build` -- passed
- `git diff --cached --check` -- passed
2026-08-25 00:10:01 +02:00
ddidderr 76eec55103 fix(paths): accept literal tilde-digit filenames
Catalog generation and peer install/download validation rejected any path component containing a tilde followed by digits, even when the component was a valid long filename such as Bosons TD Gold~1.w3m. Remove the heuristic from all three validators and retain the existing device-name and portable-alias checks. Add a regression test for the literal filename so catalog publication and later path validation agree.

Test Plan:
- just clippy (passed)
- just test (passed)
- git diff --check (passed)
2026-08-20 08:38:36 +02:00
ddidderr e0eafa6e33 docs(peer): document authenticated sharing architecture
Update user and developer documentation for the protocol-8 system: persistent
SPKI-derived identities, exact catalog ContentId authority, pinned responder
pulls, structured runtime ownership, direct-author Call to Play, and the global
local-network sharing switch.

Remove active descriptions of repository-wide certificates, pushed deltas,
relayed histories, and metadata consensus. Keep operational and UI boundaries
aligned with the implementation, including the fail-closed production catalog
gate.

Test Plan:
- `just fmt` (passed)
- `git diff --cached --check` (passed)
2026-08-10 14:05:00 +02:00
ddidderr 60fd7ba0c2 feat(peer)!: cut over to authenticated catalog sharing
Replace address-only trust and pushed peer state with installation identities,
SPKI-pinned QUIC, candidate-only discovery, and bounded responder-owned
protocol-8 pulls. The runtime now owns each network generation and all admitted
work through shutdown.

Add exact bundled content identities, reproducible manifest publishing,
capability-confined downloads, streaming BLAKE3 verification, quarantine and
retry, and crash-recoverable download and install transactions. Ship generated
fixture catalogs and fail closed when production manifests are absent.

The Tauri backend exposes durable sharing policy, redacted identity state, and
attempt-keyed transfer snapshots. Frontend consumption follows in the next
commit. Repository-wide test certificates and protocol-7 paths are removed.

BREAKING CHANGE: peers must use protocol 8 and exact catalog content artifacts;
protocol-7 frames and shared-certificate identities are no longer accepted.

Test Plan:
- `just test` -- passed on the completed stack (708 workspace tests)
- `just clippy` -- passed on the completed stack
- `just build` -- passed with fixture catalogs on the completed stack
- `just catalog-check-production` -- failed closed because the external
  production manifest corpus is absent
- `git diff --cached --check` -- passed
2026-08-10 13:59:18 +02:00
ddidderr 36c4785775 fix(peer): preserve manifest entry shape consensus
Treat directory/file shape as part of each peer manifest vote and reject
portable aliases before aggregating descriptors. This keeps majority selection
deterministic and avoids collapsing conflicting entries that share a path or
size.

This preserves the previously staged consensus hardening before the protocol-8
catalog-authority cutover layered in the working tree.

Test Plan:
- `git diff --cached --check` -- passed
2026-08-10 13:58:37 +02:00
ddidderr 290af433c7 fix(peer): make streamed egress cancellation-safe
Treat cancellation as part of the Stream Install transport contract. Frame
production and QUIC egress now run as structured futures, cancellation wins at
queued sends, blocked writes, and close, and exceptional exits reset the send
stream before producer cleanup completes.

Make the unrar listing subprocess cancellation-aware and explicitly kill and
reap it on cancellation or pipe-capture failure. This ensures outbound transfer
tracking is cleared only after provider work is quiescent, which is required by
game-root mutation and directory-switch draining.

Test Plan:
- `just clippy` -- passed
- `just test` -- passed (242 lanspread-peer tests)
- `just peer-cli-build` -- passed
- `git diff --cached --check` -- passed
2026-08-09 22:01:34 +02:00
ddidderr bcdede7fad fix(peer): reject non-normalized download paths
Require catalog game IDs and every remotely described path component to use
Unicode NFC before any download transaction begins. This prevents canonically
equivalent spellings from bypassing portable alias checks on filesystems that
normalize names, while preserving the protocol's exact path spelling.

Cover accepted NFC names and both game-ID and nested-component rejection with
zero-mutation tree snapshots.

Test Plan:
- `just clippy` -- passed
- `just test` -- passed (242 lanspread-peer tests)
- `git diff --cached --check` -- passed
2026-08-09 22:01:00 +02:00
ddidderr 5bb4a8b611 fix(peer): drain cancelled download workers
Keep initial peer transfers, retry attempts, and chunk receivers structurally owned until they quiesce. Cancellation now stops opening new streams, flushes accepted file writes, and drains active work before ownership rollback can begin.

Leave operation admission owned by the running download task when liveness detects that every source disappeared, and emit the peers-gone notification only once.

Test Plan:
- just fmt (Rust and configured formatters completed; 39 pre-existing rumdl findings remain)
- just clippy
- just test
- git diff --cached --check
2026-08-09 20:05:42 +02:00
ddidderr 7a77d3ffd1 fix(peer): reject aliased ownership generations
Validate portable aliases across committed and pending ownership sets when loading persisted records. Malformed state can no longer make recovery delete the pending file through an older case-only spelling.

Test Plan:
- just clippy
- just test
- just fmt (Rust, TOML, and Prettier completed; rumdl still reports 39 pre-existing issues)
2026-08-09 19:48:21 +02:00
ddidderr 08b1cb5c1d fix(peer): preserve untracked download files
Reject exact manifest destinations that are not covered by the last committed ownership set before creating a baseline or parking version.ini. Align Windows device-name validation with the confined filesystem backend and keep cleanup capability-relative.

Replace recursive downloaded-game removal with an empty ownership generation. The operation now removes only proven-owned files and the sentinel, preserves unknown files and directories, and remains recoverable and idempotent across crashes.

Test Plan:
- just clippy
- just test
- just fmt (Rust, TOML, and Prettier completed; rumdl still reports 39 pre-existing issues)
2026-08-09 19:46:10 +02:00
ddidderr 691176e1d5 fix(peer): confine download mutations to game root handles
Remote manifests were validated before mutation, but preparation, chunk writes,
sentinel transactions, and ownership recovery later reopened ambient paths. A
link or reparse-point swap between those steps could redirect a mutation outside
the validated game root.

Introduce a retained ConfinedGameRoot capability backed by cap-primitives. Carry
typed validated destinations into chunk plans, walk every component without
following links, and perform payload, sentinel, stale-file, abort, and recovery
mutations relative to the retained handle. File writes and verification use the
same opened handle, while final durability syncs payload files and unique parent
directories before committing version.ini.

Make ownership-record publication phase-aware as well. A directory-sync failure
after record rename now stops before payload mutation without performing an
unsafe old-sentinel rollback. Record the capability-root, bounded-handle,
hard-link, and unproven Windows durability tradeoffs in the decision log.

Test Plan:
- `just clippy` -- passed
- `just test` -- passed; 185 peer tests and the full workspace are green
- `just fmt` -- Rust, TOML, and Prettier completed; command remains nonzero on
  39 pre-existing rumdl issues outside this change
- `git diff --cached --check` -- passed
2026-08-09 19:22:11 +02:00
ddidderr 62cd9306bd feat(peer): journal download file ownership
Track the exact regular files owned by each completed and in-flight peer
download instead of sweeping every non-reserved path after cancellation. Bind
the record to the canonical games directory, publish pending ownership before
payload mutation, and use the final version.ini rename as the recovery commit
point.

Make replacement, cancellation, and startup recovery preserve unknown files
and install state while removing stale or partial downloader-owned bytes. Add a
new-format baseline so legacy discarded sentinels cannot make partially
modified payloads ready, sync payload and journal state in transaction order,
and serialize startup recovery against operation admission.

Document ambiguous legacy target adoption, portable alias transitions, and the
other ownership tradeoffs in the refactor decision log.

Test Plan:
- `just clippy` -- passed
- `just test` -- passed (182 peer-core tests plus the full workspace)
- `just fmt` -- Rust, TOML, and Prettier formatting completed; the command then
  stopped on 40 pre-existing rumdl findings in unrelated Markdown content
- `git diff --cached --check` -- passed
2026-08-09 18:44:40 +02:00
ddidderr a1013b028d refactor(peer): centralize game root path policy
Game scanning, manifest validation, install recovery, migration, and download
cleanup each carried their own spellings and case rules for reserved entries.
Those copies had already diverged, which made it possible for one subsystem to
accept or expose a path that another treated as application-owned state.

Introduce one game_paths module for the canonical names and conservative
portable comparison policy. Keep context-specific predicates for manifest and
scanner protection versus cancellation preservation: cancellation still sweeps
its own version transaction scratch files, while install and migration state
survive. Reuse the constants for all production path construction sites.

Test Plan:
- `just test` -- passed (175 lanspread-peer tests and full workspace)
- `just clippy` -- passed
- `just fmt` -- Rust, TOML, and Prettier completed; the recipe remains blocked
  by 39 pre-existing rumdl issues in five unrelated Markdown files
- `git diff --cached --check` -- passed
2026-08-09 17:59:01 +02:00
ddidderr a6ed60a538 feat(peer): validate manifests before download mutation
Why:
- Remote and UI-echoed file descriptions could reach transaction and storage
  code one entry at a time, so a hostile late path could mutate earlier files.
- Per-file consensus also accepted malformed peer lists and let duplicate rows
  inflate a source's vote.

What:
- Add a complete protocol-7 manifest adapter with catalog-root confinement,
  portable path and alias rules, reserved-path protection, shape and size caps,
  symlink/reparse inspection, and zero-mutation tests.
- Keep download selection in the peer core, validate every peer manifest before
  consensus, and pass only the validated manifest into storage/orchestration.
- Canonicalize locally advertised paths, cap exact chunk receives, and preserve
  the local-only install fast path.
- Record the chosen safety limits and follow-up ownership/catalog decisions.

Test Plan:
- just clippy
- just test
- just frontend-test
- just build
- just fmt (Rust/TOML/Prettier completed; rumdl reports 39 pre-existing issues)
- git diff --cached --check
2026-08-09 17:51:11 +02:00
ddidderr 18dd3b7e07 markdown formatting 2026-08-09 16:16:45 +02:00
ddidderr 9c34efa705 feat(call-to-play): retain terminal outcomes
Keep complete running and cancelled histories visible for fifteen minutes so
peers retain the roster, chat, and outcome long enough to understand what
happened. Compact them to terminal tombstones afterward without charging
settled calls against the active-history limit.

Model running and cancelled as durable read-only frontend states, exclude
them from active badges, prune retired raw events, and document the lifecycle.
Add peer scenario S49 to prove a late joiner reconstructs a terminal call with
its roster and chat intact.

Test Plan:
- just fmt
- just clippy
- just test
- just frontend-test
- just build
- just peer-cli-tests S48 S49
- python3 -m py_compile crates/lanspread-peer-cli/scripts/run_extended_scenarios.py
- git diff --cached --check
2026-07-23 18:03:57 +02:00
ddidderr e5d70ae56f fix(call-to-play): acknowledge live replication
Raise the wire protocol to version 7 and add explicit Call to Play delivery
outcomes. Live requests now wait for an application acknowledgement, allowing
the sender to distinguish applied, duplicate, obsolete, incomplete, and
rejected updates instead of treating a successful write as acceptance.

Remove source-IP equality from actor verification. The receiver now requires
the envelope peer ID to be present in its known roster and requires every live
event actor to match that envelope. This matches the cooperative-LAN trust
model without misrepresenting the shared TLS identity as per-peer
authentication.

Transport failures, malformed responses, NeedHandshake, and NeedHistory each
trigger one asynchronous Hello/HelloAck resync. Rejections are logged without
retry, and local publication remains independent of remote availability.

Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed
- `git diff --cached --check` -- passed
2026-07-23 17:49:01 +02:00
ddidderr be7ad2e560 refactor(call-to-play): merge histories atomically
Replace per-event insertion with a transactional batch merge. The store now
validates and deduplicates an entire history before committing it, rejects
conflicting event IDs without partial mutation, evaluates retention after all
batch events are present, and reports applied, duplicate, obsolete, and
missing-root outcomes explicitly.

Derive event identity from retained history instead of preserving an unbounded
ID set. Expired histories can therefore be restored by a complete Create plus
AddTime batch, while orphan actions request history and terminal tombstones
continue to reject stale resurrection. Capacity applies only to unresolved
history, allowing Start and Cancel to settle a full call.

Only retained events reach the UI or live broadcast path. Handshake and live
merge callers log invalid or incomplete histories without publishing events
that compaction discarded.

Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed
- `git diff --cached --check` -- passed
2026-07-23 17:44:03 +02:00
ddidderr d58307c328 fix(call-to-play): compact expired snapshots
Expired call histories were removed on the next store insertion, so an otherwise
idle peer could continue carrying stale payload through handshakes after the
five-minute UI retention ended.

Run the same inactive-call compaction before local and handshake snapshots. This
makes the expiry boundary exact without trimming any event from an active call.

Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed, 147 peer tests
- `git diff --cached --check` -- passed
2026-07-21 22:59:48 +02:00
ddidderr 383e8f4855 fix(call-to-play): resync after live delivery failure
A failed fire-and-forget event left one peer's active call state divergent until
some later discovery or reconnect happened. During a LAN party that could leave
different players looking at different rosters or chat.

Fall back to the existing bidirectional handshake whenever a live Call to Play
send fails. Its active-history exchange heals both sides immediately when the
failure was transient. Document the related wall-clock synchronization
assumption for deadline and countdown presentation.

Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed, 147 peer tests
- `just peer-cli-tests S48` -- passed
- `git diff --cached --check` -- passed
2026-07-21 22:58:19 +02:00
ddidderr cc7dacf6c3 fix(call-to-play): expire elapsed calls clearly
Deadline completion previously shared the green Ready presentation with a full
roster and remained visible forever. An abandoned call therefore looked ready
to launch and required its creator to return and cancel it.

Give elapsed calls a distinct Time's up state and a five-minute grace period in
which the creator can start or extend them. After that, both the reducer and
peer store remove the call as a unit. Filled calls remain ready until their
deadline, and active calls continue to retain complete history for late joiners.

Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed, 147 peer tests
- `just frontend-test` -- passed, 22 tests
- `just build` -- passed
- `git diff --cached --check` -- passed
2026-07-21 22:56:02 +02:00
ddidderr 4b7725db16 fix(call-to-play): compact terminal histories
The 4,096-event store retained every completed call forever and local commands
only reported that they reached the queue. Once the bound was reached, GUI
actions could therefore fail with no user-visible result. The CLI snapshot wait
could also be satisfied by an unrelated live event.

Keep the complete event and chat history for every active call so late joiners
receive full context. When the creator starts or cancels a call, replace its
history with a single terminal tombstone; this bounds retained payload while
still healing peers that missed the live terminal action. Publish commands now
reply with the actual store result, and CLI snapshots use a direct reply.

Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed, including full-cap terminal compaction
- `just build` -- passed
- `just peer-cli-tests S48` -- passed
- `git diff --cached --check` -- passed
2026-07-21 22:48:19 +02:00
ddidderr 29eacabcc0 fix(call-to-play): key actors by stable peer identity
Participant maps and creator authorization previously used display names, so
two peers left at the default Commander name collapsed into one participant
and could exercise each other's creator controls through the normal client.

Carry a stable actor_id separately from actor_name. The peer overwrites actor_id
on every local publish, and live event envelopes are accepted only when the
known peer, source, and event actor match. The frontend keys participants and
authorization by actor_id while retaining actor_name for display. This follows
the trusted-LAN model and is not cryptographic authentication against a hostile
peer.

Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed
- `just frontend-test` -- passed, 21 tests
- `just build` -- passed
- `just peer-cli-tests S48` -- passed
- `git diff --cached --check` -- passed
2026-07-21 22:40:59 +02:00
ddidderr 0f53bc4b78 feat(call-to-play)!: coordinate game sessions across peers
Implement the launcher design as a production peer-to-peer feature. Call to
Play actions are immutable, validated events broadcast over the existing QUIC
control channel, deduplicated in a bounded in-memory history, and exchanged in
Hello/HelloAck so late joiners reconstruct current calls.

Add the Tauri bridge and modular launcher surfaces for play-now and scheduled
calls, check-in, readiness buffers, role-aware controls, chat, tickers, and
actual caller launch. A deterministic frontend reducer derives presentation
state from replicated history. Extend the JSONL peer harness with publish/list
commands and a three-peer live-delivery and late-join scenario.

This intentionally raises the only supported wire protocol from version 5 to
version 6; older builds are not supported. Document the transport architecture
and exclude generated peer-test state from Docker build contexts.

Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed
- `just frontend-test` -- passed, 20 tests
- `just build` -- passed
- `just peer-cli-tests S2 S48` -- passed
- `git diff --cached --check` -- passed
2026-07-21 22:30:11 +02:00
ddidderr d376983296 fix: terminate unrar sidecars when the launcher closes mid-install
Bug report: unrar.exe kept running after closing the launcher during a
game install. The orphaned process kept extracting in the background and
held file handles on the staging directory.

Root cause (regular install path): run_unrar_sidecar ran the unrar
sidecar via tauri-plugin-shell's Command::output(). That helper spawns
the process on a detached SharedChild OS thread and immediately drops the
CommandChild; there is no Drop impl that kills the process. On app exit
only shutdown_peer_runtime ran, and Windows does not cascade-kill child
processes, so closing the launcher left unrar running.

Fix:
- run_unrar_sidecar now uses .spawn() instead of .output(), keeping a
  killable CommandChild. It registers the child in a new
  LanSpreadState.active_unrar_children registry and an RAII
  UnrarChildGuard deregisters it on every return path. The CommandEvent
  stream is drained to reproduce the exact stdout/stderr (NEWLINE_BYTE
  is b'\n'), status code, success flag, and UnpackLogEntry the old
  .output() produced, so logging behavior is unchanged.
- kill_active_unrar_children() runs in the RunEvent::Exit handler before
  shutdown_peer_runtime, killing every in-progress unrar. Killing first
  also lets the install task unwind so the runtime stops promptly.

Two concurrency hazards were closed in the registry design:
- Children are keyed by a monotonic id, not pid. A pid key let a
  finishing install's guard deregister a different install's child after
  the OS recycled the pid, which could re-orphan a live child.
- A shutting_down latch lives in the registry under the same mutex as
  the kill sweep. The sweep is a one-shot drain, so a child registered
  after it (a task caught between spawn() and registration, or a later
  archive in a multi-archive install -- unpack_archives does not observe
  the shutdown token) would be missed. Registration now checks the latch
  under that mutex and kills the child immediately instead of inserting
  it. Since registration and the sweep serialize on one mutex, every
  interleaving kills the child.

Also hardened the streamed-install sender path (ExternalUnrarStream
Provider) with kill_on_drop(true) on its tokio unrar spawns, so a
dropped or aborted producer task cannot orphan unrar there either.

Known limitation: a hard force-kill or crash of the launcher (e.g. Task
Manager -> End Task) bypasses RunEvent::Exit and is not covered. Making
that bulletproof would require a Windows Job Object with
JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE; the reported "close the launcher"
case is fully fixed.

Test Plan:
- just clippy (pedantic, -D warnings): clean.
- just fmt: no changes.
- just test: all suites pass (incl. the 20 Tauri-lib unit tests).
- Manual (Windows): start a game install, close the launcher mid-extract,
  confirm no unrar.exe remains in Task Manager. Repeat with two
  concurrent installs and with a multi-archive game.
2026-06-22 07:07:45 +02:00
ddidderr 2d53848e0c test(peer-cli): harden S1-S47 scenario suite against vacuous and flaky checks
An adversarial audit of the headless peer-to-peer scenario suite
(crates/lanspread-peer-cli/scripts/run_extended_scenarios.py, driven by
`just peer-cli-tests`) found assertions that passed even when the behavior
they claim to test was not happening, plus timing races and doc-vs-code
divergences. A full baseline run (S1-S47) passed beforehand, confirming these
were test-quality gaps, not peer regressions; the baseline output itself
exposed the worst offenders -- e.g. S14 chunk totals {128 MiB, 1 MiB} (a
two-chunk file whose "balanced within one chunk" check can never fail) and
S16/S18 serving the whole ~120 MiB alienswarm.eti from a single source, so
fanout and retry were never exercised.

Test-correctness fixes (a broken behavior could previously pass green):
- S18: the "no download-failed" check was dead -- it reused a LineWaiter
  already advanced past download-finished, so it scanned an empty tail.
  Replaced with assert_no_event_since over the whole window. Switched to a
  4*CHUNK_SIZE sparse archive so both peers get chunks; the test now proves the
  download SURVIVES a mid-download source kill (every byte delivered, survivor
  served part, no download-failed, clean diff). Retry-onto-survivor is the
  mechanism but is not asserted: the kill/serve race against `docker rm -f`
  cannot be forced, so asserting an exact split would be flaky.
- S7: the only check was a diff against byte-identical ggoo fixtures, so it was
  source-agnostic. Added assertions that the download committed exactly once,
  every chunk came from the validated two-peer set, both peers served, and no
  chunk was fetched twice.
- S14: enlarged to 4*CHUNK_SIZE so the balance check can fail under a 3+1
  imbalance; asserts an exact 2+2 split summing to the file size.
- S16: inflated the .eti to 2*CHUNK_SIZE so it fans out across both
  catalog-version peers (the stock 120 MiB fixture is a single chunk).
- S37: validate the throughput rate fields (positive, self-consistent
  mbit/mib == 8.388608, mib_per_s == bytes/duration), not just the byte count.
- S35: assert the source actually advertises the unknown game before checking
  it is filtered, so "absent" means "filtered" and not "never sent".
- S15: cross-check each peer's raw advertised eti_version via list-peers; the
  list-games eti_game_version is synthesized from the catalog and can only ever
  equal the asserted value.
- S2: poll for library convergence and verify the bidirectional exchange
  (bravo sees alpha's 3 games, not just alpha seeing bravo's 4).
- S12/S28: require the gating unit test to appear as "<name> ... ok" so an
  #[ignore]d (un-run) test no longer satisfies the check.
- S24/S25: assert the requested install=false final state.
- S34: assert exactly 21 coherent chunks (20 files + version.ini), 21 distinct
  paths, no duplicates, instead of a >= 21 floor.

Flake fixes:
- S19: force-kill the sole source right after download-begin on a 4*CHUNK_SIZE
  file and accept download-failed or download-peers-gone. The old graceful
  shutdown on a single-chunk file could let the transfer finish first, turning
  the expected failure into a download-finished. A chunk may complete before
  the kill lands, but the full transfer cannot, so the failure is deterministic.
- S26: use a large sparse source so the first operation is reliably still
  active when the duplicate request is issued (TOCTOU on active_operations);
  also assert the active operation == "Downloading".
- S11: drop the "listener address must change" assertion -- it tested the OS
  ephemeral-port allocator and could fail spuriously; keep the same-identity /
  no-duplicate invariant.

Coverage and determinism:
- S27: add handshake::tests::inbound_hello_from_self_is_ignored for the
  protocol-level self guard. The CLI scenario only exercises the CLI
  string-compare guard, which short-circuits before any network call, so the
  peer-crate guard had no test.
- find_fixture_game now iterates sorted(FIXTURES) so the ambiguous cnctw
  (fixture-bravo/multi/solid) resolves deterministically to fixture-bravo.

Reviewed and deliberately left as-is (documented in the run log): S20, S21,
S30, S32/S39/S44 absence checks, S42 IP-order precondition, S45.

PEER_CLI_SCENARIOS.md rows S2, S11, S14, S16, S18, S19, S27 are updated to
match the harness, and a dated run-log entry records the audit, the fixes, the
accepted items, and the live-run evidence.

Test Plan:
- `just peer-cli-tests` (rebuilds the image, runs S1-S47 in Docker): baseline
  passed; post-fix passed; a final run on the exact committed code passed
  47/47. Evidence: S14 {268435456, 268435456} balanced 2+2; S16 .eti split
  across B and C {134217728, 134217728}; S18 all 536870912 bytes delivered with
  no download-failed; S19 deterministic download-failed; S37 ~874 MiB/s.
- `just test` (incl. inbound_hello_from_self_is_ignored), `just clippy`
  (-D warnings, all-targets), and `just fmt` all pass.

Refs: PEER_CLI_SCENARIOS.md scenario matrix and 2026-06-21 run-log entry.
2026-06-21 10:23:45 +02:00
ddidderr 0b8e1e7f92 refactor: prune unconsumed peer lifecycle events
An emit-vs-listen audit of the event surface showed the GUI is
state-as-source-of-truth: useGames renders the complete `games-list`
snapshot (full library + active_operations) and reconstructs status from
it, not from a stream of granular events. Several PeerEvents were emitted
but had no consumer at all -- no frontend `listen()` and no peer-cli
scenario assertion -- so they were pure dead weight that made the backend
look event-driven when it no longer is.

This prunes that dead surface in two parts.

1. Remove three PeerEvent variants with no consumer: InstallGameBegin,
   UninstallGameBegin, and RemoveDownloadedGameBegin. The operation-start
   transition is still observable via ActiveOperationsChanged (the
   snapshot already carries the Installing/Updating/Uninstalling/
   RemovingDownload kind), so nothing is lost. This drops their emit
   sites in handlers.rs, the begin-event assertions in the peer's
   lifecycle unit tests (the asserted sequence is now
   ActiveOperationsChanged(kind) -> LocalLibraryChanged ->
   ActiveOperationsChanged([]) -> *Finished), the peer-cli JSONL
   mappings (install-begin/uninstall-begin/remove-download-begin) plus
   the now-orphaned install_operation_name helper and InstallOperation
   import, and the matching Tauri handler arms.

2. Drop Tauri webview emits that no frontend listener consumed:
   peer-local-ready, game-download-begin, game-download-pre,
   game-download-finished, game-uninstall-finished, and
   peer-connected/-disconnected/-discovered/-lost. The log lines and all
   real side effects are kept (handle_got_game_files still forwards
   PeerCommand::DownloadGameFiles). The orphaned emit_peer_addr_event and
   handle_download_finished helpers and the now-unused SocketAddr import
   are removed. peer-runtime-failed is kept pending a decision on
   surfacing runtime failures in the GUI.

Why not re-wire instead: under state-as-source-of-truth, per-event UI
state is exactly the pattern this project abandoned. Live progress
already flows via game-download-progress, and the peer-cli's chunk,
timing-trigger, and transition assertions read events that are retained
(download-begin, download-chunk-finished, the *-finished/*-failed
terminals), so test coverage is unchanged.

Behavior change: none functional. The Tauri backend no longer emits
events nothing listened to; the GUI is unchanged. The peer-cli no longer
emits the three *-begin JSONL events. PeerEvent is a workspace-internal
UI-reporting type, not a wire-protocol type, so there is no protocol or
version impact and all consumers are updated in this commit.

Docs: PEER_CLI_SCENARIOS.md S39 no longer lists install-begin (with a
note that the start transition is visible via active-operations-changed),
and a dated Run Log entry records the removal. The historical 2026-05-18
run-log note is left intact as a dated observation.

Test Plan:
- just test: pass (incl. peer lifecycle event-sequence tests).
- just clippy: pass (-D warnings, all targets).
- just frontend-test: pass (11/11, incl. streamed-install gating/labels).
- just build: pass (release, no bundle).
- Not run: the Docker S39-S47 matrix (run_extended_scenarios.py); those
  scenarios never asserted the removed *-begin events, so coverage is
  unaffected. just fmt's tombi step needs network and was skipped; no
  TOML changed.

Refs: peer event-surface emit-vs-listen audit; no external consumers of
the removed events.
2026-06-20 19:54:53 +02:00
ddidderr 0693db94b2 fix(peer): clear remaining clippy warnings
`just clippy` was failing on peer test and helper code after the current lint
set denied warnings. This keeps the cleanup local to the reported warnings and
avoids changing runtime peer behavior or the wire protocol surface.

The test helpers now avoid needless ownership, active-operation assertions take
slices, and the local monitor watch-event helper no longer wraps a value that
cannot fail. The install recovery matrix keeps the same cases, but moves the
case table and per-case assertions into helpers so the test body stays below the
clippy line limit. The remaining lint fixes replace similar temporary names and
use an explicit `expect` message for test-only length conversion.

No separate project documentation update is needed because this only changes
internal test/helper structure and lint-only assertions; the existing peer
architecture docs remain accurate.

Test Plan:
- just fmt
- just clippy
- just test
- git diff --check
- git diff --cached --check

Refs: none
2026-06-13 10:16:48 +02:00
ddidderr 80c50c0db3 clippy: just fix 2026-06-13 09:52:03 +02:00
ddidderr c00e6eae84 fix(peer): drain streamed install senders after completion
A streamed install sender kept the original frame sink alive outside the
producer task. After the producer sent Complete, or an Error for a provider
failure, the forwarding loop still had a live mpsc sender in scope and waited
forever for another frame.

Move the sink into the producer so the channel closes when the producer exits.
That lets the QUIC writer close, the request task return, and the outbound
TransferGuard drop after successful streamed installs and provider-side
failures.

The peer-cli harness now keeps the outbound-transfer map it passes into the
peer runtime and exposes per-game counts in status. S39 asserts that the source
has no active outbound transfer for cnctw after the streamed install finishes,
which catches the sender-side lifecycle leak that receiver-only assertions
missed. The peer-cli README and scenario table document that status field and
expectation.

Test Plan:
- just fmt
- just test
- just clippy
- git diff --check
- git diff --cached --check
- python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py S39 S40 --build-image
- python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py S41 S42 S43 S44 S45 S46 S47

Refs: NEXT_STEPS.md streamed install lifecycle hardening
2026-06-11 08:31:12 +02:00
ddidderr 66c7d5912b fix(peer): harden streamed install lifecycle
Claude Fable 5's branch review found that receiver cancellation or a QUIC
send failure could leave the sender-side archive producer blocked on the
bounded frame channel. That kept the outbound transfer guard alive and could
block later installs or updates of the same game.

Route archive frames through a cancellable StreamInstallFrameSink instead of
exposing the raw channel sender to providers. The QUIC forwarder now cancels
and closes the receive side before awaiting the producer, so a blocked send
wakes and the transfer guard can drop normally.

Make PeerCommand::StreamInstallGame own its peer metadata preflight inside the
peer core. The Tauri layer now sends the command directly, and the peer runtime
fetches file details from catalog-version peers before running the existing
majority validation and retry logic. This removes the UI-only pending streamed
install set and gives PeerEvent::GotGameFiles one meaning again: continue a
normal archive download.

Tighten the receiver transaction edge cases too. Rollback removes a newly
created empty game root, but preserves pre-existing roots. Once streamed
staging has been promoted to local/, intent or launch-settings cleanup failures
are logged for startup recovery instead of reporting a failed install for bytes
that are already committed.

Accept missing RAR CRC32 metadata for zero-byte files as CRC32 00000000 while
still requiring CRC32 metadata for non-empty files. Update the peer README,
scenario docs, and next-steps handoff so the documented ownership and remaining
trust limitation match the implementation.

Test Plan:
- just fmt
- just test
- just frontend-test
- just clippy
- git diff --check
- python3 -m py_compile \
  crates/lanspread-peer-cli/scripts/run_extended_scenarios.py
- python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py \
  S39 S40 S41 S42 S43 S44 S45 S46 S47 --build-image

Refs: streamed-install review handoff from Claude Fable 5
2026-06-11 07:33:34 +02:00
ddidderr bb7497c0ff refactor(peer): name streamed integrity boundary
NEXT_STEPS item 4 needed the streamed-install integrity model to be a
conscious decision. Keep the current runtime behavior, but name it as
sender archive integrity: the receiver verifies streamed file size and
RAR CRC32 from the sender's archive metadata before committing the
install transaction.

This protects against truncation, transport corruption, and stream
provider bugs. It deliberately does not claim malicious-peer protection,
because the sender controls both the streamed bytes and the RAR metadata.
The docs now say that trusted content requires a future catalog schema
with catalog-owned archive or extracted-file SHA-256 hashes.

Test Plan:
- just fmt
- just test
- just clippy
- python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py S41 --build-image
- git diff --check
- git diff --cached --check

Refs: NEXT_STEPS.md item 4
2026-06-07 22:05:03 +02:00
ddidderr 40697a73e5 feat(tauri): add low-disk streamed install action
NEXT_STEPS item 1 called out that streamed install was still CLI-only
because the Tauri app started the peer with no stream provider. Users can now
choose an explicit "Low disk install" action from the game detail modal for
remote-only games instead of taking the default archive-preserving download
path.

The GUI command queues a normal peer detail fetch first so the peer database
has the file metadata needed for source validation. A small pending handoff in
Tauri routes the resulting GotGameFiles event into StreamInstallGame instead
of DownloadGameFiles, and clears that pending state on no-peer or download
failure events. This keeps the existing download continuation untouched for
the default action.

The external unrar stream provider moved from the CLI harness into
lanspread-peer so CLI and Tauri use the same implementation. Tauri resolves
the bundled unrar sidecar path and injects that provider at peer startup;
falling back to the noop provider keeps peer startup alive if the sidecar
cannot be resolved, while the streamed install operation still fails safely.

Test Plan:
- just fmt
- just test
- just frontend-test
- just clippy
- just build
- git diff --check

Refs: NEXT_STEPS.md item 1
2026-06-07 21:39:02 +02:00
ddidderr 5dd356eca8 fix(stream-install)!: stream archive payloads as raw frames
Streamed installs were sending FileChunk payloads through the shared JSON
Message impl. serde_json serializes bytes as arrays of integers, which
bloats wire traffic and burns CPU on large archives. Replace
StreamInstallFrame encoding with tagged frames: JSON control frames keep
their shape under tag 0, while file chunks carry raw bytes under tag 1.

The stream install metadata now carries unpacked archive size and mandatory
CRC32. The CLI unrar provider validates CRCs up front, runs one
archive-wide unrar p stream, splits stdout by listed file sizes, and
refuses trailing or missing bytes. That avoids solid archive
re-decompression and sidesteps unrar wildcard masks for path arguments.

Receivers now sample existing download progress events for streamed
installs, report staging-relative chunk paths, and retry trusted peers with
a fresh streamed-install transaction after a failed attempt. The current
protocol policy does not preserve compatibility with older stream-install
builds.

Test Plan:
- just fmt
- just test
- just clippy
- git diff --check
- git diff --cached --check

BREAKING CHANGE: StreamInstallFrame now uses tagged frames with raw chunk
payloads and requires current peers on both sides of streamed installs.

Refs: NEXT_STEPS_CLAUDES_REVIEW.md
2026-06-07 21:12:15 +02:00
ddidderr 373def6d44 feat(peer): prototype streamed installs
Add a streamed-install prototype that can receive archive-derived install bytes
straight into local/ without first storing the peer-owned root archive payload.
This is intended for low-disk clients that want to install a game but opt out of
becoming a downloadable peer source for that game.

The protocol gains a current-version-only StreamInstall request and framed
StreamInstallFrame responses. The peer core owns the generic transport,
transaction, path validation, size checks, CRC32 verification, and lifecycle
state. The archive-specific work is hidden behind StreamInstallProvider so the
prototype can use unrar while the final implementation can swap in a better
provider without rewriting the peer command path.

The receiver writes into .local.installing and only promotes to local/ after the
full stream verifies. It deliberately does not write the root version.ini or
archive files, so the settled local state is installed=true, downloaded=false,
and availability=LocalOnly. That preserves the existing rule that local/ is not
served to peers and makes streamed receivers non-sources by construction.

The CLI is the only caller for now. It exposes stream-install and provides the
prototype unrar implementation with unrar lt for entry metadata and unrar p for
file bytes. This is simple and good enough to prove non-solid archive streaming,
but it is not the production provider shape for solid archives because per-file
unrar p would repeatedly decompress prefixes. The Tauri app explicitly passes
stream_install_provider: None, so the GUI behavior stays unchanged until a real
product path is designed.

Document the production-readiness work in NEXT_STEPS.md. The main follow-up is
to make the provider abstraction final-ish and replace the per-file CLI unrar
provider with a one-pass archive provider, then wire a deliberate GUI low-disk
mode, retry semantics, and broader failure scenarios.

Test Plan:
- just fmt
- RUSTC_WRAPPER= CARGO_BUILD_RUSTC_WRAPPER= just test
- python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py \
  S39 S40 --build-image
- RUSTC_WRAPPER= CARGO_BUILD_RUSTC_WRAPPER= just clippy
- git diff --check
- git diff --cached --check

Follow-up: NEXT_STEPS.md
2026-06-07 20:32:05 +02:00
ddidderr febde452fb fmt: add tombi format, run just fmt again 2026-06-05 09:19:23 +02:00
ddidderr 06398fe298 fix(peer): reject transfer paths outside requested game
Inbound file-transfer requests carry both a game ID and a relative path. The
serve gate validated whether the requested game was currently servable, but it
did not require the path itself to be rooted under that same game. A
non-conforming peer could therefore register a guard for one game while asking
to read files from another game root.

Require normalized transfer paths to start with the requested game ID before the
file can be dispatched. This keeps the outbound transfer guard, serve policy,
and filesystem path aligned. Absolute, traversal, local-data, missing-sentinel,
active-operation, and wrong-version paths remain rejected by the existing gates.

Test Plan:
- just test
- just clippy
- git diff --check

Refs: Claude review finding #4
2026-05-30 16:36:59 +02:00
ddidderr 9b700c7e3f fix(peer): bound outbound transfer drain waits
Update and remove-download operations must wait for existing outbound readers to
release game files before mutating or deleting the game root. That wait was
unbounded, so a stuck transfer guard could leave the game permanently marked as
Updating or RemovingDownload and prevent the requested operation from ever
starting.

Return a structured begin-operation result and put a five-second timeout around
the drain wait. If the transfer count does not reach zero, the operation start
fails, the active-operation snapshot is cleared, and the caller emits the
normal failure event for the attempted operation. The destructive mutation is
not allowed to proceed after a timeout.

Test Plan:
- just test
- just clippy
- git diff --check

Refs: Claude review finding #3
2026-05-30 16:36:59 +02:00
ddidderr f89ff9ceea fix(peer): reset cancelled outbound file streams
Cancelled outbound transfers previously returned from the streaming loop without
terminating the QUIC send half. A whole-file receiver relies on the stream
ending to distinguish EOF from an in-progress body, so cancellation could leave
it waiting on a truncated transfer until its own timeout fired.

Reset the send stream on every cancellation branch, including cancellation
while waiting for the final close acknowledgement. A reset is deliberately used
instead of a graceful close so truncated whole-file transfers cannot be
misinterpreted as a valid EOF.

Test Plan:
- just test
- just clippy
- git diff --check

Refs: Claude review finding #1
2026-05-30 16:36:58 +02:00
ddidderr 738095235f feat(peer): coordinate outbound transfers with local game mutations
Updating or removing a local game rewrites its on-disk files. Peers that
were mid-download of that game would keep streaming bytes from files that
are being deleted or replaced, handing them a corrupt or stale copy.
There was also no authoritative notion of which game version a peer
should serve or accept, so a peer could serve whatever happened to be on
disk and downloaders could aggregate files from peers running mismatched
versions.

This introduces a reader-writer coordination scheme between outbound file
transfers (readers) and local mutation operations (writers), and gates
both serving and downloading on an authoritative game catalog version.

Reader-writer coordination:
- Track active outbound transfers per game in a shared `OutboundTransfers`
  map of (id, CancellationToken), threaded through `Ctx`/`PeerCtx` and
  registered by a `TransferGuard` in the stream service. The guard is
  registered *before* the serve-eligibility check to close a TOCTOU window
  where a writer could miss an in-flight reader.
- `stream_file_bytes` now honors a cancellation token at every await point
  (file read, network send, stream close) via `tokio::select!`, so a
  transfer aborts promptly instead of hanging on a stalled receiver.
- `begin_operation` marks a game active first, then cancels its outbound
  transfers and waits for the count to reach zero before any
  Updating/RemovingDownload work touches the filesystem.
- Active games are now hidden from library snapshots entirely while an
  operation is in flight, instead of freezing their last announced state,
  so peers stop discovering a game that is being mutated.

Authoritative version catalog:
- Replace the `HashSet<String>` catalog with `GameCatalog`, mapping each
  game id to its expected version (from the bundled game.db / ETI data).
- Serving requires the local `version.ini` to match the catalog version
  (`local_download_matches_catalog`); peer selection, file aggregation,
  and majority size validation all filter on the expected version
  (`peers_with_expected_version`, `aggregated_game_files`, and friends).

User-visible changes:
- The GUI shows confirmation dialogs before Update and Remove, and
  surfaces a sharing-status indicator on game cards and the detail modal.
- A new `OutboundTransferCountChanged` event lets the UI reflect live
  outbound transfer activity.

Test Plan:
- just test
- just frontend-test
- just clippy
2026-05-30 16:36:58 +02:00
ddidderr 18f21bdf30 fix(launch): stamp first-use settings on every launch path
First-use launch settings moved out of install/update transactions, but three
edge cases could still leave archive stub values in place while the marker said
the settings pass had already happened.

Start Server now runs the same stamping preflight as Play before launching
server_start.cmd. That covers games whose server scripts read account_name.txt,
language.txt, or SmartSteamEmu.ini before the user ever presses Play.

Install and update now reset the per-game marker before committing
InstallIntent::None. Recovery also clears the marker for install/update states
where the new local tree has already landed, so a crash after promotion cannot
publish a clean intent while preserving a stale marker. Rollback recovery keeps
the marker, because the old local tree remains the active install.

SmartSteamEmu.ini stamping now searches every matching file until one contains a
PersonaName line. This keeps a decoy or incomplete INI from permanently blocking
the real one while still preserving early-exit behavior for account_name.txt and
language.txt, which only need the first matching file.

Test Plan:
- just fmt
- just test
- just clippy
- git diff --check

Refs: local review findings
2026-05-29 06:52:00 +02:00
ddidderrandClaude Opus 4.8 09709cc008 feat(peer): stamp launcher settings on first play, add PersonaName rewrite
Some games ship a SmartSteamEmu.ini somewhere under their installed
local/ tree with a `PersonaName = ...` line that must carry the player's
configured username. They also ship account_name.txt and language.txt
files that the launcher already overwrote with the username/language.

Previously that account_name.txt/language.txt overwrite happened inside
the install transaction, so it only applied to freshly (re)installed
games — games already installed by an older build never got fixed up,
and the SmartSteamEmu.ini PersonaName line was not handled at all.

This moves all per-user setting application out of install and into a
single one-shot step performed the first time a game is played, gated by
a new per-game marker `games/<id>/launch_settings_applied` under the
state dir. On first play we search the whole local/ tree and stamp:

  - the username into the first account_name.txt,
  - the language into the first language.txt,
  - the username into the first SmartSteamEmu.ini PersonaName line,
    preserving that line's existing line ending (\n or \r\n) and its
    surrounding whitespace, leaving sibling lines untouched.

The marker only records that we *tried*: it is written unconditionally
after the first play, so a game with none of these files is still marked
done and never rescanned. Because already-installed games have no marker
yet, they are fixed up on their next play rather than only on reinstall.

To keep the marker honest across version changes, the install and update
transactions now clear it on success, so a freshly extracted local/ is
re-stamped on the next play.

Behavior changes from the user's perspective:
  - The first time you press Play after this change, your username/
    language are (re)applied to an existing install, including games you
    installed before this feature existed.
  - SmartSteamEmu.ini's PersonaName now reflects the launcher username.

Plumbing: account_name/language are removed from PeerCommand::InstallGame
/DownloadGameFiles[WithOptions] and the whole install handler chain, and
the Tauri pending_install_settings bookkeeping is gone — the launcher now
computes the values at play time in run_game and calls
lanspread_peer::apply_launch_settings_once. The headless harness gains a
`play` command exposing the same step for scripted testing.

Test Plan
  - just test: new lanspread_peer::launch_settings unit tests cover the
    PersonaName rewrite, \n/\r\n preservation, first-match search, the
    unconditional marker, and the no-op-once-applied path; a transaction
    test covers the install marker reset. Whole workspace is green.
  - just clippy clean; the change adds no new clippy warnings (incl.
    --tests).
  - S38 (new in PEER_CLI_SCENARIOS.md): host run of lanspread-peer-cli
    against the new fixture-persona/css RAR .eti (with --unrar) installs
    css, then `play css` stamps the deeply-buried CRLF PersonaName line,
    account_name.txt, and language.txt and creates the marker; a second
    `play` is a no-op even after the values are reset externally.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 06:51:59 +02:00
ddidderr 9bafd981d7 feat(install): write launcher language marker files
Some games include a language.txt marker in the unpacked local tree, similar
in spirit to account_name.txt. Installs and updates now carry the launcher
language alongside the account name so those game-provided marker files are
rewritten before staged files are promoted into local/.

The Tauri command boundary keeps the UI setting vocabulary as de/en, then maps
it to the file vocabulary expected by games: german or english. Unknown values
continue through the existing DEFAULT_LANGUAGE path, so the marker file falls
back to english just like script launch arguments fall back to en.

The transaction layer deliberately reuses the same first-match traversal helper
for both marker files. The searches stay independent, so games may place
account_name.txt and language.txt in different directories if their archive
layout requires that.

Test Plan:
- just fmt
- just test
- just frontend-test
- just clippy
- deno task build
- git diff --check

Refs: none
2026-05-21 22:24:59 +02:00
ddidderrandClaude Opus 4.7 574acfca45 feat(install): stamp username into account_name.txt after install
Some games ship an `account_name.txt` file somewhere under the unpacked
`local/` tree (location varies per game). After install or update, write
the configured username into the first such file we find so the game
launches under the user's account instead of whatever default the
archive contains.

The search is a deterministic alphabetical DFS rooted at the install
staging dir (`.local.installing/`, which becomes `local/` on rename),
stopping at the first regular-file match. Symlinks named
`account_name.txt` are skipped (`is_file()` is false for symlinks on
Linux), so a hostile archive can't redirect the write outside the game
tree. If no `account_name.txt` exists anywhere in the install, the step
is a no-op. If the write fails, the existing install rollback (cleanup
of staging on fresh installs, restore from backup on updates) handles
it — no partial state is left behind.

The username flows from the Tauri layer, where it is already sanitized
by `sanitize_username`, down through `PeerCommand` variants
(`InstallGame`, `DownloadGameFiles`, `DownloadGameFilesWithOptions`)
into `install`/`update`, which now take an `Option<&str> account_name`.
For the "install game that isn't downloaded yet" path the username has
to bridge the async gap between the `GetGame` / `FetchLatestFromPeers`
request and the eventual `GotGameFiles` event; we park it in a
per-game-id map on `LanSpreadState` and pop it when forwarding the
download command. The map is also cleared defensively on
`cancel_download`, `DownloadGameFilesFailed`, and
`DownloadGameFilesAllPeersGone` so a stale entry can't bleed into a
subsequent install with a different username.

`PeerCommand` is the in-process command channel, not the wire protocol;
no on-wire types changed, so the "one wire version" policy is
preserved. The peer-cli harness keeps passing `account_name: None`
since it tests peer interop, not user-facing settings.

# Test Plan

Unit tests in `crates/lanspread-peer/src/install/transaction.rs`:
- `install_overwrites_first_account_name_file` — unpacker creates
  `a/account_name.txt` and `z/account_name.txt`; after install with
  username "Alice", `a/` is overwritten and `z/` is left untouched,
  pinning the sorted-DFS "first match wins" behavior.
- `install_account_name_missing_file_is_noop` — install with a
  username but no `account_name.txt` anywhere in the archive
  succeeds and creates no spurious file.

Manual GUI check: in Settings, set a username; install a game whose
archive contains `account_name.txt`; open `local/` and confirm the
file now holds the configured username. Repeat for the update flow
(install, change username, click update).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-21 21:32:29 +02:00